Epic pays for the refunds so they probably don't care.looks like they're getting ready for the shitstorm:
Epic pays for the refunds so they probably don't care.looks like they're getting ready for the shitstorm:
yeah, pretty much ... that certainly has been the pattern so far, at leastThese free games are usually tied to an upcoming exclusivity deal. It's almost certain that Torchlight Frontiers will be EGS exclusive. Not that I care since it's a F2P MMO, but still... that's what's going on here.
The fact that Epic gives away free games every week also indicates that many more exclusives deals are on their way.
Hmmm..... That makes complete sense. Buy the exclusive distribution rights, pay for XX number of free copies of older title. I wonder if Playdead would be the next to sign on..... Also, I didn't realize that timbleweed park was free, I missed that one.You're right. I meant games were Steam keys were promised or already being sold, but for some reason I wrote Kickstarter
These free games are usually tied to an upcoming exclusivity deal. It's almost certain that Torchlight Frontiers will be EGS exclusive. Not that I care since it's a F2P MMO, but still... that's what's going on here.
The fact that Epic gives away free games every week also indicates that many more exclusives deals are on their way.
he's too busy shitposting on twitter to know what's going onY'all know more about the working of EGS than Tim lol.
we'll find out later today (i believe)Either the devs are playing dumb, or there is no exclusivity deal:
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tags to embed images for nowI think going after games with dedicated fanbases or crowdfunded campaigns is definitely a change in strategy, so much so that Sweeney has had to pull a policy out of his ass after the Shenmue 3 backlash.ahh, right ... in that case - yeah
although, honestly - i think they're just going after devs who use UE4 .... because then they don't even have to seek them out, they already have the full list, contact info and know exactly what all of them are working on
let's hope you're rightAt least, that's how I see it.
Hektor You still got that document that explains why EGS is more than just a shit client? The copy and paste to every "it's just another button!"
that's because they areAlways funny to see an upcoming game change from "Coming to Steam" to "Coming to PC"
Like they're ashamed to admit it's an EGS exclusive.
Well to be fair devs using UE are both the easiest ones to buy out, and the ones for whom (am I using it correctly? ) it makes the most sense, with the whole no-fees agreement.although, honestly - i think they're just going after devs who use UE4 .... because then they don't even have to seek them out, they already have the full list, contact info and know exactly what all of them are working on
eh ... it's just 5% really .... not that big of a deal tbhWell to be fair devs using UE are both the easiest ones to buy out, and the ones for whom (am I using it correctly? ) it makes the most sense, with the whole no-fees agreement.
i honestly don't think they care about that stuff anymoreSpeaking of Source, I really want Valve to announce something, anything about Source 2 soon, to put it in familiar terms, UDK needs competition!
Epic burned me so bad but I still want fanboy for an awesome game engine and editor, so need to find a new one.XD
Well if they release it free to use even better! But yeah can't imagine them caring that much. Even with the Citadel rumours about a new Source 2 game, still don't think it's what I want it to be in terms of game engine.i honestly don't think they care about that stuff anymore
they only have Source 2 for internal use and maybe giving out Source to anyone who actually wants to use it (like Black Mesa)
but i really don't think they're working on Source 2 as a "licenseable" engine anymore ... they'd have to make it extremely user-friendly if they wanted to do that ... and Source never was user-friendly ... which was fine back in the day (since neither was UDK) ... but now - they'd probably have to start from scratch tbh ... which i seriously doubt they want to do
they've been officially using Source 2 for like 5 or 6 years now ... that's when they ported Dota over to 2 ... and have been using it ever since ... Artifact is Source 2 ... Underlords is Source 2 as wellEven with the Citadel rumours about a new Source 2 game
Now that would be a great way for Valve to troll Epic.It's a real shame it went nowhere for licensing. Their plan was insanely Dev friendly. Source 2 was supposed to be completely free. No fees, no royalty shares. The only single requirement is that the game should be published on Steam, which you should anyways if you want to make a profitable game. No exclusivity bullshit or anything. You could sell it on 10 different platforms and 10 different PC storefronts and Valve would only take a cut of the Steam version.
yeah, i totally wish they'd do it nowNow that would be a great way for Valve to troll Epic.
My guess is we'll see the Source 2 SDK released either with or shortly after their flagship VR game is released. The Source 2 SDK will allow users to generate tons of free content like mods for Valve's games and new games so I do think they'll want to get it out.i honestly don't think they care about that stuff anymore
they only have Source 2 for internal use and maybe giving out Source to anyone who actually wants to use it (like Black Mesa)
but i really don't think they're working on Source 2 as a "licenseable" engine anymore ... they'd have to make it extremely user-friendly if they wanted to do that ... and Source never was user-friendly ... which was fine back in the day (since neither was UDK) ... but now - they'd probably have to start from scratch tbh ... which i seriously doubt they want to do
yeah ... if i had to guess i'd say that's exactly what's going to happen ... you're rightMy guess is we'll see the Source 2 SDK released either with or shortly after their flagship VR game is released. The Source 2 SDK will allow users to generate tons of free content like mods for Valve's games and new games so I do think they'll want to get it out.
I don't think it will see any sort of wide spread use by the industry. Valve is such a small company that I doubt more than a dozen or so people regularly work on Source 2 (which gets into the issue of Valve's tiny workforce and I think that they don't have nearly enough employees but that's another conversation). It will probably be missing tons of features that Unreal 4 and Unity have. It probably will also probably have minimal to no support for consoles.
I can't even describe how shitty this is. That's like most of the pre-orders.MW5 wasn't kickstarted ... was it?
looks like they're getting ready for the shitstorm:
I agree. This is their newest strategy, take games that people have been loaning for to exist.I think going after games with dedicated fanbases or crowdfunded campaigns is definitely a change in strategy, so much so that Sweeney has had to pull a policy out of his ass after the Shenmue 3 backlash.
yeah, i imagine most people who were passionate about MW enough to pre-order (on a random website, no less, not directly on steam) have definitely joined that serverI can't even describe how shitty this is. That's like most of the pre-orders.
Metro proved not even that was a safe bet anymore if a title gets enough hype prerelease.I am never ever pre ordering anything again, unless I can preorder it on steam or gog directly.
they might be just desperate enough (we haven't had a real singleplayer MW game for a looooooooooooong time) to not care (especially since MWO only got on steam VERY recently) ... sadlyI guess im asking if the audience is there to push back of this is about to get. 'sclusey bomb dropped on it.
Metro proved not even that was a safe bet anymore if a title gets enough hype prerelease.
Does Mech5 have the same kind of cultural cache that other titles like Shenmue or even phoenix Point do? Yeah it's "old and newly revived", but it's not exactly lighting the internet on fire every time it's shown something new.
I guess im asking if the audience is there to push back of this is about to get. 'sclusey bomb dropped on it.
The problem isn't just the discord server. It's the MechWarrior Online Ingame Money that people received with their pre orders. You redeemed that, you're stuck.yeah, i imagine most people who were passionate about MW enough to pre-order (on a random website, no less, not directly on steam) have definitely joined that server
It is nowThis should be a "The Bible" threadmark.
Thank you.
I stand corrected.I at least got my Metro Steam Version on release day.... It's something.
It's based on the Battletech RPG, Table Top Strategy Games, there are Books, Merchandise, Swag. people redo and re upload the old intro vids to this day, even DF did a Retro video on it.
Battletech is not as known and loved as W40k, but it's not small either. The thing is, the console games were never good and so it's more of a PC/DOS thing and gaming press is mostly U.S. and console based. Most "journalists" probably never played the old dos games, let alone are willing to do some research. It's just another game, like Tetris Effect. There isn't much resistance about that either.
We got a Battletech Strategy game last year and I remember that it sold 250k in two weeks (no idea how much total, but close to 1 million could be realistic). It later received a season pass and two DLC "campaigns" so far. That's not bad for a niche, PC (Steam and GOG) game.
The hype for MechWarrior 5: Mercenaries is a lot bigger and even Nvidia made sure that it supports Ray Tracing. It is kind of a big and prestigious old PC gamer thing, Epic hit hard and aimed good with this one (It's not official yet, afaik)
I can tell you one thing though: old dos gamers hate the egs. People aren't happy,
The problem isn't just the discord server. It's the MechWarrior Online Ingame Money that people received with their pre orders. You redeemed that, you're stuck.
And look at it that way, enough people love the franchise to preorder it from a website so the devs receive the entire cut. The game didn't need a Kickstarter campaign to be funded. It was the MWO money and people rushed to help out once preorder became available.
Anything good Valve does now is due to Epic, that's just par for the course.GI.biz wrote another article about indie devs complaining about discovery on Steam, and claimed that Steam Labs is a result of Epic offering decent competition to Steam:
The Epic Games store, though still closed off to most developers, appears to have challenged Steam sufficiently that Valve is re-examining things like revenue share and recommendation.
Drain journalism is everywhere it seems...
+1 on thisAlso I'm a bit late on this but - as a Mizuguchi fan who bought several of his games on day 1 - the Tetris Effect exclusivity really hurts me on a deep personal level.
the power ofWith regular games you can feasibly argue that in some use cases EGS is "just another launcher" or "clicking a different icon", even if there are use cases where that clearly isn't true (like using Steam Link as one example), but if you're not on Oculus Store or Steam then your VR game might as well not exist. I get that Epic offered them a giant wad of cash, but it seems so counter-productive to offer on PC a game that has been praised for its VR features and then abjectly refuse to release it on either the two premier PC VR storefronts when launching VR games generally isn't just "clicking a different icon".
I mean, it's clear as day that Epic doesn't give a flying fuck, and this is about owning Valve and burning the PC market to the ground so Epic can own the ashes more than anything else, but you'd think that a developer that has decided to make something for VR would want to actually build some cachet amongst that community in what is still very early days of the medium. If you can make a top grade VR experience and get that reputation, your game will be an evergreen title as the VR install-base increases. I don't see how making your game only on EGS will accomplish that.
It's staggering, really.
That's the problem with games being tied to a single launcher: they don't have to care, since pc gamers have no alternatives to play these games.I use the Steam Controller and Big Picture mode for 100% of my gaming so Steam is much more than a launcher for me, it's an essential part of the experience. It would be great if companies that have launchers like EA, Ubisoft, Epic etc would implement robust controller and TV support to their clients but they don't seem to care much.
the power of competitionThat's the problem with games being tied to a single launcher: they don't have to care, since pc gamers have no alternatives to play these games.
I think GOG could be heroes if GOG 2.0 begins to go after certain Steam features.I use the Steam Controller and Big Picture mode for 100% of my gaming so Steam is much more than a launcher for me, it's an essential part of the experience. It would be great if companies that have launchers like EA, Ubisoft, Epic etc would implement robust controller and TV support to their clients but they don't seem to care much.
This is a fair point related to my rant above, however.That's the problem with games being tied to a single launcher: they don't have to care, since pc gamers have no alternatives to play these games.
Lovely!How U.S. video game companies are building tools for China's surveillance state
China is tracking gamers and punishing young players for "excessive" playtime — with the help of American companies, including Riot Games.www.latimes.com
featuring an epic cameo ...
Yeah, releasing a store that has no VR-supported interface for a client is absolutely baffling.I refuse to buy a Tetris Effect on EGS. The fact that the game is not even releasing on the Oculus Store is such bullshit.
Say what you want about Facebook and walled gardens, but the Oculus Store is really good both as a store and as a client.
Releasing a game praised for it's VR support not on Steam or Oculus Store is really just a whole bunch of fucking stupid.
Everybody should be giving the Steam Controller a shot, finding the perfect configuration for your game of choice is sublime. I'm definitely gonna try it on Destiny 2 once it transitions.I use the Steam Controller and Big Picture mode for 100% of my gaming so Steam is much more than a launcher for me, it's an essential part of the experience. It would be great if companies that have launchers like EA, Ubisoft, Epic etc would implement robust controller and TV support to their clients but they don't seem to care much.
that only shows how extremely late that deal was made .... that they didn't even have the time to replace steamvr with openvrApparently Tetris Effect needs SteamVR to run in VR.
Which requires Steam.
So if you want to play your EGS exclusive in VR, you need Steam.
That would be funny, in another universe. In this one it's just sad.
Imagine Microsoft would have launched Rise of the Tomb Raider but people would have needed to login with a PSN account to play it. That would have been embarrassing.that only shows how extremely late that deal was made .... that they didn't even have the time to replace steamvr with openvr