Good point. But it's still weird that Sony's other games are EGS exclusive.
I'm not sure how many millions. Epic has snatched around 100 games so far, and we only have estimated numbers for the biggest sellers. But Epic reported that the majority of sales on EGS are for exclusives, so looking long term, the money spent on exclusives was probably worth it. They would have stopped money hatting if it wasn't.
I still believe that these exclusives won't lead to consumers loyalty, at least not on a large scale. Millions of people used the crappy windows store because it was the only way to play Forza (Horizon) and Sea of Thieves. But barely anyone bought anything else.
Yet, RDR selling 400k on EGS surprised me. This may be because of better regional pricing for certain countries on EGS compared to RGL, and/or Fortnite gamers who only have EGS installed. Streamers linking to EGS may have helped as well.
Some consumers have proved they'll wait. Many consumers didn't wait. Especially mainstream gamers and fans of ip's/developers who are already popular. New ip's and games from unknown devs are very likely sent to die on EGS because there aren't discovery features. It's extremely funny how Sweeney is announcing algorithm-based discovery, despite critisizing Steam for this.