These would be 226k sales at full price. I admit I have no idea how easy it is to reach that threshold though.226,000 steam sales doesnt seem like that many
These would be 226k sales at full price. I admit I have no idea how easy it is to reach that threshold though.226,000 steam sales doesnt seem like that many
I don't think Control will sell even half that on EGS.These would be 226k sales at full price. I admit I have no idea how easy it is to reach that threshold though.
As far we know if they don't reach the threshold dictated by this 9.5M€ they don't see any more money from Epic. So we are talking about 150k copies sold at 60€So the equivalent of ~180k EGS copies.
Sigh
Modern Day Game Distribution.Control will be everywhere before Steam, Stadia, gamepass, a bloke at the local shops will probably have a car boot full of copies...
Thank you so much for this.Batman AK DRM vs DRM free
3900x/2080Ti/Crucial MX 500/32GB DDR4 3600c14
CPU locked to 4250MHz, to ensure consistency between tests (Ryzen 3000 fluctuates a lot). Still not reaching GPU limit though, so probably not needed.
Settings
Maxed out at 1440p with nvidia stuff
-I did 10 runs each, as there is actually a lot of variance in minimums here
-There was an outlier in Steam run 6 (minimum), I chose to no include it (just the minimum). I was to lazy to waste even more time tbh...
-Epic Version was run without the EGS client in the background. (Just click on the BatmanAK.exe, no further sorcery needed)
Minimum FPS Maximum FPS Average FPS Epic 1 65 172 122Epic 2 61 174 121Epic 3 60 174 121Epic 4 66 171 122Epic 5 64 174 123Epic 6 66 174 123Epic 7 61 139 116Epic 8 62 176 122Epic 9 62 174 121Epic 10 61 176 122Average 62,80 170,40 121,30Steam 1 57 163 115Steam 2 57 161 113Steam 3 54 162 113Steam 4 65 161 114Steam 5 59 164 114Steam 6 39 162 114Steam 7 57 163 114Steam 8 61 163 114Steam 9 63 163 115Steam 10 54 162 113Average 58,56 162,40 113,90Difference [%] 9,30 7,14 7,99
8% Difference is not insignificant if you ask me.
I'll have some if Epic's got it to spare10m euro is pretty low no?
It is already accounted for in the 180k.As far we know if they don't reach the threshold dictated by this 9.5M€ they don't see any more money from Epic. So we are talking about 150k copies sold at 60€
IDK, $10.5 USD sounds like a lot to me for doing absolutely nothing. You were already developing a game and planning for release. "Here's a free $10m on top of whatever you sell."10m euro is pretty low no?
done and done
and a sincere "get fuuuuuuucked" to everyone involved (ysnet, deep shit, and tim)
Everyone who knows me knows I've always been crazy about the Shenmue series.Well that's my shenmue 3 refund request in
I think it's a very good thing whose adverse effects are mostly brought about by an industry that is hell-bent in abusing every inch we give them. Being unable to resell digital goods has been an anomaly for decades and I'm glad it's finally getting addressed. As for the consequences, I don't recall the second-hand physical game market being such a herald of the apocalypse - nor was piracy.Braking News? Or am I the only one who missed it?
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The Tribunal de Grande Instance (Paris) decided that EU citizens have the right to sell their digital Steam games if they wish to do so. Valves current user agreement is violating EU law in that regard.
Valve already objected the ruling.
If the ruling gets confirmed the online distribution market would change dramatically, not just for Valve but also for Sony, Microsoft, epic, Ubi, apple, Amazon etc.
Sorry, only got a German source
Französisches Gericht: Steam muss Weiterverkauf von Spielen zulassen
Valve muss es EU-Kunden erlauben, auf Steam erworbene Spiele weiterzuverkaufen. Das hat ein französisches Gericht entschieden. Valve will das Urteil anfechten.www.heise.de
Everyone speaks about the big fat publishers. What happens to smaller indie studios/devs if the ruling gets confirmed?I think it's a very good thing whose adverse effects are mostly brought about by an industry that is hell-bent in abusing every inch we give them. Being unable to resell digital goods has been an anomaly for decades and I'm glad it's finally getting addressed. As for the consequences, I don't recall the second-hand physical game market being such a herald of the apocalypse - nor was piracy.
I get the feeling that there is a scare surrounding this news that is mostly predicated on some strange, defeatist Stockholm Syndrome of acceptance of game publisher's reaction to it. That reaction is more concerning to me than the news themselves if I have to be honest..
Nobody aint selling stuff everyone can get on Fanatical bundlesEveryone speaks about the big fat publishers. What happens to smaller indie studios/devs if the ruling gets confirmed?
The same thing as with used physical games and piracy : probably nothing. Or possibly another thing : people can resell their yearly CoD copy and buy into indies the rest of the year, possibility directly from them because they care. Either way I think the effects can be really good for the industry on top of being amazing for consumers.Everyone speaks about the big fat publishers. What happens to smaller indie studios/devs if the ruling gets confirmed?
The comparison of digital goods to physical items is insanely stupid and people need to stop doing it because it makes for a piss-poor argument.The same thing as with used physical games and piracy : probably nothing. Or possibly another thing : people can resell their yearly CoD copy and buy into indies the rest of the year, possibility directly from them because they care. Either way I think the effects can be really good for the industry on top of being amazing for consumers.
The worry is that this move is ultimately cutting off your nose to spite your face.But now people are worried because the EU started to think that digital rights should be handled similarly? High european Curts are trying to strengthen our consumer sides and we are supposed to be worried because of indy developers? Why was everybody against Microsoft and now people are afraid of us maybe getting rights that everybody was afraid to loose 5 years ago on the console side.
Yeah, I don't think its pure coincidence that since the EU ruled that you can resell software licences for things like Windows, MS Office and Photoshop in spite of the EULAs claiming that you can't, that there has been a movement in productivity software away from single purchase ownership towards ongoing subscription services.Congrats, you're going to "own" whatever games are currently in your Steam library.
Enjoy never being sold a game ever again and your future of game subscriptions and rental licenses.
Exactly. I'm not sure how many people here use professional software, but for any of us that do, the last few years have been an absolute annoyance. Perpetual software licenses have now transitioned to yearly subscription fees, and it SUCKS.Yeah, I don't think its pure coincidence that since the EU ruled that you can resell software licences for things like Windows, MS Office and Photoshop in spite of the EULAs claiming that you can't, that there has been a movement in productivity software away from single purchase ownership towards ongoing subscription services.
I'd be happy if stuff I use was €40 a year instead of several orders of magnitude higher lolEnjoy a $40 a year
Oh for sure, stuff that's $40 a year is like small-scale photoediting or compositional programs. A lot of the high end packaged stuff is now hundreds or thousands of dollars a year, and even more once you get into enterprise level packages for stuff like healthcare SaaS.I'd be happy if stuff I use was €40 a year instead of several orders of magnitude higher lol
AFAICS, the rule of thumb boxed product -> ongoing subscription fee formula isI'd be happy if stuff I use was €40 a year instead of several orders of magnitude higher lol
I don't know what I did to you but please be civil, this was unfriendly to read. I understand they aren't the same type of goods and transactions but in essence they are the same : games. Yes, there are differences in the ease and frictionless way you can transfer ownership but at the end of the day, to me, the end result is the same.The comparison of digital goods to physical items is insanely stupid and people need to stop doing it because it makes for a piss-poor argument.
They're inherently different types of goods and transactions.
The worry is that this move is ultimately cutting off your nose to spite your face.
Congrats, you're going to "own" whatever games are currently in your Steam library.
Enjoy never being sold a game ever again and your future of game subscriptions and rental licenses.
Either one or two broad subs with lots of publishers succeed, or the publishers silo themselves off and the whole edifice collapses.I mean if publishers want to make the game industry crash then I say go for it, do a SaaS only and see what happens.
Ignoring the entire pipeline process for how an end-product is being delivered to you and then just focusing on the end-product being the same is again, such an incredibly horrible argument that it actually handicaps the argument for better digital rights.I understand they aren't the same type of goods and transactions but in essence they are the same : games.
Yeah, I too can stick my head in the sand and say "THIS THING THAT ISN'T THE SAME IS TOTALLY THE SAME TO ME," but that doesn't make it any more or less true. It would just make me a goober.Yes, there are differences in the ease and frictionless way you can transfer ownership but at the end of the day, to me, the end result is the same.
Sure, again, you can cut off your nose to spite your face, but that doesn't mean it's an intelligent decision.Besides, the second part of your argument, saying that we should be against having rights because companies are going to react like assholes is not compelling to me. Simply because they are going to be greedy doesn't mean I have to give in.
We know how it's going to pan out because we've already seen this shit happen in software. It's the same shit all over again, except the tech companies were smarter, saw the writing on the wall sooner and started moving to subscription models years ago. There have been rumors that companies like Apple and Amazon are thinking of dropping MP3 support, and this is just going to hasten that decision for all digital content distributors (games or otherwise).You are free to do what you want but you can't pretend to know the way it will pan out with absolute certainty either.
Enjoy never being sold a game ever again and your future of game subscriptions and rental licenses.
yeah, it's pretty much this ... i seriously doubt the EU ruling had anything to do with thatIf they see the opportunity to milk us they'll do it.
As we both agree that publishers will keep on selling things, consumers will have the opportunity to either buy a new game for 69.99€ or subscribe to a service for 15€/month.A potential second hand market that pushes publishers toward a more aggressive stance on subscriptions and rental licenses is a whole different beast (and potential outcome)
It's more than that.ISee see the edited post
This is the puddles core: The definition of what they are selling us: Products and not licenses.The games industry took advantage of the law's inability to keep up with technological developments and implemented measures to stop the resale of digital content based on the argument that game companies aren't actually selling you a product (that you can do with as you wish after you buy it) but a license that grants you the right to use that piece of content for an indefinite amount of time. This is why games in Steam's user agreement are mentionred as "subscriptions". The court ruled that this sort of transaction is not a subscription or the use of a license but a purchase of a product, therefore the seller has no rights over it once the transaction has been completed. Thus the terms in Steam's subscriber agreement that prohibit the resale of games are void.
So yes, you are correct: we don't know anything until the EU legislative moves, especially about how transfers have to be handled.This is a win but we have a long way to go until it actually matters to us. Valve will appeal the ruling and even if they lose again, the only way game companies will be forced to provide a means of reselling digital content will be if legislation is drafted at the EU level. I believe that it will happen eventually because it simply makes sense. There was a similar ruling by the European Court of Justice in 2012:
This is a win but we have a long way to go until it actually matters to us. Valve will appeal the ruling and even if they lose again, the only way game companies will be forced to provide a means of reselling digital content will be if legislation is drafted at the EU level. I believe that it will happen eventually because it simply makes sense. There was a similar ruling by the European Court of Justice in 2012:
Top EU court upholds right to resell downloaded software
First-sale rights stronger in the EU than in the US.arstechnica.com
But it has to become law to be fully enforceable and that hasn't happened yet.
In that case I'll go back to saying that smaller stores like JAST/Mangagamer are either going to block those countries or go out of business since I doubt they have the resources to both comply and then take the revenue loss.L’intégralité du jugement devra ainsi être accessible et activable via la page d’accueil du site ainsi que sur celles de ses applications sur tablettes et smartphones. Valve a un mois pour se conformer à cette demande, à compter du jour du verdict, sinon il s’exposera à une astreinte journalière de 3 000 euros par jour de retard, jusqu’à un maximum de six mois. Des dommages et intérêts sont aussi prévus pour l’UFC.
I'm sorry to repeat myself, but I believe you are still missing the point.They uphold your right to resell, but that's that you can resell lawfully, not that Steam/Valve has to actually create a framework to let you do that, it means you can go to ebay and sell your steam account and the buyer will be unpunishable.
Nothing changes as that happens already and the people caught in my experience are in the minority.
That's what I have been saying though? They are opposing the ever-present legalese clause in any EULA/ToS ever created, which changes nothing for now.Courts are saying that a company isn't upholding European laws and that their User Agreement is partially wrong and void: digital games are products and not licences and Valve isn't allowed to hinder you from selling products that you bought from them.
We have to differentiate between an account and products that are entwined to accounts here. This ruling, as I understand it, still doesn't allow you to sell your account. But it forbids Valve to hinder you from selling products that are on that account. It also changes the legal standing of your games. They are no longer licenses, but products. Nothing else and this has currently no impact on anything!
It will change everything.which changes nothing for now.
Obviously Zkenir, but that's what I'm trying to explain to you for the last couple of posts. The courts opened the possibility for new laws (or "rights" as you say it), to exist. Even better: They're forcing the eu parliament to deal with the problem at one point in time. If the ruling gets "confirmed".it changes everything the moment they say "you have to provide customers with a way to do that".
Otherwise you have a right with little avenue to be taken advantage of.
I mean we've been saying the same thing...Obviously Zkenir, but that's what I'm trying to explain to you for the last couple of posts.
I agree and disagree.yeah, it's pretty much this ... i seriously doubt the EU ruling had anything to do with that
what really (probably) happened was that they all saw they can get much more money out of people if they do subscriptions instead of regular yearly (or once every few years even) infusions of cash whenever they finally release whatever they're working on
I think if the subscription landscape looks like the movie/TV, where every single content creator is trying to make their own service, that’s true. People are already getting sick of the idea of having to subscribe to CBS All Access, Peacock, Hulu, Prime, Hulu, Netflix, Disney+ and half-a-dozen more. And they’re turning back to the high seas.People will eventually get tired of subscribing to fucking tons of services.
Also, hipsters will always be a thing. I legit believe we will have big box PC releases again, sometime.