You guys should just view the EGS period as the beta testing. They make sure all the bugs are fixed and changes are made before the Steam release!
I see it as a black hole. I'm not supporting devs working with Epic to establish 3rd party exclusivity deals as the norm on pc, so any games involved are move to my blacklist permanently. Devs or publishers lying or being an ass about the exclusivity deal will be blacklisted completely.You guys should just view the EGS period as the beta testing. They make sure all the bugs are fixed and changes are made before the Steam release!
That would be nearly impossible to enforce, and wouldn't put Epic in a good light with devs, the very people they're throwing money at.Oheao That's what i do, it's the one thing EGSclusives are good for is making sure when the game is released properly next year it'll be a lot more polished. However, I wouldn't bet against someone high-up drafting some new rule to stop devs releasing the game to steam with any bug-fixes made during EA. Given how petty EGS management are it just would not surprise me.
Dinjoralo said:
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It's also been mentioned that this is how games are added, as well. It's a manual process that can only be done a few times a week. Same with pushing updates to games, meaning they have to choose between spending time putting games on their servers, pushing updates, and now, adding cloud saves to a game.
This is probably part of why Epic goes for exclusive games, because they don't have a functional backend that can let them keep up with even just AAA releases.
I don't think it is a backend problem. I think it is Epic making sure the operating costs stay minimal by limiting the use of cloud saves.This is probably part of why Epic goes for exclusive games, because they don't have a functional backend that can let them keep up with even just AAA releases.
They have to edit the HTML file manually with notepad.exe and then FTP the file up.I still wonder what kind of work this manual process consist of.
Don't forget writing the SQL querries.They have to edit the HTML file manually with notepad.exe and then FTP the file up.
Well... with Sweeney saying that "usually doesn’t require developers to update their games. "... is it possible that means, for cloud saves, that they are adding the save location by hand for each game on their system instead of making a general use API?I still wonder what kind of work this manual process consist of.
Ah, the time when MVC model is still relatively new and everyone still cobbling together bits of javascript, flash video and php all in one page. What a time.Oh god, Dreamweaver broke my brain, it's all coming back to me now. Well, the sheer bewilderment of trying to quickly throw together a web-page when you're a scripter/sysadmin type.
jesus ... don't remind meAh, the time when MVC model is still relatively new and everyone still cobbling together bits of javascript, flash video and php all in one page. What a time.
well if they're saying "later in 2019" then it's probably denuvo or something .... i very much doubt Tim couldn't afford full 12 months for this game ... it's not exactly a AAA behemothBlair Witch preorders just got pulled from GOG and everyone who preordered got refunded.
""We regret to inform you that the DRM-free version of Blair Witch won't be released on GOG.COM on the global release day. We expect it to be available later in 2019. As such, we’re refunding your pre-order purchase of the game. The refund will be issued within the next couple of days to the original payment method." "
Possible EGS exclusive? Or maybe they're adding denuvo at launch.
"1.200.000 estimate" | Number of Units | Revenue | Valve Share | Developer Share |
30% cut | 166.694 | $10.000.000 | $3.000.000 | $7.000.000 |
25% cut | 833.472 | $50.000.000 | $12.500.000 | $37.500.000 |
20% cut | 199.833 | $11.998.000 | $2.397.600 | $9.590.400 |
Total | 1.200.000 | $71.988.000 | $17.897.600 | $54.090.400 |
"1.200.000, 20% ignore estimate" | Number of Units | Revenue | Epic Share | Developer Share |
Total | 960.000 | $57.590.400 | $6.910.848 | $50.679.522 |
"2.000.000" estimate | Number of Units | Rev. | Share | Dev |
30% cut | 166.694 | 10.000.000 € | 3.000.000 € | 7.000.000 € |
25% cut | 833.472 | 50.000.000 € | 12.500.000 € | 37.500.000 € |
20% cut | 999.833 | 59.980.000 € | 11.996.000 € | 47.984.000 € |
Total | 2.000.000 | 119.980.000 € | 27.496.000 € | 92.484.000 € |
"2 mill estimate, but 20% will ignore" | Number of Units | Total Rev. | Share | Dev |
Total | 1.600.000 | 95.984.000 € | 11.518.080 € | 84.465.920 € |
| Number of Units | Rev. | Share | Dev | |
30% cut | 166.694 | 10.000.000 € | 3.000.000 € | 7.000.000 € | |
25% cut | 833.472 | 50.000.000 € | 12.500.000 € | 37.500.000 € | |
20% cut | 199.833 | 11.988.000 € | 2.397.600 € | 9.590.400 € | |
Total | 1.200.000 | 71.988.000 € | 17.897.600 € | 54.090.400 € |
"1.200.000, but 40% ignore" | Total Rev. | Share | Dev | |
Total | 720.000 | 43.192.800 € | 5.183.136 € | 38.009.664 € |
Please do it! But it is funny that they complain about that. Hell I wouldn't have such big issue with epic if that was all there was to it, meaning I buy a game on steam and then have to log into an epic account for the game, for some reason.also - it's funny (and so ironic) that people are now complaining about this bethnet account stuff in DOOM
(for those who don't know - you HAVE TO create and log into bethnet account when playing DOOM and DOOM2 on the switch otherwise it won't let you past the login screen)
someone should just go into every thread where people are complaining about that and post:
"i don't see what the big deal is ... it's just another account ... it's not like you have to buy a new console to play the game"
Actually I'm pretty sure he's talking about Metro Exodus "outselling" Last Light, which would be insanely hilarious considering how fudged and out of context that claim even is lmaoHilarious
I've read a tldr of the AMA, and it seems one of the major reason why he took the exclusivity deal is that Epic has data to prove that EGS exclusives sell even better than their sales projections for Steam.
No doubt Epic is only talking about games like Satisfactory and WWZ, but still, this proves my point that I was trying to make yesterday: by buying games in Epic's Store, you are actually helping Epic to succeed with their moneyhatting strategy, resulting in even more exclusivity deals!
might've been because MWO isn't exactly setting the steam charts on fireGood luck to Piranha. I don't know how Tim convinced them that they'd sell as well, or even better on EGS.
What's insane is that they seem to believe the game will reach 1 million sold copies. Unless they are including inclusions in a humble bundle one day or whatever, it's a straight up delusional sales target for this title.Good luck to Piranha. I don't know how Tim convinced them that they'd sell as well, or even better on EGS. Listening to the AMA was really rough. I hope the deal was a good one.
The fact that this guy claims that going EGS exclusive will give his game more exposure than a multistore release, proves how full of shit he is. Piranha joins Annapurna, Deep Silver, Private Division and Raw Fury on my blacklist.Good luck to Piranha. I don't know how Tim convinced them that they'd sell as well, or even better on EGS. Listening to the AMA was really rough. I hope the deal was a good one.
He was so confident that every bit of this decision made sense. Not even a bit of doubt in his voice. I need to know what kind of magic Tim has.What's insane is that they seem to believe the game will reach 1 million sold copies. Unless they are including inclusions in a humble bundle one day or whatever, it's a straight up delusional sales target for this title.
I mean, think of all the kids playing Fortnite (on mobile). There's at least 3 million of them just waiting to buy Mechwarrior.What's insane is that they seem to believe the game will reach 1 million sold copies. Unless they are including inclusions in a humble bundle one day or whatever, it's a straight up delusional sales target for this title.
It's crazy. It's a franchise that has been dead for almost two decades. The most harcore fans of the franchise already bought the preorder, and they only ammounted to 20K sales. And they're now pissing off a significant portion of these 20K. How the fuck this dude thinks he'll get the other 920K sales? The magical EGS visibility hasn't managed to do that even once, not even with games like WWZ that are ub a very popular genre.He was so confident that every bit of this decision made sense. Not even a bit of doubt in his voice. I need to know what kind of magic Tim has.
The fact he was so sure he could sell a milly got me wondering if Tim even had to offer him that much.
i wonder if it was Tim who actually promised them they'll sell 1 million copies or something ....It's crazy. It's a franchise that has been dead for almost two decades. The most harcore fans of the franchise already bought the preorder, and they only ammounted to 20K sales. And they're now pissing off a significant portion of these 20K. How the fuck this dude thinks he'll get the other 920K sales? The magical EGS visibility hasn't managed to do that even once, not even with games like WWZ that are ub a very popular genre.
you know ... i think they are all just assuming that everyone who REALLY wanted to play those games will buy them on egs, and everyone else will just buy when they finally release on steam (with very few if any "lost sales" due to being 12 months late)What I'm not convinced of is if the developers and publishers fully realize how taking the Epic deal taints the eventual Steam release.
oh, this is ABSOLUTELY going to happen ... i have ZERO doubt about that ... in fact - i'm fairly certain Tim is actually counting on this ... i would even bet they intentionally made the exclusivity period this long because of itFully expect PC Gamer to run articles about how all these games end up with terrible Steam launch numbers and watch them pivot to saying the Epic deal was justified. The PR spin on this will always be on Sweeney's side.
I totally agree.What I'm not convinced of is if the developers and publishers fully realize how taking the Epic deal taints the eventual Steam release.
In most cases, you'll be launching a year later and would be crazy to launch at full price. You may have also killed interest in your game as a year is just too long to wait and people will have moved in.
Fully expect PC Gamer to run articles about how all these games end up with terrible Steam launch numbers and watch them pivot to saying the Epic deal was justified. The PR spin on this will always be on Sweeney's side.
For real, bookmark this post and come back a week after Metro launches on Steam. I'll gladly accept my insider-exclusive verified check mark.
Let's not beat around the bush, 'paid Epic influencers' would fit the bill more.And yes, I fully expect those "gaming bloggers" to spin this as good, Steam bad.
To be honest, it would be less sad if they were actually paid to shill Epic. These people are doing it willingly and for no direct renumeration from Epic.Let's not beat around the bush, 'paid Epic influencers' would fit the bill more.
not shockingAlmost half of the wiki article of Mechwarrior 5 is about the egslusivity
You can be paid in things that are not cash.To be honest, it would be less sad if they were actually paid to shill Epic. These people are doing it willingly and for no direct renumeration from Epic.