Imagine putting money into Sweeneys ego dream trip.I've overcome my animosity against EGS and I've made a couple of purchases there
Imagine putting money into Sweeneys ego dream trip.I've overcome my animosity against EGS and I've made a couple of purchases there
I legitimately don't know. I'd guess Pharaoh and SS EGS preorders were so low that the publishers could afford to just refunds and focus on the more important platforms.What do you think lol
The amount of sales there will probably so low, someone working at the store can just manually refund lolI wonder, could the EGS back end have handled the "price restructuring" of Pharaoh ? Had the game actually launched there.
If there was going to be an AAA company that joined the program it was them for sure haha
Ubisoft really was going to drop EGS until First Run was announced.
Also today's free game is Melvor Idle.
Not gonna lie, gun to my head, I'm not sure which of those five games I'd pick.
Ubisoft really was going to drop EGS until First Run was announced.
Also today's free game is Melvor Idle.
Doesn't buying EGS games with the coupon actually take money away from Sweeney?Imagine putting money into Sweeneys ego dream trip.
iirc, it depends on the price of the gameDoesn't buying EGS games with the coupon actually take money away from Sweeney?
Not sure about FFXVI and FFR7 pt2 but for upcoming smaller stuff don't think we should worryI wonder if the Square Enix and Ubisoft CEOs both attended the same Clown School of business.
Rockstar is next. Coincidentally, I expect the First Run program to end the day after GTA 6's PC release.If there was going to be an AAA company that joined the program it was them for sure haha
Yes. The coupons and cash back come out of Epic's pocket. As an example, they are giving away $24 for a $60 purchase ($60 base price - $20 for coupon and $4 for 10% cash back). As their cut for that $60 game is $7.20, they're losing nearly $17 per sale.Doesn't buying EGS games with the coupon actually take money away from Sweeney?
Apparently the new CEO is pro multi-platform, but we'll see if he puts his money where is mouth is. FWIW I expect XVI and Rebirth to have Steam releases day one.I wonder if the Square Enix and Ubisoft CEOs both attended the same Clown School of business.
We shall seeRockstar is next. Coincidentally, I expect the First Run program to end the day after GTA 6's PC release.
Same but I don't know about those two specifically.Apparently the new CEO is pro multi-platform, but we'll see if he puts his money where is mouth is. FWIW I expect XVI and Rebirth to have Steam releases day one.
I'll believe it when I see it. In my mind Square and Ubisoft are the two companies that really love shooting their own feet.Apparently the new CEO is pro multi-platform, but we'll see if he puts his money where is mouth is. FWIW I expect XVI and Rebirth to have Steam releases day one.
And if the game happens to be a First Run game, like Avatar, they do not even receive a cut. So if someone bought Avatar right now at 70USD, they lose 30USD (33% off coupon + 10% cash back which its not realized until someone actually spends it). And that does not even include their operational costs which is probably another 3 to 5 USD for payment processor fees and server costs. So maybe 33 to 35USD lost per sale!!!Yes. The coupons and cash back come out of Epic's pocket. As an example, they are giving away $24 for a $60 purchase ($60 base price - $20 for coupon and $4 for 10% cash back). As their cut for that $60 game is $7.20, they're losing nearly $17 per sale.
EGS worker cannot keep up with the ups and downs of NFTs games lolRemember Blankos Block Party? It was the first NFT game that launched on EGS. Well the PC version shut down nearly a week ago.
The EGS store page is still up.
Yeah, we monitor the islands at a weekly rate and it was quite obvious this would not last long as it has happened with others, it's not different than any other level created by the community, this is natural evolution and engagement. Retention stays steady after some time with the ones that will stick with it.
Personally I don't have an issue with 'clones' per se, developers iterating on existing concepts can lead to innovation and evolution of game design. The thing that bugs me about Epic's approach is the 'in Fortnite' thing. Epic isn't creating brand new games with their own mechanics, art style and vision. They are throwing them into the Fortnite grinder and the result is this homogenized sludge that feels creatively bankrupt. Epic is trying to create the all-game and I really, really don't like that.tbh for all the crap I'll give epic about their pc strategy I don't consider literally copying what works from other games and putting it in theirs a flaw, if something works you should definitely try copy/integrate it in your product.
It also gives Epic a faster turnaround on their clones, meaning the original developer can sometimes be gazumped on their own creativity before it’s had time to fully succeed.Personally I don't have an issue with 'clones' per se, developers iterating on existing concepts can lead to innovation and evolution of game design. The thing that bugs me about Epic's approach is the 'in Fortnite' thing. Epic isn't creating brand new games with their own mechanics, art style and vision. They are throwing them into the Fortnite grinder and the result is this homogenized sludge that feels creatively bankrupt. Epic is trying to create the all-game and I really, really don't like that.
Yeah it's following basically every other multiplayer game. Massive launch -> big tapering off -> leveling out. Right now it's leveling at around 325-350k peak, but that might decline more when the winter break is over.Yeah, we monitor the islands at a weekly rate and it was quite obvious this would not last long as it has happened with others, it's not different than any other level created by the community, this is natural evolution and engagement. Retention stays steady after some time with the ones that will stick with it.
I know I'm days late with this post, but I played Fortnite Festival and Rocket Racing. Rocket Racing feels like a run of the mill racing game. Fortnite Festival feels like a worse DJ Max (especially as there are no plastic instruments which was the major selling point for the Harmonix music games back in the day). Now I didn't play them more than an hour so I could be off base, but I wasn't compelled to continue. I've read the Lego mode is the star of the show, but I'm not interested in that.Personally I don't have an issue with 'clones' per se, developers iterating on existing concepts can lead to innovation and evolution of game design. The thing that bugs me about Epic's approach is the 'in Fortnite' thing. Epic isn't creating brand new games with their own mechanics, art style and vision. They are throwing them into the Fortnite grinder and the result is this homogenized sludge that feels creatively bankrupt. Epic is trying to create the all-game and I really, really don't like that.
it is, yeahIs that some kind of regulation these stores need to follow?
Truly shocking to me that people stupid enough to shill for a billion dollar company are also just very stupid in generalI finally had to leave the /r/EpicGamesPC Discord server. It wasn't due to the stupid shit that they said about EGS vs Steam. It was because occasional homophobia that I've seen on the server. In the last day, someone asked how to remove a pride flag from the new Saints Row game and another person replied that the person has to search the web because Nexus Mods cries about those mods. Also, I've seen users on the server complain about children knowing about LGBTQ+.
I wonder how hard Harmonix and Psyonix will be hit if Epic does another round of layoffs this year.I don't know what they were expecting to be honest
Fortnite fans want to play Fortnite. Why would they care about "Guitar Hero but with Fortnite characters" or "Rocket League but with Fortnite cars"?
If Naughty Dog released The Kart of Us would current tLoU fans buy it en masse outside of the novelty? Even Mario Kart and standard 2D and 3D Mario games have different fanbases, just look at their overall sales
Fortnite is certainly a western focused thing. There was an infograph by Sony a few days ago that showed the most played games in every country on Playstation. Fortnite was either #1 or #2 in basically every country except Japan and South Korea. The most played PS game in Japan was Apex Legends of all things and Fortnite was #3 behind that and Genshin Impact. The most played PS game in South Korea was Diablo 4 and Fortnite didn't even make the cut.The new modes have seemingly opened way better than I would have expected and I think their slow fall is still reasonable until updates come along. Now if the next round of updates they do not see a good bump, and slower burn off, I could see a slight shift to Epic's strategy. Their CCUs really seem to indicate they may be really NA-centric given how much they dip when other timezones are active.
I still think the separate monetization in each mode, even with items crossing over modes, may still burn folks out too much. Especially at a time when other GaaS games are having a reckoning and folks are maybe spending a bit less and being potentially pickier.
Apple is making major changes to its U.S. iOS App Store policies, and developers are now able to direct customers to a non-App Store purchasing option for digital goods. Apple is allowing apps to feature a single link to a developer website that leads to an in-app purchase alternative, but Apple plans to continue to collect a 12 to 27 percent commission on content bought this way.
It's been a long time, so my memory is hazy about that, but didn't the judge say that apple was still allowed to charge a fee even if they redirected to their website ? And scare screen aside, isn't that the same idea that google is using with user choice billing?
Yep, the judge explicitly allowed Apple to charge a commission even for out of store purchases. The 27% charge that Apple wants is kind of hilarious though. That's their 30% cut minus the 3% payment processor fees that a developer would have to pay anyway if they used non Apple billing. Which means they would earn nothing extra and would completely destroy the purpose of having non Apple billing in the first place, which is what Apple wants.It's been a long time, so my memory is hazy about that, but didn't the judge say that apple was still allowed to charge a fee even if they redirected to their website ? And scare screen aside, isn't that the same idea that google is using with user choice billing?
The same of today.Given there were job cuts at Epic recently, it makes me wonder how many less there would’ve needed to have been had Tim not gone on his crusade?