So, Palworld has sold 2m copies in less than 24 hours.
How long do we think it’ll be before we get a similar mode in Fortnite?
How long do we think it’ll be before we get a similar mode in Fortnite?
That makes no sense as their weekly giveaways are effectively the same thing. Heck their freebies are oftentimes higher quality than Humble Monthly.Before I left the /r/EpicGamesPC discord, they were getting all excited about this despite it being similar to Steam's. They think EA is bring EA Play Pro to the service despite it being on Origin only and that Epic is going to start their own monthly bundle like Humble.
It took about a week for an Only Up knockoff to hit Fortnite. I give it a month before FortPal releases.So, Palworld has sold 2m copies in less than 24 hours.
How long do we think it’ll be before we get a similar mode in Fortnite?
I mean the game already shares a lot of similarities with Lego Fortnite, so the real question is when are they adding animal slavery to lego fortniteSo, Palworld has sold 2m copies in less than 24 hours.
How long do we think it’ll be before we get a similar mode in Fortnite?
Just from what little data I've read online, 1%-10% of Steam's sales seems about right. It likely skews higher for AAAs and bigger indies. I also like how he mentioned that he probably isn't allowed to share sales figures and had to sign over a dozen NDAs.
I can't find it, but I'm sure that Tim said that devs can share their sales no problem. Did he have a change of heart?. I also like how he mentioned that he probably isn't allowed to share sales figures and had to sign over a dozen NDAs.
I am struggling to think of a context where this would be useful. Is it related to their court cases and trying to show they are linking other stores?The expanded search function is live.
Most definitely.I am struggling to think of a context where this would be useful. Is it related to their court cases and trying to show they are linking other stores?
“We’re providing 100s of hits to more popular rival stores. These stores should now direct magnitudes more traffic to EGS to return the favour.”I am struggling to think of a context where this would be useful. Is it related to their court cases and trying to show they are linking other stores?
They don't even link to other stores, but the official website. They're just pulling data from IGDB and displaying it on the EGS frontend.“We’re providing 100s of hits to more popular rival stores. These stores should now direct magnitudes more traffic to EGS to return the favour.”
The Walt Disney Company and Epic Games will collaborate on an all-new games and entertainment universe that will further expand the reach of beloved Disney stories and experiences. Disney will also invest $1.5 billion to acquire an equity stake in Epic Games alongside the multiyear project. The transaction is subject to customary closing conditions, including regulatory approvals.
In addition to being a world-class games experience and interoperating with Fortnite, the new persistent universe will offer a multitude of opportunities for consumers to play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar and more. Players, gamers and fans will be able to create their own stories and experiences, express their fandom in a distinctly Disney way, and share content with each other in ways that they love. This will all be powered by Unreal Engine.
“Disney was one of the first companies to believe in the potential of bringing their worlds together with ours in Fortnite, and they use Unreal Engine across their portfolio,” said Tim Sweeney, CEO and Founder, Epic Games. “Now we’re collaborating on something entirely new to build a persistent, open and interoperable ecosystem that will bring together the Disney and Fortnite communities.”
Looks like Fortnite will get more Disney branded modes. Maybe they'll have better retention than LEGO.“This will enable us to bring together our incredible collection of stories and experiences from across the company for a broad audience in ways we have only dreamed of before,” said Josh D’Amaro, Chairman, Disney Experiences. “Epic Games’ industry-leading technology and Fortnite’s open ecosystem will help us reach consumers where they are so they can engage with Disney in the ways that are most relevant to them.”
Correct, it likely wont.And before anyone starts doomposting, I doubt this affects Disney games on Steam.
Nothing yet. Perhaps still a WIP on how to present the data?Did I miss the EGS year in review for 2023 or was the growth so bad that Epic didn't communicate about it?
Last year i took them like until march to publish it.Did I miss the EGS year in review for 2023 or was the growth so bad that Epic didn't communicate about it?
Nope, last year was mid-February, so should be out soon-ish.Did Valve do a year in review? I don't remember reading it.
I saw one of the biggest Epic fans on Reddit gleefully saying this was the end of Disney games on Steam.Correct, it likely wont.
That's because they tied it with the self publishing tools update. The 2020 and 2021 updates were in late January. Maybe they're waiting for another big dev update this year to drop the 2023 YIR.Last year i took them like until march to publish it.
I hope we get a MAU number. Just using the peak CCUs, Steam growth in-client growth has been kind of tepid YOY, but in-game has seen big growth thanks to Palworld.Nope, last year was mid-February, so should be out soon-ish.
Copium is hard I guess.I saw one of the biggest Epic fans on Reddit gleefully saying this was the end of Disney games on Steam.
So the end of Disney games selling on PC then.I saw one of the biggest Epic fans on Reddit gleefully saying this was the end of Disney games on Steam.
AFAIK Disney licenses out their IPs to various companies who then decide what platforms to put them on. Thinking the Disney deal has anything to do with EGS is dumb.So the end of Disney games selling on PC then.
Sony owns something too, at least.so Tencent has 42% , disney 9% and Timmy 49% ?
That's true I didn't think of that at the time but they probably did something like that.They could have also issued new shares that keep Tim's >50% while diluting the shares of other investors. I don't think Tim would give up control, otherwise they would have already went public.
Shocker.Epic Games laid off 800 employees in September in what CEO Tim Sweeney called a “survival move” that would allow the company to continue to pursue its metaverse initiatives. Speaking to IGN, multiple former employees suggested the financial situation Epic found itself in stemmed from a pattern of irresponsible spending on initiatives that didn’t seem to have a clear strategy behind them, from a rash of acquisitions to Sweeney’s ongoing metaverse dreams. Then, when it came time to account for that spending to investors, the company seemed confused as to how it had gotten there in the first place and started encouraging individual employees to find ways to cut costs.
“A lot of that turned into people eliminating waste, especially things like servers and storage that didn’t need to be running, or at least could be scaled down,” said one current employee who was there in 2023. “I don’t know how much money was ultimately saved but it wasn’t uncommon for people to be finding millions of dollars of waste - pretty reasonable IMO when you’ve got a game as big as Fortnite, this stuff can easily be overlooked and it’s not like it’s really killing the company."
At the time, they said, Sweeney told employees Epic was taking actions specifically to avoid layoffs, including cutting everyone’s quarterly bonuses in half. They also recalled being told the company had billions in the bank, and could weather the storm. Then in the summer, raises and promotions were delayed after performance reviews. And shortly after, the layoffs happened. No amount of waste removal had managed to save 800 Epic employees from Sweeney’s self-described “unrealistic” belief that Epic could spend more than it made in order to build a metaverse. Nor has the loss of 800 employees appeared to have changed Sweeney’s unrealistic belief. Just days ago, Disney purchased a $1.5 billion stake in Epic Games to fund a “persistent, open and interoperable ecosystem” that incorporates the two brands. It’s an extraordinary amount of money…five months too late to help the people who needed it.
Speaking to IGN, multiple former employees suggested the financial situation Epic found itself in stemmed from a pattern of irresponsible spending on initiatives that didn’t seem to have a clear strategy behind them, from a rash of acquisitions to Sweeney’s ongoing metaverse dreams. Then, when it came time to account for that spending to investors, the company seemed confused as to how it had gotten there in the first place and started encouraging individual employees to find ways to cut costs.
At the time I thought that the acquisitions had 2 purposes:Speaking to IGN, multiple former employees suggested the financial situation Epic found itself in stemmed from a pattern of irresponsible spending on initiatives that didn’t seem to have a clear strategy behind them, from a rash of acquisitions to Sweeney’s ongoing metaverse dreams
I honesty have no idea how much $40m marketing budget gets you these days. But judging by the fact that some games have marketing budgets with another digit on top, I suspect it’s not much.40 million for marketing sounds insane to me. I wonder what this money was spent on. I haven't seen many ads for Aveum.
Do you watch a lot of things with ads?40 million for marketing sounds insane to me. I wonder what this money was spent on. I haven't seen many ads for Aveum.
I have a few sites with non-intrusive ads whitelisted. But yeah, YouTube isn't one of these sites.Do you watch a lot of things with ads?
tbh its been said last few years that the marketing budget of AAA has been bigger than the actual dev costI honesty have no idea how much $40m marketing budget gets you these days. But judging by the fact that some games have marketing budgets with another digit on top, I suspect it’s not much.