Tried the Visions of mana demo and... it's not really what I expected. Maybe that was naïve, but more, better Trials of Mana would seem like a logical evolution?
And it does look pretty good, with larger, more open areas, even if they're a bit empty. Music is great, voice acting took a very strange direction, with none of the English cast sounding much like what you expect from them... Kaiji Tang for the catboy is an extremely odd choice.
But beyond that... I don't know if they reused a Netease prototype for a cancelled action MMO (I'll give it a 90% chance that's what happened), but the way you move, jump and fight is nothing like Trials. At all. It was a very simple game, but it was fast, smooth, functional in simplicity for a remake of a SNES game.
Visions is slow everywhere, all the time, has insanely floaty physics (which does mean you can stay airborne forever in combat, kinda weird), and any attack not only has a long animation lock but also significant delay for the longer ones like spells. Hence why I think it's reused MMO bones, it feels like the game is waiting for a server response to validate your animation chains.
The hero with a greatsword almost feels like an old Monster Hunter game... at least each class for each character comes with different basic combos on top of the usual active and passive skills, but still, hard to find any likable weapon in the demo, which is more than a little worrying...
I'll pass on the potential technical issue and bugs, it's a demo.