gasp how is this even possible? never watch youtube or twitch?Thanks never saw that (nor heard of squarespace).
gasp how is this even possible? never watch youtube or twitch?Thanks never saw that (nor heard of squarespace).
This parts stands out to me:
While Redesiuk says that they want to "show how oversexualization of people is bad", the litmus test will be if the game actually communicates to the player that the ads are bad in that sense. But if the game itself never comments on this, then it isn't showing that oversexualization is bad and that the ads are bad because of it, it is merely showing off these ads. Your intentions aren't coming though if the player has to read an interview with the art-director in order to get the message.“I would say it was never the intention to offend anyone,” Redesiuk said. “However, with this image of an oversexualized person, we did want to show how oversexualization of people is bad. And that’s it.
*or listen to podcastsSP launched in 2004 I was over the build your own website stuff by then lol.
RotflHow do you listen to casts on their site? Its just tells me to build a site.
I'm curious as to whether the following choices are still in the game.So we're getting Street Kid, Nomad, and Corporate for backgrounds, huh? I'd have liked to see more options such as Cop, Media, and Rockerboy, but if the reactivity is very strong then it may be worth the trade-off.
I'm leaning towards Nomad.
That's too bad. I remember them talking about all of the other ones before. It's too bad they cut so much of it out.So we're getting Street Kid, Nomad, and Corporate for backgrounds, huh? I'd have liked to see more options such as Cop, Media, and Rockerboy, but if the reactivity is very strong then it may be worth the trade-off.
I'm leaning towards Nomad.
That's too bad. I remember them talking about all of the other ones before. It's too bad they cut so much of it out.
I'd like to know too.I'm curious as to whether the following choices are still in the game.
Might be that they have scrapped childhood hero and gone with Johnny Silverhand as a standard, given how prominently he's featured in the game.
I love both of these, but how the hell does the second guy put on his shirt in the morning?
The art looks good.
Very carefully.I love both of these, but how the hell does the second guy put on his shirt in the morning?
lol, i was thinking the same thing when i saw that oneI love both of these, but how the hell does the second guy put on his shirt in the morning?
ding, ding, dingI don’t think it’s the openness of sex that’s critiqued within the cyberpunk genre (and i would hope in this game), it’s the exploitation of sex.
Excellent posts, Sampson .
I'll admit that I am woefully unprepared to have a discussion on the merits of cyberpunk as a genre. In fact, I'm learning as you're posting.
However, I have been ahead of the curve in terms of familiarity with the exploitative nature of the sex industry for some time now.
I am fascinated at how nobody bats an eye at all the anime titty games that come across my Discovery Queue on Steam, yet initial reactions to Cyberpunk (from a vocal minority, OFC) have been so negative. The contrast is perplexing.
I mean, you can buy the titty games now and know they're shallow. Folks are reacting to Cyberpunk as if some trailers tell the whole story. It would be unconscionable to judge Witcher 3 based upon official trailers.
This parts stands out to me:
While Redesiuk says that they want to "show how oversexualization of people is bad", the litmus test will be if the game actually communicates to the player that the ads are bad in that sense. But if the game itself never comments on this, then it isn't showing that oversexualization is bad and that the ads are bad because of it, it is merely showing off these ads. Your intentions aren't coming though if the player has to read an interview with the art-director in order to get the message.
That said, I am hopeful that they do come through on this.
gasp how is this even possible? never watch youtube or twitch?
I'd offend myself if I didn't want to buy and play this.be offended you guys! tell them and show them by not buying it! that'll show them bastards!
The main difference is that people hold a giants like CDPR to a different standard than the tiny studios pumping out cheap smut for a niche audience, and rightfully so. The cultural reach and impact of those titles, even when taken together, is minuscule compared to the impact that Cyberpunk 2077 is likely to have. In addition, and probably more importantly, nobody pays attention to most of those titles, while everyone has their eyes on Cyberpunk 2077. A lot of people probably don't even see those anime titties due never digging that far into new releases or due to filtering out adult content and/or anime.I am fascinated at how nobody bats an eye at all the anime titty games that come across my Discovery Queue on Steam, yet initial reactions to Cyberpunk (from a vocal minority, OFC) have been so negative. The contrast is perplexing.
It makes sense that a larger profile game would get more attention...and that might be part of the problem when it's hard for me to take some of those criticisms seriously, while Steam is being inundated with questionable content.The main difference is that people hold a giants like CDPR to a different standard than the tiny studios pumping out cheap smut for a niche audience, and rightfully so. The cultural reach and impact of those titles, even when taken together, is minuscule compared to the impact that Cyberpunk 2077 is likely to have. In addition, and probably more importantly, nobody pays attention to most of those titles, while everyone has their eyes on Cyberpunk 2077. A lot of people probably don't even see those anime titties due never digging that far into new releases or due to filtering out adult content and/or anime.
But high(er) profile anime games do tend to draw a lot of criticism.
See for example the criticism of character designs in Xenoblade Chronicles 2 or, further back, the character designs in Dragon's Crown.
My understanding of formal sci-fi is nascent. I only took a grad school-level course in it (How cool was that? Pursue a Ph.D. in English, and a prof does a sci-fi class wondering if anyone will even take it, but it ends up being THE MOST POPULAR CLASS in all my years in grad school, lol), and was introduced to the big names. Lovecraft. Ursula Le Guinn, Phillip K. Dick. Robert Heinlin. Stainslaw Lem. Samuel Delany. Some others I forget.The state of the genre, and really sci-fi in general, is pretty interesting to delve into. I think there’s actually a fairly reasonable argument that the “cyberpunk” that 2077 is based on (Mike Pondsmith’s Cyberpunk 2020) isn’t actually that interesting of a cyberpunk model to begin with. It had fairly well-designed worldbuilding with good diversity and such, but as a classic RPG, the original work did kind of leave a lot up to the players to decide for themselves.
And in that regard, it does look like Pondsmith might actually be getting to flex his story and worldbuilding chops a little more in 2077 than he did in his own tabletop stuff. Again given how much I enjoyed TW3, and also given that I respect Pondsmith a fair bit, I'm willing to wait and try the game to see how they land all this stuff.
I don't think this is true at all. People whine about the anime sex games on Steam constantly. It's like, the one consistent rallying point against Steam's curation (or lack thereof rather) that people debate to the point of me wanting to stick my head in a goddamn oven...
Bethke can get a little old-man-ish with his rants about the current state of sci-fi and cyberpunk, but he certainly has some occasional humorous quotes. William Gibson is the same way with his crankiness, but still offering humorous and insightful quotes about the genre.
I think this is one thing that people might be missing about "cyberpunk" in terms of its origination.
It's basically the polar opposite of the triumphalist, utopian sci-fi that we often see in other stories and sub-genres, and it was born out of a particular type of discontent and doubt about the future. Not that there's anything wrong with the other kind of sci-fi (I love me a good utopian-esque Star Trek type of world), but there's room for both visions of the future, and judging one by the standard of the other is pretty stupid.
As a general maxim for writing, this is true, but there are two issues in regards to Cyberpunk 2077:
I guess I'm spending a lot of time typing out pontifications that ultimately lead me to: "I'm going to play it, and I gotta see more to see how well they land the 'punk' part of 'cyberpunk' in the game.
- People seem to be hugely textually illiterate, perhaps even more-so in video games than in other entertainment mediums. In regards to the "controversial" poster, I looked at it and almost immediately posited to myself that it was meant to be a portrayal of capitalistic exploitation. Mega-corporations exploiting, appropriating, fetishizing and exocitizing "outgroup" or "outsider" subcultures to promote their products is like a basic function of modern capitalism. Companies exploiting the bodies of women (often particularly the body of "exotic" non-white women) to sell their products is incredibly common. Companies now exploiting the iconography of LGBT movements or ethnic pride movements (or whatever you can think of like this) is fairly common as well. It seems pretty reasonable as a kind of dystopic vision of the future to suggest that sexuality would be grossly and horribly exploited by mega-corps like in that ad. Feeling offended by a shitty cyberpunk ad is like feeling offended by a racist WASP dude in a Civil Rights era movie: That's the whole goddamn point. I dunno, maybe people are kind of dumb and actually need more telling than showing if they can't read subtext...
- All of the conversations about this game are coming from second-hand or contextless snippets. Yeah, maybe I don't love that "MIX IT UP" ad, but it's kind of impossible for me to actually judge it without having a context around it. Seeing a still-shot of an in-game ad from a graphics card ray-tracing screenshot demo, doesn't actually tell me the context of the game's commentary on capitalistic exploitation. So I can't exactly blame the CDPR artist, Kasia Redesiuk for saying "Yo guys it's meant to represent X" since that's really the only way for us to know intent without playing the game ourselves. Until we get our hands on it, all they can really do (short of giving much longer gameplay demos I suppose) is really "tell us" instead of "show us" what the game is about.
EDIT: Just as one more thought, a lot of this discussion is actually CDPR's own fault. Because they've focused more on the cool "style" of 2077, they've actually sanitized their game quite a bit so far. I assume that's somewhat unintentional, and mostly due to the marketing department wanting to sell gamers on the neat-looking visuals, locales and gameplay. But because they have focused more on the style than the substance, that's probably at least partially why people were suddenly so shocked when they saw an exploitative ad like that. The game is obviously dystopian, but they gave it a kind of utopian sheen thanks to the marketing, which is pretty at odds with what they (hopefully) want to say about things like corporate exploitation. I still think people are acting kind of textually illiterate about all this, but CDPR does have some responsibility for sanitizing what they've shown us and not showing (what they claim to be) a more gritty and serious critique of society.
Not sure if she's hip-hop inspired white like Iggy Azalea or Bhad Bhabie, or if she's just super lightskinned racially ambiguous woman.
CDP runs CDPR and GOG, so why would they go "exclusive"?
Hey everyone!
We’re in Cologne, Germany, and gamescom is in full swing — we’ve already met with so many wonderful community members! For those of you at home — wherever home is — well, we’re not forgetting about you either.
Next week we’re going to host a stream during which we’ll unveil a 15-minute edit of what we’ve been showing to journalists and gamers here at gamescom, and then interview devs from the studio for additional information on what you just saw. Expect a lot of insight into the thought process behind creative decisions, information about Pacifica—one of the districts of Night City—and TONS of stuff on playstyles you’ll be able to adopt when you launch Cyberpunk 2077 next year.
This stream will be available for everyone to watch, so all of you, wherever you are, have a chance to feel a bit of gamescom — or any other trade show — at home. Hosting the entire thing will be our very own Hollie Bennett, our UK head of comms, and the dev line up will include some familiar faces you know and like.
There’s one additional announcement we have for you: we initially planned to showcase gameplay at PAX West, but there’s been a change of plans, and we’ll be streaming from Warsaw. The PAX cosplay contest is still on; we just won’t have the dev panel on-site this time around. There are many logistical (and some creative) reasons behind this decision, but the most important thing we want to say is that we’re sorry for the change of plans. We know that many of you waited to meet us face to face in Seattle and it bums us out that we won’t be able to see each other there.
Watch the stream August 30th, 8PM CEST (11AM PT) on the official CD PROJEKT RED Twitch and Mixer channels.
Mike sits down with CD Projekt Red's Amelia Kołat to answer questions from the Polish fan community about Cyberpunk 2020, Cyberpunk Red, and Cyberpunk 2077.
Having watched the Cyberpunk 2077 Gamescom gameplay we spoke to concept artist Marthe Jonkers about the making of Night City, how the day night cycle impacts the game and how every area of the city is deadly in its own way.
In this Cyberpunk 2077 interview we talk about the making of Cyberpunk, how Pondsmith got involved and how Cyberpunk Red fits into the videogame.
Because of Ray Tracing or because you want a stronger GPU for the game in general?`I am considering upgrading my GPU from a 1070 to at least a 2070 Super for this.