I've found this also:
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GitHub - maximegmd/CyberEngineTweaks: Cyberpunk 2077 tweaks, hacks and scripting framework
Cyberpunk 2077 tweaks, hacks and scripting framework - maximegmd/CyberEngineTweaksgithub.com
But I can't find the file the readme talks about
I think in part?That's specifically built for AMD cpus though, right?
There's also that one Japanese Seiyuu that voices half the female Tiger's membersJust started playing and decided to take a stroll to my next objective as it was on 1km away and its nice to take in the sights.
I saw the exact same npc lady no joke about 15 times. Walk 50 yards - there she is. Walk another 50 - her again. Same model, clothes, voice.
She didnt want to buy anything off me (i wasn't looking to sell!)
I guess it's an advantage for me in this case to play the game like I play real life: pay no close attention to people I don't need to interact withJust started playing and decided to take a stroll to my next objective as it was on 1km away and its nice to take in the sights.
I saw the exact same npc lady no joke about 15 times. Walk 50 yards - there she is. Walk another 50 - her again. Same model, clothes, voice.
She didnt want to buy anything off me (i wasn't looking to sell!)
I guess it's an advantage for me in this case to play the game like I play real life: pay no close attention to people I don't need to interact with
On the other hand, that lighting detail! Again, both in game and in real life.
I've only tried the memory pool thing. I'm still not sure about performance, but it has shorten my loading times to half.Interesting, the two fix that were posted seemed to help the performance on my system.
No, I don't think so.Anyone has its game "flashing" in white for a split second every now and then ? It blinks during loadings as well, like if a black frame was inserted very rapidly.
It's weird. No weird driver settings aside from anisotropic filtering forced, latest drivers.
It's kinda fascinating how they produce totally random NPCs on the fly, honestly. With the limited pool of building blocks, in inevitable that you will run into repetitions, but I wonder if by using as seed for the randomisation the current location plus game time, you could create a more effective illusion: To make sure that the same NPCs is generated in the same spot and relative game time, without needing to store any info. Kinda like what No Man's Sky is doing, but localised to NPCs data.I guess it's an advantage for me in this case to play the game like I play real life: pay no close attention to people I don't need to interact with![]()
Anyone has its game "flashing" in white for a split second every now and then ? It blinks during loadings as well, like if a black frame was inserted very rapidly.
It's weird. No weird driver settings aside from anisotropic filtering forced, latest drivers.
I mean, your solution is pricier than just breaking your word, but it may be perfect. You donate real money to a charity, that's really good.I'm considering to break my word, donate to a trans charity and buy the game.
I'm a selfish prick with no self control.
I'm a selfish prick with no self control.
Aren't the cop missions (any blue icon) endless?, so it wouldn't have mattered if you did them.I reached the Cyberpunk 2077 logo after 22 hours.
I actually finished all the available side missions and gigs within the first zone. But I ignore most of the cops related stuff.
Cannot you play with your friend's account? Is the game excluded from Steam Family sharing?
It's true, the visuals are "breathtaking"
No matter where you turn nearly every scene is worth screenshotting.
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Going to start playing it today on my Series S, I'm scared of the visual downgrade.
Yeah, that's a very apt description.That game is concept art in motion on PC.
I'm not sure I completely agree with that. The individual parts of it have been in other individual games, that much I agree with, but the whole package of "open world Deus Ex" isn't really something any previous game did.Its funny isnt it. The game itself isnt really anything special. Its not doing anything i havent played before.
Yeah I expect it to be competent. But compared to the screens here.:SAccording to John from DF, the XSS Version is pretty solid
Yeah I expect it to be competent. But compared to the screens here.:S
I'm not sure I completely agree with that. The individual parts of it have been in other individual games, that much I agree with, but the whole package of "open world Deus Ex" isn't really something any previous game did.
"open world Deus Ex"
open world Deus Ex
but the whole package of "open world Deus Ex" isn't really something any previous game did.
Yeah, one could argue that the SSR might look better than RTX, a really good option for those who can't handle RTX. But still, RTX is just more realistic.
I'm taking sreenshots at every turn as well.
Speaking about "open world Deus Ex", a (small) part of me hopes that the success of Cyberpunk 2077 will convince Square Enix to fund another actual Deus Ex game from Eidos Montreal.I'm not sure I completely agree with that. The individual parts of it have been in other individual games, that much I agree with, but the whole package of "open world Deus Ex" isn't really something any previous game did.
Playing this on a i5 6500, GTX 1070 and everything on low. Most of the time i have 60 fps with dips to 45. I'm surprised that it runs so "well".
I wish i could disable AA to get some more frames.
According to PCGamingWiki there is a way to disable it