Community MetaSteam | August 2024 - What a peaceful moment in the countryside

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Le Pertti

0.01% Game dev
Oct 10, 2018
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I made a steam group for lossless soundtracks on steam! Thought it could be useful to have a way to see and find flacs or Wavs. Not sure yet just how it will work, I will probably also do a curator page.

 

fantomena

MetaMember
Dec 17, 2018
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Goddamn did that Harris/Walz speech got me happy and pumped.

Other than that, school is starting soon so Im on a new backlog-destroying crusade. Currently playing 1000xResist.
 
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ezodagrom

JELLYBEE
Nov 2, 2018
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www.youtube.com

Out now, but checking the comments in the community hub, the game shows incorrect backgrounds or sprites if the system locale is not set to japanese. :toucan:

EDIT: Also out now, initial reviews seem to be fine but nothing special, opencritic average of 78:


 

Derrick01

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Oct 6, 2018
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Everyone piling on Dex in otherforum, accusing him of reading the report wrong, while the "defenders" of square read the report "wrong"

What has the out-of-launch-period to do with the profitability of a company?
Shouldn't the profitability be UP outside of the Launch? Wouldn't that be the period where your investment in single-player games is DOWN and your profit would be UP because you sell an already finished product without much costs?
Your 99% argument is nonsense, that would mean, in the launch period that the single player segment had 99 times more revenue than the MMO segment.
The only games they had for this period was that Saga game and the steam KH ports. In order for there to be profit you have to release something new that generates a lot or sell older stuff but as has been stated already jrpgs tend to have next to 0 legs. This isn't exclusive to rebirth or yakuza or any one jrpg series it covers nearly all of them. So the profit would have to come from something new releasing and I'm going to guess the majority of the ~0.5% profit they generated was the KH ports.

Not really sure what youre trying to drive at here. Yakuza 8 is certainly a much lower budget game than Rebirth was; if they only sell "a few million" as far as we know, across three different platforms, how does it make any sense at all to keep investing a much larger budget into games that sell 3 mil at launch then fall off a cliff sales wise?

I love JRPGs, but I also accepted a long time ago that their time as a viable "AAA budget" genre has long since passed. There's great new output still at the AA and indie level, and I'm totally OK with that.
I'm not sure Y8 is as low budget as most people seem to think. It had a significantly higher marketing push than any past yakuza game, even doing commercials with celebrities, and the end result was it selling pretty much the same as all the other multiplat yakuzas. They do a pretty good job keeping their budgets in line (and honestly their reuse of every minigame for like 10 games now has gotten painful) but that's still a higher budget than 7 for roughly the same result.

And yeah unfortunately it seems like this genre has a pretty hard cap on its sales which limits what it can do but I don't think I can ever come to terms with that. Indie jrpgs like sea of stars and chained echoes while good for what they are, are still chasing SNES era games which is far too much regression for me. Meanwhile many publisher backed games (even from atlus whose last game sold like 7m copies) still seem like they're targeting the ps3 and this isn't just visuals it's also about game depth too. There's only so far you can take things when you're so severely restricted by budget or tech and you end up just retreading old ground constantly. That's just stagnation.
 
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STHX

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Sep 20, 2021
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In order for there to be profit you have to release something new that generates a lot or sell older stuff but as has been stated already jrpgs tend to have next to 0 legs. This isn't exclusive to rebirth or yakuza or any one jrpg series it covers nearly all of them. So the profit would have to come from something new releasing and I'm going to guess the majority of the ~0.5% profit they generated was the KH ports.
Eh... I'm not sure about that. Maybe on consoles is still like this but nowadays back catalogue sales on Steam are very common even for Japanese RPGs. Look at Sega's financials, the Persona series got an extra 790k sales from April 1st to June 30th and those are all back catalogues sales. Yakuza also seems to haveno issue getting extra sales even without new releases. Obviously those happen during big sales, but well money is money, and the more games you have the more money you can get in the long run

I can also post another example from Bamco's 2023 Fact Book (and the previous ones, just change the 2023 in the url to 2022 or 2021)


You can easily pinpoint the periods with new SRW and Tales of releases, but even outside of them every year both series manage to get some extra sales
And you know, this is true for FFVII Remake too. That one got 3.5 millions in 3 days but climbed to 7 millions after Intergrade and the Steam release. XVI and Rebirth are the ones that can't seem to get any legs despite the advertisement, the dlcs for XVI, and the reception for Rebirth. There is a chance XVI could release on pc very soon, and may even be on Steam day one. Let's wait one more week before talking about how rpgs don't have legs
 
Dec 5, 2018
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Eh... I'm not sure about that. Maybe on consoles is still like this but nowadays back catalogue sales on Steam are very common even for Japanese RPGs. Look at Sega's financials, the Persona series got an extra 790k sales from April 1st to June 30th and those are all back catalogues sales. Yakuza also seems to haveno issue getting extra sales even without new releases. Obviously those happen during big sales, but well money is money, and the more games you have the more money you can get in the long run
I want to point out that one of the reasons why SE games don't have so many catalog sales on pc (at least) is because their games don't get so many deep discounts they rarely go below 50% (it's not KT levels of bad but still not deep enough for older games).
 

Durante

I <3 Pixels
Oct 21, 2018
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this isn't just visuals it's also about game depth too. There's only so far you can take things when you're so severely restricted by budget or tech and you end up just retreading old ground constantly. That's just stagnation.
Yeah, no. Your gripe is entirely about graphics.
When it comes to depth of a game, or gameplay innovation, easily the most unique and surprising game I've played in the past 5 years is Rain World, and that was made by 2 people.

Even if we're talking strictly about JRPGs, Falcom, with a mere fraction of S-E's budget, made a far more innovative and less stagnant evolution of the JRPG battle system in Trails through Daybreak than anything S-E ever accomplished in the past decade with all their budget.

I want to point out that one of the reasons why SE games don't have so many catalog sales on pc (at least) is because their games don't get so many deep discounts they rarely go below 50% (it's not KT levels of bad but still not deep enough for older games).
And because they are literally dumb enough to remove perfectly working JRPG PC versions from sale because they are releasing a cash-grab port of them exclusively on another platform.
 

didamangi

Sometimes maybe good, sometimes maybe shit.
Nov 16, 2018
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Jakarta, Indonesia
steamcommunity.com
EDIT: Also out now, initial reviews seem to be fine but nothing special, opencritic average of 78:


It's the least stuttery UE5 game I've played, so that's a plus.
 

fantomena

MetaMember
Dec 17, 2018
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jads653

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Oct 18, 2021
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That's a good bundle with some some solid adventure games. Ghost Trick was awesome on the DS, and of course the Ace Attorney games
 
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kio

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Apr 19, 2019
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And yeah unfortunately it seems like this genre has a pretty hard cap on its sales which limits what it can do but I don't think I can ever come to terms with that. Indie jrpgs like sea of stars and chained echoes while good for what they are, are still chasing SNES era games which is far too much regression for me. Meanwhile many publisher backed games (even from atlus whose last game sold like 7m copies) still seem like they're targeting the ps3 and this isn't just visuals it's also about game depth too. There's only so far you can take things when you're so severely restricted by budget or tech and you end up just retreading old ground constantly. That's just stagnation.
Tell me you didn't play Chained Echoes without telling me you didn't play Chained Echoes.
That "team", if I can call it that because I think I read somewhere it was just a single german guy, did more to move the genre forward in one game than FF did in the last... lets say 20-ish years. Just admit all you care about is graphics, polygon count and eye-candy and let's move on with our lives.
 

toxicitizen

MetaMember
Oct 24, 2018
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Heyyy, they actually did it.



For something as trivial as adding achievements to a game that already has them on other platforms, this was taking so long that I was honestly starting to think they were just waiting and would eventually feed us some BS about how it wasn't possible to add them like they did with AC Valhalla.
 

PC-tan

Low Tier Weeb
Jan 19, 2019
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California
I don't think this is new, news but from the sounds of it, you don't actually need the Sony PSVR2 adapter. If you had a 2000 gen RTX card you can just use the USB C on that and be done with it. That's how it would have worked for newer cards as well but Nvidia dropped that feature long ago. Who knows maybe they will make special cards in the future that keep that feature. Since it requires Display port it is an issue for soke people, since some people don't have display port at all. I'm guessing because either they have a laptop that doesn't have display port 1.4 or because they are using the dedicated graphics on their APU.
 
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yuraya

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May 4, 2019
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now we're never gonna get that 1886 PC port :notlikethisblob:

Its crazy how much $$$ facebook is losing with VR.

Zuckerberg really thought he could turn VR into some stupid work environment toy. Should have spent those billions making tech that can create games like Alyx instead. Now they are gutting talent wtf. Another prime example of focusing on stupid 3rd party exclusives so you can fall on your face down later on. The EGS approach. Everyone wants to take shortcuts to success nobody actually wants to put the hard work in. Wasted so many years and sunk so much money. They should be releasing games like Alyx today on a quarterly basis. Instead they they still cant even get San Andreas VR to release :rolleyes:
 
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