Open the inventory -> select/back button -> Menu explanation it well stop the gameMan a pause button in these games would be a dream.
Is it a side effect ? Probably
Is it practical ? No
Does it pause the game ? Yes
Open the inventory -> select/back button -> Menu explanation it well stop the gameMan a pause button in these games would be a dream.
Arcane is also a requisite for some spells (usually the dragon incantations) and for some weapons.Something Ive been thinking about, is there any point to the stat discovery? What's in a chest is fixed and what drops from mobs isn't really rare so not sure why one would put points into it?
This works unless you are involved in multiplayer somehow. If you have a Co op partner or invader or whatever.Open the inventory -> select/back button -> Menu explanation it well stop the game
Is it a side effect ? Probably
Is it practical ? No
Does it pause the game ? Yes
Statues point to catacombs.What's the deal with those statues that emit a blue light when you interact with them? Are they just pointing somewhere?
Also, has anyone noticed like sometimes you'll randomly get 4x the runes from an enemy, had it a few time when farming.
Pretty sure Valve has come to the same conclusion that Durante believed at the recent reddit ama last week or so.
As expected they nerfed some weapons/abilities. nice that some quests got updated so they may have a conclusion now.Major Changes Included in the Latest Update
Additional Elements Added
Bug Fixed
- Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
- Added NPC Jar-Bairn.
- Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
- Added some summonable NPCs in multiple situations.
- Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
- Added night background music for some open field area.
Balance Changes
- Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
- Fixed a bug that sometime prevented the player from obtaining item after boss battle.
- Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
- Fixed a bug that causes the player to freeze when riding.
- Fixed a bug that causes arcane to scale incorrectly for some weapons.
- In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
- Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
- Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
- Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
- Fixed a bug which causes some weapons to not use stat scaling.
- Fixed hang-ups in certain occasions.
- Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
- Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
- Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
- Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill.
- Adjusted the visual effect of Unseen Form spell.
- Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
- Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
- Fixed a bug that causes incorrect sound effect to play in some situations.
- Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
- Fixed bugs which causes incorrect visual and behavior for some enemies.
- Fixed a bug that causes incorrect stat parameter for some armor.
- Text fixes.
- Other performance improvement and bug fixes.
- Increased the drop rate of Smithing Stone for some enemies.
- Added Smithing Stone to some early game shop line up.
- Increased shield’s effectiveness.
- Increased the damage for all offensive cracked pot items.
- Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
- Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
- Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
- Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
- Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
- Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
- Raised projectile speed and range of Great Glintstone Shard
- Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.
- Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
- Decreased weapon skill, Sword of Night and Flame’s damage.
- Increased FP consumption and lower duration of Ash of War, Barricade Shield.
- Changed FP consumption timing of Ash of War, Prelate’s Charge.
- Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
- Other enemy and weapon balance changes
I use that combo; is there a way not to update? I got so used to cheesing my way through encounters with the stomp and dont wanna go backI literally had just applied the Hoarfrost Stomp ash to my uchigatana to see if it's really as fun as everyone says. Then I lost connection and got kicked out of my game for the update. Guess I'll never know now. Oh well.
oh phew that is a relief. that thing was such a livesaver for meThey nerfed Hoarfrost stomp, but uh.... its still good. I tested it a bunch as I was making my way through Nokron.
Damage seems lower sure, but they didn't dumpster it completely. The AoE is still HUGE and it still hits twice which means you nearly always catch the enemies not blocking the second bit. Still does good frost build up, but you can probably do better with a cold weapon now rather than proccing it over and over with the stomp. I'm still using it for groups. It really anhillates packs of dogs or slugs or whathaveyou.
Sad that they nerfed my favorite, but not sure what they mean with self-inflict damage, not sure Ive ever noticed that there is self-inflicted damage.
- Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time.
There is, you cut your hand when you use that Ash of War. It's not a lot though, but it causes a little bit of damage to yourselfSad that they nerfed my favorite, but not sure what they mean with self-inflict damage, not sure Ive ever noticed that there is self-inflicted damage.
Oh wait, I don't even know how to use it... I just use the ash of war on my twin blades because it adds blood loss, but just didn't even think there was a talent to use.There is, you cut your hand when you use that Ash of War. It's not a lot though, but it causes a little bit of damage to yourself
yes, theres an active ability that comes with it, its like a blood slash. i use the stomp (which, as i tried earlier, is noticably weaker but still nice enough to keep). but the principle is the same.Oh wait, I don't even know how to use it... I just use the ash of war on my twin blades because it adds blood loss, but just didn't even think there was a talent to use.
there are shields with "no skill" that let you use the weapon art of the weapon while equipped...
im also not entirely sure if you use it when both-hands-wielding only or if you can use it together with a shield.
I doubt it, unless you just don't connect to the internet. Either way, souls games have always had OP things; just go see what the speedrunners are doing.I use that combo; is there a way not to update? I got so used to cheesing my way through encounters with the stomp and dont wanna go back
I had 3 "kill" Achievements not trigger: Valiant Gargoyle, Regal Ancestor Spirit, Godskin Noble. Plus I missed out on legendary weapons because some late event changed to world so I missed out on one weapon location.I recently learned that one of the bossed I had beaten Elemer was supposed to give me a cheevo but it didn't trigger. Oh well.
Anyway, I went back to explore the capital.
What's a turtle? All I know is dogI imagine there are two kinds of people, those who kill turtles in ER and those who don't.
Don't worry. Plenty of cheesy weapons and Weapon Arts still around. And Sword of Night and Flame STILL whips especially on the bosses around when you get it. Its great still. Not gonna dumpster every boss in the game though.Sword of Night is the pewpew laserbeam weapon, right ? And they nerfed it, my way out of the last boss, and they shit on it.
Sure, it was sorta cheese, but it made the boss beatable for people who struggled.
Defeated two bosses in the capital now It seems i need to go to a new are.
Is that the final area? Going by the map i can't imagine many more areas
if the game feels that way to you, i'd say by all means at least take a break, yeah. if youre not having fun with your hobby in your spare time, whats the point?Well, congratulations to FROM, after 3 patches they finally did it: after almost 80h of playtime with little to no issues I'm finally getting that insane stuttering that freezes the game for seconds at a time. Great job, you stupid assholes...
Combined that with the boss I'm on being kinda bullshit, this is the first Souls game I'm honestly considering dropping. I've been feeling mildly burnt out on it for the last 20 hours or so anyway, it's just too big for my tastes these days. But at this point I should probably just walk away from it, at least temporarily, to preserve my sanity.
Yeah, I've been feeling like I need a break for the last week or so but I just keep firing it up anyway lol. But once I realized I was only playing in short bursts, usually no more than an hour or so, I knew something was up. The game is great but idk at this point I'm usually on NG++ and wrapping things up, so I think still being on my first playthrough just makes it all feel exhausting.if the game feels that way to you, i'd say by all means at least take a break, yeah. if youre not having fun with your hobby in your spare time, whats the point?
How ever many levels it takes to get each stat to 99.I’m like level 64 and just now beat Godrick , seems I need to be overpowered to beat bosses, so for the last boss I think I’ll probably need to be max level! What is max level by the way?
I’m like level 64 and just now beat Godrick , seems I need to be overpowered to beat bosses, so for the last boss I think I’ll probably need to be max level! What is max level by the way?
How ever many levels it takes to get each stat to 99.
On Vagabond it's like 712 or 713. Something like that.
You'll need many many millions of Runes. Hundreds of millions. Maybe even more...
(Or: Cheat Engine)
What the fuckity fuck!?!!!?!?!!!