News Epic Games Store

FunnyJay

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Apr 6, 2019
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Sidebar, but I've personally never seen what's so "amazing" about Playdead's games.
Got Limbo in one of the first Humble Bundles and played through it.
Cool art style, but the gameplay was entirely dependent on "gotcha" fail moments, where stuff happens that you have no way of knowing beforehand, then replaying the same section until you learn how to proceed.

So when Inside appeared and was hailed to be so revolutionary, I was immediately sceptic.
It seems to be the exact same puzzle platforming with a nice art style as Limbo, but with a "deep" story (that is left unspoken or some such?) and a tacked on body-horror ending.

And this was apparently hailed as the most deep and impressive thing ever?

Apparently the Playdead games are not for me...
 

Myradeer

Rayon de Soleil
Apr 17, 2019
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Limbo had advantage of being a forerunner in atmospheric platformer I think. Same reason why people would look at Half-life or Amnesia and think they're nothing special, not realizing the fact that they inspired the deluge of other similar games.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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apparently they were expecting volvo to do all the marketing for them
They probably heard of other Japanese developers having success on Steam and assumed it was a goldmine. Then reality bit them and it transpired that they had to do some work like, ya know, promote their game.

I'm sure you've all gathered by the tone of my last few posts that I'm not too fond of SNK. I really don't know why. I just really dislike them. :LOL:
 

Gengis Khan

Goodfella
Jan 26, 2019
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Taking these conditions listed at face value, that publishing deal is GREAT. Not "decent", not "fairly good". It's genuinely great.
Usually if you can EVER land a deal where 100% of your development will get funded upfront, you can absolutely forget about keeping the IP or getting anything more than a 10% of the profits as royalties after costs are recouped.

The fact that it comes from Epic and it will imply exclusivity to their shitty service is a bummer for customers, but in all honesty if I was a studio I'd take the deal in a heartbeat because there's nothing even remotely comparable around.

Ismail is a tool and a massive Timmy Tencent stan since Epic launched their initiative, but he's not entirely wrong there. Whoever claims it's a poor deal doesn't have a clue.
If anything it may be almost TOO GOOD to be viable, since it assumes everything will be fine and these games will turn out decent sellers.
Epic may be on its way to learn some harsh reality about why the other publishers aren't so generous, about the unreliable nature of software development for certain studios and how many times these studios will go over budget and fail to meet deadlines before a final release.
 

Wildebeet

First Stage Hero
Dec 5, 2018
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The fact that it comes from Epic and it will imply exclusivity to their shitty service is a bummer for customers, but in all honesty if I was a studio I'd take the deal in a heartbeat because there's nothing even remotely comparable around.
But that's the whole problem. If Epic pays for full development, you're very in the hole. You owe them all that money back. If you can't sell outside of Epic store, you'll possibly never see a cent of profit because Epic will recover their development costs first, plus 50% forever afterward. If you're stuck on EGS, how can you actually get paid after the game releases?
 

Wildebeet

First Stage Hero
Dec 5, 2018
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Console releases.
And starting right away with the next 100% epic funded game.
Maybe. Still Playdead must be nearly Realdead if they wouldn't rather self-publish. But who knows. I was looking forward to their next game.

In a time when even console exclusives are looking to head to PC, this Epic ecosystem is looking more and more wrongheaded.
 

Gengis Khan

Goodfella
Jan 26, 2019
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mgmboxeisland.com
But that's the whole problem. If Epic pays for full development, you're very in the hole. You owe them all that money back. If you can't sell outside of Epic store, you'll possibly never see a cent of profit because Epic will recover their development costs first, plus 50% forever afterward. If you're stuck on EGS, how can you actually get paid after the game releases?
I mean, it feels like you are somehow missing the point, which is what everyone else offers in comparison:
when someone takes all the risks on his shoulders and pays you 100% of your development budget upfront, talking 50% of the profits after [eventually] breaking-even isn't something to mourn. It's a big fucking bonus.
And even if you don't reach the break-even point (which isi anything but guaranteed, especially if you went over-budget during production) you have the safenet anyway.

I can assure you that no matter how many devs you'll ask, you won't hear anyone who will point you a publisher offering better conditions.

That's not to say I'm happy Epic is the one funding these studios, but let's not be in denial of how good of a offering this is.
And frankly this is a type of strategy I've hoped in the past to see from Valve, because they were in the perfect spot to attempt this first.
Too bad this time they've been soundly beaten about being first to a great idea.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
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The 50/50 profit sharing once costs are recouped seems dangerous to be honest. I guess Epic will still pay those studios once the game is released because there are still people working on and around that game and that will endlessly add to the "development costs" Epic is paying and that have to be recouped before Epic starts sharing the profit, so if a game doesn't sell particularly well, the studio might never see a dime from the game they made. Sure, the devs at first won't care because it will hurt the studio and not them directly, but it can have a pretty bad effect on the industry in the long run. I might also be wrong and maybe all publishing deals are like that, I'm not sure.
Yeah, and what about post-release support like patches? Is this included in the full cost covering or does the studio need to finance it themselves? With what money? Unless they have a major success that gets them money on day1, they are looking for months without any income.

  • what happens with failed projects? Can they start on a new game or have to continue on the project they don't believe anymore and don't find the solution to make it work?
  • retaining the IP means jack shit if you are dependent on Epic paying your bills. How would you work on your own IP after getting away from epic if you don't get paid for months?
  • retaining the IP also means jack shit for Remedy who never ever made a game (to my knowledge) without having a publisher and an exclusive deal. They never were so brave as to do a Larian Studios and develop an IP and release a game without a major publisher.
 

Alextended

Segata's Disciple
Jan 28, 2019
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So, Epic is basically choosing some devs (the top end that didn't really need help in getting investors and funding, it's not like they'll give Random Joe 10 million to create his dream game with out any historical guarantee of ever making that money back or completing the project) to loan money to in return for exclusivity, ie all 50% sale profits they wouldn't otherwise get, and they're getting it all for free since any funds they give up front have to be recouped first before the dev sees another dime. And people say they wanted Valve to do this? What? Valve is hands off and provides an open platform as another option for anyone and everyone, publisher and indie, why want them more involved in others' business? If these guys got a loan from someone else they'd have to give interest on top but not limit their game to any single platform or for giving back the loan up front from their sales. If they got it from crowd funding they wouldn't even have to return anything. Etc. So, yes, some devs are getting a nice loan with good terms in return for that freedom. It's not some paradigm shift, just a twist on what Epic's already been doing, pretending to give money they always calculate to be able to recoup and get free exclusivity and other bonuses. The real nice thing would be to fund the game and recoup their costs from the 12% rather than get 100% until they achieve that, much like paying your loan monthly, sans interest (which can be considered to be the 12% they get from only having it on their platform). Or to ask for a monthly interest but not force them into using EGS alone.

It's still a good thing that will make some other publishers more likely to offer better deals to compete (more control of the game/IP remaining to the devs, more chances for revenue sharing rather than just keeping it all in return for funding it or giving bonuses based on sales, whatever they do instead) but it's not like they can copy Epic's model exactly as they don't all have their own store. And this has nothing to do with Steam/Valve, just third party publishers, ie, those that have their own dev teams and/or contract other dev studios to do their bidding as their business. Ie, they now compete with Annapurna who was so quick to support them, it would be nice if all their collaborators just go to Epic for their next game but sadly Epic isn't even gonna get all of them onboard. Even in Control dev's case the ideal scenario would be to have made enough money to not need a publisher for funds so have true full freedom. Clearly it didn't.
 
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bobnowhere

Careful Icarus
Sep 20, 2018
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Doesn't seem to include any guaranteed sales deal like previous epic signatures. 50% of pitiful sales revenue minus the 2nd epic tax on Epic is still pitiful.
 

Alextended

Segata's Disciple
Jan 28, 2019
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I actually missed that 50% bit, I edited my post. I thought they'd revert to the 12% EGS publishing deal after recouping costs. This deal now sounds horrible to me. How long are they locked to EGS exclusivity with this and/or how long do they give 50% for regardless of store used (then again who will want to give 50% to Epic and then another storefront's fee on top)? Forever? And if it's forever then how do they consider devs still own their game going on about their freedom and shit? The IP, I get it, they could make a sequel without Epic, but the specific game? I guess if you wanna go AAA without concept concessions to suit the publisher and Epic is willing with amounts you can't easily get outside a big publisher/first party like SEGA or Sony, it might be better, but for anyone else it seems to give up too much? Wouldn't others rather make some smaller games to profit off of and hopefully raise funds to make their bigger non AAA dream games, crowd fund them, or get an actual loan with a given interest and no lifetime obligation to give 50% of all the profits? That last may be riskier but come on, Epic will choose the least risky endeavors itself, if Epic does choose you, you should know you've likely got a hit in your hands as they obviously calculate risks to accept so maybe look elsewhere to get the money and release your game with more benefits for yourself rather than giving all 50% to Epic.
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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What's up with the plan to open the store for indie devs? Was it canceled?
Who knows? They haven't been at all transparent about timescales of things up until now. I'd be surprised if they weren't developing it, but development of the store seems to be going at a glacial pace as it is, so expect all features TBD until actually released.
 

Eferis

MetaMember
Nov 12, 2018
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Terrific. Frankly, if you fail or refuse to see both sides of this matter (devs and their customers) and post something this stupid, you're doing your part in turning the indie scene, which was often based on trust and good will towards the developers (with the belief that they were most likely nice people and not at all like those assholes at insert your favorite big evil corporation here), into a war between factions. If you don't see how this might hurt your fellow indie developers you claim to speak for, you're clueless... if you do see it and don't care because 'fuck you got mine', well... you know what you are.
 

fantomena

MetaMember
Dec 17, 2018
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Managed to play 1 match in Predator: Huunting Grounds. Even with crossplay enabled it took me forever to find a match and the game is really rough and I really dislike the climbing controls.

Real shame cause I really like the Aliens and Predators universe.

Pretty much all negative impressions everywhere.

So I guess Sony releasing it on EGS is just a cash-grab for Sony.
 

Alexandros

MetaMember
Nov 4, 2018
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Managed to play 1 match in Predator: Huunting Grounds. Even with crossplay enabled it took me forever to find a match and the game is really rough and I really dislike the climbing controls.

Real shame cause I really like the Aliens and Predators universe.

Pretty much all negative impressions everywhere.

So I guess Sony releasing it on EGS is just a cash-grab for Sony.
I don't believe any negative impressions. Epic handpicks only the best of the best.
 

Swenhir

Spaceships!
Apr 18, 2019
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I don't believe any negative impressions. Epic handpicks only the best of the best.
Egs has always been all about quality and building a curated store that makes every purchase a highly valuable one. None of that Steam tripe! That's why it doesn't need user reviews, because every game is a little gem that just needs to be appreciated and bought with complete confidence. Actually, they want you to appreciate each and every one so much that you can only buy one at a time. You are fortunate they even allow you to experience the brilliance of their work.
 

fantomena

MetaMember
Dec 17, 2018
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Yet another smash hit for Epic. Imagine using your timed exclusive moneybags for games like this.


I received a Switch review code for the game, played a few min before I quit. The concept is great, but the execution is not. Might get back to it later to give it a second chance.
 

fantomena

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Dec 17, 2018
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According to Tinybuild CEO Alex on Reddit, the game is free on iOS, Android, Epic Store and is on Xbox Game Pass. Only PS4 and Switch require you to pay.
 

gabbo

MetaMember
Dec 22, 2018
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Toronto
It doesn't matter if you give or not give your money to asshole Devs. They ll end up screwing their workers one way or the other.

The only winning move is not to pay.
Randy is a whole other level of bad. He not only takes his frustrations out of his legion of naysayers (us), he takes it out on his own employees. He's a snake oil sales man with the outfits to boot.
 

fantomena

MetaMember
Dec 17, 2018
9,842
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Spring Sale is on, not many games with not good discounts, see many ranges between 10-50% off. Also no coupons until further. People love those coupons though.