News Epic Games Store

Hmm.. that kinda sucks. I am asking because Griftlands costs 139 SEK and to use the 95 SEK off coupon the game needs to be over 149 SEK. Which translate to 15 dollars to get 10 dollars off. The game costs 20 dollars in USA

Keep the coupon for a later use (it is valid till early November if I remember right), and purchase the game on Steam instead.
 
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I just realized that Night School Studios (Oxenfree) released their game Afterparty last year in october and then I realized I played it on Xbox game pass on the day of release and I completely forgot about it.

The game came and went like a wet fart it seems. Never see anyone mentioning it.
 
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I just realized that Night School Studios (Oxenfree) released their game Afterparty last year in october and then I realized I played it on Xbox game pass on the day of release and I completely forgot about it.

The game came and went like a wet fart it seems. Never see anyone mentioning it.
People seemed disappointed in it overall. I can't say I missed it.
 
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Oxenfree was a far better game.

I don't remember the score I gave Afterparty and Oxenfree last year, but today I would give Oxenfree 8.5/10 and Afterparty 6/10.
 
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hahatim48kdm.jpg


I can't stop laughing.
 
The worst thing is games that released free when they launched. IIRC there are already two games on EGS that did it.
I'm waiting for my birthday to grab that free Total War: Troy game. Not buying any DLC for it tho, I'll just wait until everything is bargain bin price to buy it on Steam if I like it a couple of years down the line.

Completely unrelated but whoever owns Gamasutra needs to commission a new website.
 
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The worst thing is games that released free when they launched. IIRC there are already two games on EGS that did it.

Let's face those two games were going to sell single digit copies, one was just bad and the other a terrible attempt at copying Human Fall Flat. Free was the right price.
 
His tweets read like EGS satire. The lack of self awareness is freaking me out.

This is really the political climate we are living in now, aren't we? A public figure can say anything that fuels his own selfish agenda, while contradicting himself constantly. There are no consequences and we are back in kindergarten.

Teacher:"Tim did you steal Gabe's toy?"
Tim, holding the Toy:"No, it was the other Tim, Tim Cook!"
Teacher slaps Gabe for lying.
PCGamer writes article how Tim Sweeny bravely defended his right to do anything because he is rich.
 

looks like they are embedded in the overlayy ...might explain why the overlay is on game by game basis :-D

wonder if the achies will be visible outside of that overlay :face-with-tears-of-joy:

The EGS in-game overlay is also based on the SDK, meaning the devs/pub have to integrate the SDK with the overlay to use the overlay in their game.

Everything on EGS is so damn manual, no wonder so few games there have the overlay when the devs have to use their time to integrate it.
 
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The EGS in-game overlay is also based on the SDK, meaning the devs/pub have to integrate the SDK with the overlay to use the overlay in their game.

Everything on EGS is so damn manual, no wonder so few games there have the overlay when the devs have to use their time to integrate it.
Yeah. It does feel quite odd because as developers there is no way they do not know how cumbersome and wrong that is compared to a proper solution.

It feels like they want to behave as if they had a monopoly, sitting in their castle when the EGS is that dodgy shack in the woods.
 
The mod section might be the first part of the EGS that showcases some sort of raw numbers. We can see how often a mod has been downloaded and how many likes it has.

I'm sure this will be illuminating.
 
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I can definetly see that. People will talk about the small download numbers on social media platforms which will prompt Epic to perhaps hide the download numbers.
I mean, realistically unless mods are already out there for the games on EGS (likely games also on Steam/etc), i don't see it taking off in the first place, let alone people picking up on it. Mods need word of mouth and player bases of a certain size to thrive, and well... you know.
 
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Rob Fahey on Gamesindustry.biz wrote an article that contains this gem:

Epic's own Games Store seems largely designed as a challenge to that revenue share, taking only a 12% cut of each transaction. But while setting up an entirely separate distribution platform -- and inviting constant brickbats from inexplicably outraged consumers for having the nerve to actually try to compete with Steam -- is perhaps the most dramatic way in which anyone has expressed their disapproval of the 30% industry standard, Epic is far from being alone in disliking this toll.