Sorry, but where was it stated? I have seen it mentioned several times in the thread, but cannot find the source.devs explicitly said [Hades] wouldn’t hit Steam for at least a year and a half
Sorry, but where was it stated? I have seen it mentioned several times in the thread, but cannot find the source.devs explicitly said [Hades] wouldn’t hit Steam for at least a year and a half
Sorry, but where was it stated? I have seen it mentioned several times in the thread, but cannot find the source.
Awesome. Can’t wait for Elden Ring.Bandai Namco’s Hoerdt on how Epic Games Store and subscription models are potential ‘threats’ - MCV/DEVELOP
Bandai Namco’s Hervé Hoerdt, SVP of marketing, digital and content for Europe, tells MCV@gamescom about the rise of new ways to engage with content and the threats it could represent, while embracing what streaming can bring to the tablewww.mcvuk.com
Banco not a fan of exclusivity.
They need to broadcast EGS ads on that thinglash
Sergey Galyonkin
A dev like Supergiant Games is too big, even for an indie dev, to completely flop all the way around.Conversely, if Hades flops on EGS AND on Steam, it suggests that a games sales problems aren't a result of "lack of curation" and "asset flips clogging up the storefront"
I still don't know who that is.lash
Sergey Galyonkin
Mr. SteamSpy ... who turned out to be a literal spy for Papa Tim (shocking, i know)I still don't know who that is.
Ah, so the Gaben-looking avatar dude. Got it.Mr. SteamSpy ... who turned out to be a literal spy for Papa Tim (shocking, i know)
well ... i mean ... i don't think those sales are time-limited ... so even if there's 10k "copies" left they won't start getting any money until epic sell those remaining 10k copies (i think)Food for thought:
The exclusive period may be over in December but the Steampage is open already and you can wishlist the game.
Any potential Hades EGS customer that prefers Steam and has no problems waiting, will probably buy it on Steam.
There could be a situation, that the guaranteed sales number is still not fulfilled. So it is insanely better for Supergiant if the customers bought the game on Steam.
If there are still, like 5000 to 10000 guarantees open, Supergiant gets nothing from it (because Epic already paid for those units) If those customers buy on Steam instead (or wait for it to release on Steam), they get a whole bunch of money.
Is Epic Ok with that?
I mean, yeah I think Epic is okay with this. Not every exclusive is going to meet expectations - so that Epic might be holding the bag for a while is a risk theyre obviously willing to take.well ... i mean ... i don't think those sales are time-limited ... so even if there's 10k "copies" left they won't start getting any money until epic sell those remaining 10k copies (i think)
To be fair, recent news regarding Pathologic 2 is good counter-example on how guaranteed front-loaded money might be preferred over potential longevity; there are some games that actually need the money to survive. Too bad Epic isn't interested in poaching anything but almost finished games though.And that's the problem. Extra niche games need to be presented to as many people as possible. And not on a store with a limited amount of people and a controversy around it.
The Fortnite crowd wasn't interested. How surprising.
The games media is right, the game wasn't a financial disaster thanks to epics money. But it also had no chance to sell to as many costumers as possible, gather a following and make fans.
It's dead, no sequel, nothing similar and no encouragement to make a new very niche product again.
Short term win and distribution, long term negative effect and a bitter aftertaste.
Hey, remember when Take Two CEO was not a fan of exclusivity as well?Bandai Namco’s Hoerdt on how Epic Games Store and subscription models are potential ‘threats’ - MCV/DEVELOP
Bandai Namco’s Hervé Hoerdt, SVP of marketing, digital and content for Europe, tells MCV@gamescom about the rise of new ways to engage with content and the threats it could represent, while embracing what streaming can bring to the tablewww.mcvuk.com
Banco not a fan of exclusivity.
apparently the situation isn't QUITE as bad:To be fair, recent news regarding Pathologic 2 is good counter-example on how guaranteed front-loaded money might be preferred over potential longevity; there are some games that actually need the money to survive. Too bad Epic isn't interested in poaching anything but almost finished games though.
Edit: Just read further clarification from the devs. Hope Pathologic 2 succeeds, as it will be good example that persisting on multi-platform should be beneficial for indies over money bag even in desperate situations (besides the fact that Pathologic was pretty cool).
Pathologic 2 dev's response to the latest rumours:
... or how Rebellion said they won't do it ... and then immediately did it with Nazi Zombies 4?Hey, remember when Take Two CEO was not a fan of exclusivity as well?
Just before Private Division going all in on EGS exclusivity?
Well, Supergiant has no incentive to advertise their game on EGS, unless the sales pick up and they go beyond the guarantee, (where they get money from a copy again.)well ... i mean ... i don't think those sales are time-limited ... so even if there's 10k "copies" left they won't start getting any money until epic sell those remaining 10k copies (i think)
oh, they ABSOLUTELY did ... at least now we know why he really needed all that dataI could see Steamspy using it against them.
the actual hell
What? Its just the uncompressed version of his twitter pfp.the actual hell
is today the day of posting images that you will hate forever or something?
Reminds me to that thread about Steam payment chart in which prepaid card is the majority. People was like that's a bullshit who don't use credit card for payment these days. It's like those people don't know that the world is not just USA or Europeprepaid cards
If we compare personalities dog wins.
It's also free on uplay.Anno 1800 is free to play until Sunday while they release the DLC. Did it bomb that badly on the EGS? I dont remember a free weekend period for any previous Anno game on Steam.
? They don't have problems ?If Pathologic 2 were good, it wouldn't be having problems. That's how I see it.
Pathologic 2 dev's response to the latest rumours:
I don't think it bombed. Ubisoft does lots of free weekends when new dlc comes out.It's also free on uplay.
It probably bombed everywhere.
Which is a shame because it's a good anno iteration.
Yeah I made that post in response to the rumors before I saw the dev had responded. Didn't feel like coming back to edit what I said.? They don't have problems ?
This what i do too.I don't think it bombed. Ubisoft does lots of free weekends when new dlc comes out.
This said, I haven't bought anything for Ubisoft since they went in bed with Epic.
In don't know. I'm not here because I hate epic or the people using the store. I just hate third party exclusivity and I'm not willing to support it. I also hate being lied to, like by Tim or put in a drawer with racists and idiots just because I'm not buying third party exclusive titles.This said, I haven't bought anything for Ubisoft since they went in bed with Epic.
I agree with most of this. But there are other reasons as well.In don't know. I'm not here because I hate epic or the people using the store. I just hate third party exclusivity and I'm not willing to support it. I also hate being lied to, like by Tim or put in a drawer with racists and idiots just because I'm not buying third party exclusive titles.
Anno, Assassins Creed number 1257 and Ghost Recon Something are first party games.
In all honesty, I'm more surprised that those games were available on Steam for such a long period of time.
But I never had a problem with ME 3 or Destiny 2 being sold on Origin and B.net, so I don't feel especially bad about those Ubisoft first party titles being sold on Uplay and in addition on EGS. I understand that people don't want to have their collections split and yes I'd prefer a scenario where ubisoft games are available everywhere. I use multiple launchers and I'm happy about GOG 2.0 coming to life. But I would have used EGS, if EGS had a different business strategy. At least on some games and for some developers to make sure they get the extra cut.
Ubi took the courage to make the jump and divorce Steam, because Epic presented a nice money pillow. I also get that, but as said. The games aren't exclusive to Epic.
I'm more curious about the special kind of idiot who bought an ubi game from EGS instead of directly from uplay. I see no reason to do so.
Good points and I'd even understand if you'd boycott Ubi because of it. If you don't like Ubisoft for various reasons. That's okay with me.* Personally I started to dislike them a bit more when they introduced time savers in black flag.I agree with most of this. But there's more.
You see, I've always considered Ubisoft still offering their games on Steam - despite having their own client- a very pro-consumer move. But lately I don't see Ubisoft as very pro-consumer anymore.
This isn't only because they dropped Steam and went in bed with Epic. There's also the uPlay points becoming limited in time (I lost 90% of my points because of this), pulling their games from 3rd party keystores, introducing a battle pass for R6 Siege, forcing people to pre-order Anno if they wanted the Steam version, no longer investing in niche/innovative games like Child of Light etc etc etc.
Of course, all of this doesn't make Ubisoft as bad as EA or Activision. But I don't see them as a pro-consumer publisher anymore. While I won't go as far as boycotting them, this does have a negative impact on my purchase behavior.
The same dimension you live in.You were wrong anyway, what dimension do you live in where all "good" games sell? If Shenmue was good it'd have sold enough to not have 3 come out a decade++ later after crowd funding, sony funding & epic deals, if Panzer Dragoon Saga was good it'd have been serialized and/or save the Saturn, if Beyond Good & Evil was good we'd already have more of it, etc. Vs dodgy games selling well like the flavor of the week with "mixed" or "negative" reception on Steam top sales charts. Not to mention all the great studios that were having enough problems to shut down like Looking Glass Studios despite their insane pedigree.
Anyway, good to know the studio's not doing as badly as reported, though it's not exactly a bright picture they paint there despite doing so to dispel doom talk.
To be fair you listed two games that saw an exclusive release on a platform that was already circling the drain. I think it says more that "exclusivity kills sales" rather than "good games don't sell". I remember reading about Shenmue in the days of sega saturn and wanted it so much but no bloody way was I gonna buy a damn 300 quid console for it. Then when Shenmue was finally released on the PC to be honest it had been that long I didn't really care anymore. If you limit your audience don't be suprised when your game/franchise dies seems to be the moral here.Yes I mentioned some niche games. Like Pathologic. That doesn't go against what I said. No, Looking Glass isn't around.
No problem mate, wasn't sure you saw this statementYeah I made that post in response to the rumors before I saw the dev had responded. Didn't feel like coming back to edit what I said.
I'll own being wrong.
I mean, it was SEGA games for SEGA platforms, might as well claim exclusivity breeds success by default by pointing to Nintendo or Sony who keep trucking instead of SEGA who (eventually, not initially!) failed and went third party. That wasn't the point. Looking Glass games were largely exclusive to PC, I guess they don't count either? Meh. Either way there were no such qualifications in the post I replied to, outside the game circumstances can exist too for sure so to say studio x wouldn't have problems if game y was good is still silly as it ignores all such circumstances you point the finger to even as you disagree with me.To be fair you listed two games that saw an exclusive release on a platform that was already circling the drain. I think it says more that "exclusivity kills sales" rather than "good games don't sell". I remember reading about Shenmue in the days of sega saturn and wanted it so much but no bloody way was I gonna buy a damn 300 quid console for it. Then when Shenmue was finally released on the PC to be honest it had been that long I didn't really care anymore. If you limit your audience don't be suprised when your game/franchise dies seems to be the moral here.
They are certainly looking very close into the lessons from EA and Activision now, including getting a lot more aggressive with the GaaS model. Assassin's Creed Odyssey for example: at launch the game progression wasn't really impacted by the micro transactions. But then they raised the level cap from 50 to 99 and suddenly there was a lot of grinding to meet the requirements to upgrade your "favorite" gear to keep it up with your level. Thankfully on PC we still have the Cheat Engine.Of course, all of this doesn't make Ubisoft as bad as EA or Activision. But I don't see them as a pro-consumer publisher anymore. While I won't go as far as boycotting them, this does have a negative impact on my purchase behavior.
The distinction is that if a game is good, it will sell. I said what I said.Yes I mentioned some niche games. Like Pathologic itself and every game from that studio. So? Can niche not be good? Can niche not sell less than its niche hoped and therefor have problems? You certainly didn't make the distinction there, just spoke about how "good" games apparently can't have problems. None of those sold enough to cover costs or expectations. That's a problem. SEGA didn't shut down because of them (but still had a ton of its own problems) doesn't mean much when they still didn't wanna invest more in them or things like them at the time. Team Andromeda was dissolved anyway, they didn't just get renamed like other SEGA studios over time, the staff was scattered to the winds, some still at SEGA, others not. None of that goes against my points, I could have mentioned it in that post and make the same points. No, Looking Glass isn't around. And even if they were that doesn't show they didn't have problems. If they didn't have problems they'd have just been renamed rather than shut down and later resurface in some form with some of the staff or whatever else.
Anyway, popular doesn't equal good, unpopular (enough to not sell well enough) doesn't equal bad, that's all I was disputing since your statement was both absolute and without any further explanations and qualifications at the time, feel free to disagree (and be wrong, for every field, from games to music).
The only place where I remember seeing people talk about games like The Bouncer or God Hand was Era.Although the medium is different, there are ton of cases where films unappreciated at the release are appreciated years later.
Or film can be good and well-received, but still not sell well enough to be in green. This one can apply game development as well because good game-making ability and good financial management are not exactly same thing.
The only place where I remember seeing people talk about games like The Bouncer or God Hand was Era.Although the medium is different, there are ton of cases where films unappreciated at the release are appreciated years later.
Or film can be good and well-received, but still not sell well enough to be in green. This one can apply game development as well because good game-making ability and good financial management are not exactly same thing.
This said, I haven't bought anything for Ubisoft since they went in bed with Epic.
well they certainly made it really easy for me to stop buying their games .... i literally don't own ANY ubi games directly on udontplay ... i've always been buying them on steam ... so when they stopped selling them on steam, i stopped buying them (the fact that they started loading them chock-full of gaas bullshit only helped, naturally)This what i do too.
I have a good number of Ubi games and i mostly buy from Uplay but since they start the asshole association i stopped.