No it wouldn’t, don’t be ridiculous.Of course. There are all sorts of fucked up laws throughout human history but in this case the law would be objectively good.
Fair enough, I disagree but I accept it as an opinion.He is implying that publishers will change their monetization model to even more micro transactions, region locks, ect. because they will be losing money on initial sales. I think it is a reasonable long term fear.
I can see your point, I don't agree that such a scenario is likely but it is plausible.No it wouldn’t, don’t be ridiculous.
There are all kinds of negative possible outcomes from this.
The last is my personal nightmare and hell, and I’m almost certain it would happen.
- More draconian DRM solutions as a kneejerk reaction from pubs.
- Higher prices, either in localities that pass this kind of law or worldwide.
- Even more aggressive monetization solutions.
- And perhaps worst of all, an even faster switch to subscription model game consumption.
It might result in Sony, Valve and Epic (and others) to start a catalog of subscription games to match GamePass/UPlay+, etc, which would seem nice. But on the other hand, it might cause games to become subscription dependent and exclusive, a la Stadia or (from a different industry, Netflix or Amazon Prime).
It’s not an objective good, because I can think of a dozen ways this could go tits up.
This already happens. Nothing to do with the ability to resell goods. Why not blame piracy instead?I think the consequences will be worse. More mtx, pubs/Devs moving to other platforms, higher prices, worse regional pricing, and so on.
Law always lag behind. I am not worried: publishers will quickly find possible ways around the law. At least, we will be able to resell/buy our games.Will devs/pubs lock their games to regions? How will the law handle that? How will the law handle region pricing?
The “easier” solution in this case might end up being that developers just don’t sell their game in France (or whatever other countries initially follow suit). Or if they do, they give them a later launch date or something similar.Stop publishing on PC?
The implication is obviously that those things would transition from being primarily used by AA and AAA titles to influencing the game design of every game, even smaller indie titles.This already happens. Nothing to do with the ability to resell goods. Why not blame piracy instead?
Why do you disagree?Fair enough, I disagree but I accept it as an opinion.
Is it even out on Ipad or do we tablet plebs have to wait for IpadOS ?Apple Arcade is exiting beta today and releasing with iOS 13.
Go test it out, because that’s going to be your new method of indie game consumption soon.
It's a high risk - high reward situation, we may win big or we can lose big and it's hard to predict in which direction pendulum will swing.But if we fight things that could benefit us on the basis that pubs could react badly, doesn't that make us hostage ? thonking-emoji
Yup. Reselling games is great and if that's everything that we could get out of the law, I would be all for it. But I highly fear the consequences over it. Pubs/devs can be really shitty at times.It's a high risk - high reward situation, we may win big or we can lose big and it's hard to predict in which direction pendulum will swing.
This would be by far my greatest concern.
- And perhaps worst of all, an even faster switch to subscription model game consumption.
This might apply to some, but presenting it as a general statement presupposes that it would actually be a benefit to everyone.Interesting how some people reject a legislation that would benefits them because it could potentially hurt their hobby.
I'm serious, it's not an attack, ironic or whatever.
Hmm, good point, but won't it be the case very soon, legislation or not ?This would be by far my greatest concern.
And I think it's quite likely, in a scenario where reselling laws are adopted and enforced globally.
This might apply to some, but presenting it as a general statement presupposes that it would actually be a benefit to everyone.
Personally, I've never sold a game in my life.
On the other hand, I've modded a lot of games and enjoyed having settings in even more games, and both of those are simply gone in a streaming-only scenario.
(Let's not even talk about the preservation aspect since that's too depressing)
It's similar to the 12% cut argument of publishers getting more money = more/better games that I like.Interesting how some people reject a legislation that would benefits them because it could potentially hurt their hobby.
I'm serious, it's not an attack, ironic or whatever.
But if we fight things that could benefit us on the basis that pubs could react badly, doesn't that make us hostage ? thonking-emoji
Because I don't think that any of that will actually happen.Why do you disagree?
that's an augmented steam thingApparently developers can now add support contacts to their steampage, cool:
yup ... it got a pretty beefy update todayOooohhh....
well then
Store
- Added fullscreen screenshot browsing
- Added horizontal media scrolling on app pages with scroll wheel
- Added "Hide items with less reviews than" filter
- Added option to show barter.vg links on app pages and community pages
- Added developer/publisher search links to app pages (instead of just linking to their homepage on Steam)
- Added developers support website/email to app pages, if available
- Added wishlist export
- Made pricing info from IsThereAnyDeal much prettier
- Fixed user notes placement
- Fixed duplicate package info buttons
- Fixed excluding tag filter
Workshop
- Workshop browser now remembers your last sorting state (and doesn't require full page reloads when browsing)
- Added "Workshop subscriber", a feature that allows you to subscribe to multiple workshop items at once, from search
Community
- Added option to nickname any user, not just your friends
- Added option to set your favorite emoticons in Community comment boxes
- Always show full achievement description
- Added SteamGifts link to group pages
- Fixed web chat link
- Fixed profile icon links not respecting color/grayscale setting
- Always show "View all comments" link in friends activity
General
- Added translation percentages view to Options
- Added option to replace "Install Steam" button with "Open in Client" button, and removed "View in client" link from app pages, since it is now obsolete
- Some bugfixes in options and other minor quality of life changes
It would also likely end up being the final nail in the coffin for medium-sized devs and increase the volatility and risk of being indie by a hundredfold.This would be by far my greatest concern.
And I think it's quite likely, in a scenario where reselling laws are adopted and enforced globally.
This might apply to some, but presenting it as a general statement presupposes that it would actually be a benefit to everyone.
Personally, I've never sold a game in my life.
On the other hand, I've modded a lot of games and enjoyed having settings in even more games, and both of those are simply gone in a streaming-only scenario.
(Let's not even talk about the preservation aspect since that's too depressing)
I honestly can't even tell what's part of what anymore tbh, enhanced/augmented steam have always been such a core part of the steam store experienceyup ... it got a pretty beefy update today
Which means again, getting payed by Epic (or Apple for Apple Arcade) for exclusivity would be even more lucrative.It would also likely end up being the final nail in the coffin for medium-sized devs and increase the volatility and risk of being indie by a hundredfold.
I’m actually mildly excited about trying Apple Arcade today because it looks like it has a lot of high quality games.Honestly, Apple Arcade has a lot of interesting games I wanna play, some games that are EGS exclusive for now (What the Golf, Sayonara probably, Pathless), but I don't have any iOS devices.
From what Ive read, games exclusive to Apple Arcade are mobile exclusive, so they won't hit Android, but Apple doesn't count consoles and PC as mobile devicdes, so they are free to be releases on PC and consoles. I still wonder though why What the Golf says 2020 on EGS while already being out on Apple Arcade.I’m actually mildly excited about trying Apple Arcade today because it looks like it has a lot of high quality games.
My worry though is obviously if high quality games become locked into a sub like that.
Yep. Console and PC arent effected by these deals. Several games are launching on Steam or console today that are also launching “exclusively on apple arcade”From what Ive read, games exclusive to Apple Arcade are mobile exclusive, so they won't hit Android, but Apple doesn't count consoles and PC as mobile devicdes, so they are free to be releases on PC and consoles. I still wonder though why What the Golf says 2020 on EGS while already being out on Apple Arcade.
It could be that Apple is forcing them. For instance, Jenny LeClue is releasing today on Apple and Steam, but the release date was previously September 30th on Steam. Maybe it was a placeholder, or maybe they had to release earlier on Steam to match Apple (cf. Steam agreements)?What the Golf says 2020 on EGS while already being out on Apple Arcade.
Allowing resale of digital games would basically destroy every game company, big and small, that did not transition immediately to a subscription-only model or a physical-only model. Basically, developers & publishers would never see a cent from their games after the initial launch period because there would also be someone willing to sell a used copy at an undercut price and the used copy would be functionally identical to a brand new copy. Also, DRM would get FAR more intrusive and widespread than it is now.
B wouldnt work because no one would ever buy a game new after week 1 when you get the identical game cheaper used so it would pretty much kill PC gaming as devs and publishers would make no money. A would only work if the buyback went down exponentially fast like gamestop where most AAA games net you $5 at most, but still it makes no sense because why would they do that aside from "legality". It would be easier and cheaper just to pay the fines.Just trying to imagine how reselling used games on steam would work...
A) Valve/developer would be forced to buyback your games with the value dropping based on time after release.
or
B) Valve just treats your games like items in your inventory where you can sell game to other users in the marketplace with Valve/Devs taking a cut of each transaction.
Either of those 2 options would be amazing. B would probably make the most sense and not affect PC gaming too drastically imo.
Apparently there are many reasons, as stated in this thread. Disagreeing with the reasons is fine, but stating there are no reasons is silly imo.There is no reason to assume that the sky would fall if reselling games was possible. Available copies would still be a finite resource and many more people would be willing to buy games day 1 if they knew that they could get some of their money back.
so basically it's better to not sell your games otherwise we'd have subscription hell. but didn't publishers say the same thing about refunds? difficult times for developersI tried Jenny Clue demo. I really liked it. Will buy once Im done with some other games.
Dev from zeboyd games wrote this on ERA about reselling games on Steam:
Steam should let users resell games, French court rules
But that's patently untrue. On consoles the console itself is DRM. You can't make copies of the disc that work on the console and you can't make digital copies that work either. The license is tied to a user and thus, can be untied and transferred. The current protections against piracy will be...www.resetera.com
Right, I meant what you said basically. I apologize if it came off as me dismissing the possibility of things going bad.Apparently there are many reasons, as stated in this thread. Disagreeing with the reasons is fine, but stating there are no reasons is silly imo.
B wouldnt work because no one would ever buy a game new after week 1 when you get the identical game cheaper used so it would pretty much kill PC gaming as devs and publishers would make no money. A would only work if the buyback went down exponentially fast like gamestop where most AAA games net you $5 at most, but still it makes no sense because why would they do that aside from "legality". It would be easier and cheaper just to pay the fines.
no worries.Right, I meant what you said basically. I apologize if it came off as me dismissing the possibility of things going bad.
My condolences - turrets are fucking trash.Next Ground Zero.
The reason why publishers do not like the second-hand market is that they get zero money from it. We could imagine a digital one with a cut. One would have to take into account the number of transactions to see if it is interesting money-wise for the dev/pub.B wouldnt work because no one would ever buy a game new after week 1 when you get the identical game cheaper used so it would pretty much kill PC gaming as devs and publishers would make no money.
i think it would include pretty much everything, yeahWould that stop with games? Will Amazon be forced to let me resell my digital movies I bought through their video store? Music too?