What is development like at Epic that it took that long to roll out a wishlist?
When/if they do add QoL features for users, (like achievements and mods) there is always a tweet from roughly a year before or more showcasing some serious hypocrisy about why that consumer focused feature is bad and Steam having it is hurting devs/the industry.At least when they add achievements and mods that’s enough for me to not feel like the client is particularly lacking. It’s not Steam but I’m happy they are adding mod support unlike everyone but Valve.
I could see Tim offer store features on a case-by-case basis, and the cut would be personalized based on the boxes ticked by the devs.
You want achievements? 13% cut.
You want workshop? 20% cut.
You want feature parity with Steam? 30% cut.
I could see Tim offer store features on a case-by-case basis, and the cut would be personalized based on the boxes ticked by the devs.
You want achievements? 13% cut.
You want workshop? 20% cut.
You want feature parity with Steam? 30% cut.
I could see Tim offer store features on a case-by-case basis, and the cut would be personalized based on the boxes ticked by the devs.
You want achievements? 13% cut.
You want workshop? 20% cut.
You want feature parity with Steam? 30% cut.
I could see Tim offer store features on a case-by-case basis, and the cut would be personalized based on the boxes ticked by the devs.
You want achievements? 13% cut.
You want workshop? 20% cut.
You want feature parity with Steam? 30% cut.
Most developers would choose 12% with minimal features because fuck customers.
Tim knows or at least has a very good understanding of the economics behind Steam and what that cut entails.Tim has said Steam could operate with a 12% cut, and I assume he doesnt know Valves numbers and didnt consider Steam keys nor Steam cash, transaction fees and all the other stuff that Steam does (I assume there is a better writedown what Valve actually does, but nobody knows their numbers except Valve themselves, obviously).
So maybe he thinks he can do it, but will probably need to face reality at some point.
Yeah, I remember some dev went like "you know what, I actually prefer the sleek clean look of the EGS"
I mean, I guess a blank white wall can also have its appeal to some people.![]()
Not really. Part of his analysis was the importance of regional pricing. The store launched without regional pricing.The Epic store is clearly almost totally based on Sergey's flawed analysis and assumptions of the steam store.
Also main reason why i dont want a "feature per cut" model.Most developers would choose 12% with minimal features because fuck customers.
I'd also prefer a box with a BluRay, a simple installation process without DRM and no of launcher.
If they want to make it simple, make it that way.
Sergey is really just PR and is part of the indie approach due to how good he is viewed in most angles.
Nah, he was part of PR and talking with Indies and big companies (part of the reason of Ubisoft was because he realyl is a huge Ubi fanboy). As I said, there are core problems on EGS at launch he had previously analyzed, so either he wasnt part of the core group leader, or he is even worse at analyzing things than I thought.Hm, when they first announced the EGS, Sergey went public saying "now I can reveal what I've been working on for the past few months". He mustve been more integral to the whole thing. And probably lost influence over time as the EGS introduced sales and other things they have publicly disparaged before.
Nah, he was part of PR and talking with Indies and big companies (part of the reason of Ubisoft was because he realyl is a huge Ubi fanboy). As I said, there are core problems on EGS at launch he had previously analyzed, so either he wasnt part of the core group leader, or he is even worse at analyzing things than I thought.
I'd like to think that Sergey had some concerns, but Timmy ignored/waved them away and thought he knew better.Nah, he was part of PR and talking with Indies and big companies (part of the reason of Ubisoft was because he realyl is a huge Ubi fanboy). As I said, there are core problems on EGS at launch he had previously analyzed, so either he wasnt part of the core group leader, or he is even worse at analyzing things than I thought.
Ubisoft and Epic are still BFF's it seems. Ubi's community manager confirmed on Reddit that there are no plans to bring their games back to Steam. I'm really curious this is because of contractual reasons, or because it actually benefits Ubi. Their games are constantly in Epic's best selling list, although that probably doesn't mean much.
They'll be back.Ubisoft and Epic are still BFF's it seems. Ubi's community manager confirmed on Reddit that there are no plans to bring their games back to Steam. I'm really curious this is because of contractual reasons, or because it actually benefits Ubi. Their games are constantly in Epic's best selling list, although that probably doesn't mean much.
If their CEO has to publicly eat crow again because their major releases sell terribly, that EGS money won't mean anything. Weak sales means weak shares. Weak shares means trouble for the heads of Ubisoft. And the company tends to invite hostile takeover attempts every other year, so a few more quarters like their last one and the 3:15 to majoritystakeville will be pulling in on time.Ubisoft and Epic are still BFF's it seems. Ubi's community manager confirmed on Reddit that there are no plans to bring their games back to Steam. I'm really curious this is because of contractual reasons, or because it actually benefits Ubi. Their games are constantly in Epic's best selling list, although that probably doesn't mean much.
For the time being they are chalking up poor-selling games to their quality. I don't necessarily argue with this assessment because Ubisoft tends to make one game every 3-5 years, slapping a new skin on top of it and selling it for $60 apiece several times in the year. There are a few exceptions to that, but on the whole their games tend to go down very similar design trends, repeated until players begin to spot it and get bored of it. They have said that they're going to have an internal shakeup to get the creative juices flowing again, but that excuse can only be trotted out once.If their CEO has to publicly eat crow again because their major releases sell terribly, that EGS money won't mean anything. Weak sales means weak shares. Weak shares means trouble for the heads of Ubisoft. And the company tends to invite hostile takeover attempts every other year, so a few more quarters like their last one and the 3:15 to majoritystakeville will be pulling in on time.
Why does Epic keys cost more than Steam?
Steam version’s launch discount is counted.
The thirst for a new zombie game is real.It still seems utterly incredible/unbelievable that EGS 2nd biggest hit is WWZ![]()
It still seems utterly incredible/unbelievable that EGS 2nd biggest hit is WWZ![]()
This explains why Epic went after Zombie Army 4 and State of Decay 2 as well. But if Epic's top selling list is correct, Zombie Army 4 was a huge flop on pc. It never did better than #9.
This explains why Epic went after Zombie Army 4 and State of Decay 2 as well. But if Epic's top selling list is correct, Zombie Army 4 was a huge flop on pc. It never did better than #9.
hopefully it'll send the right message to Rebellion