I was reading old posts and after reading yours I felt... inspired.Ahah, thanks! It is half-AI half-Gimp.
I did not realize that Tim had a little moustache before editing this picture.
I was reading old posts and after reading yours I felt... inspired.Ahah, thanks! It is half-AI half-Gimp.
I did not realize that Tim had a little moustache before editing this picture.
Yet another EGS exclusive that releases like a wet fart.I cannot find reviews for Oddworld.
Oddworld: Soulstorm Reviews
Oddworld: Soulstorm is rated 'Fair' after being reviewed by 68 critics, with an overall average score of 71. It's ranked in the bottom 44% of games and recommended by 46% of critics.opencritic.com
which was released yesterday:
Based on the talks in the Discord, there are critical bugs.
I don't understand why Lanning and Co keep getting shots at this. Did the original games and Munch's Odyssey build ups so much good-will (and cash) that they can basically lean into wasting it for 20 years and come out unscathed each time?Yet another EGS exclusive that releases like a wet fart.
It could be on the next big mega sale, or it be never. I don't think there was a coupon in the winter saleWhen is the next Epic Coupon? I've been eyeing some games.
Noone knows. They had coupons more frequently before. Been awhile since last time.When is the next Epic Coupon? I've been eyeing some games.
Hitman 3 has done gangbusters for IO Interactive, with CEO Hakan Abrak claiming this year's entry was 300% more commercially successful than previous entry Hitman 2.
We called Hitman 3 "IO's most creative and surprising assassination sim yet", and it seems like we weren't alone. In interview with GamesIndustry.biz (above), Abrak explained that Hitman 3 wasn't just the highest-rated critically of the series—it was also the most profitable, despite being the first game entirely self-published by the studio.
That's a welcome turn, considering the first game's failure to meet Square Enix' lofty expectations saw the publisher drop the franchise. In contrast, Hitman 3 made its money back within a week, even as—as Abrak explains in the video—the developer faced "challenges" in adapting to work under Covid 19.
Epic Games launched MetaHuman Creator this week. It's a videogame character creation tool, essentially, but it's free, it isn't followed by a 140-hour RPG, it runs in your browser (actually in the omnipresent "cloud"), and it can export ready-to-use character models for Unreal Engine projects. To try it, you have to sign up here, and it might take a little while to get your invite.
Good Idea: show that you now have a really big number of regional currencies to help consumers
From what I read, Steam is going to support more currencies soon. So the timing for the tweet was really good: it is the only time window during which their statement is true. Caveat: I have not checked the sources.I'm just going off this tweet but is there a reason why Steam isn't supporting more currencies than Epic?
From what I read, Steam is going to support more currencies soon. So the timing for the tweet was really good: it is the only time window during which their statement is true. Caveat: I have not checked the sources.
A launcher in another launcher?Apps:
Apps For Your PC Are Now Available On The Epic Games Store
You now can download engaging Apps for your PC at the Epic Games Store. We have some of the best music, gaming and creating Apps and will continue to add more, so check back for future releases!www.epicgames.com
we could now say you can have shopping cart in yur EGSA launcher in another launcher?
That looks niceI like the cheevo implementation, with descriptions and search.
Overlay is better than Steam's though, which is interesting. I did not expect that. Shift+F3 and you get direct access to cheevos.too bad its still stuck in the overlay and inpossible to view outside of it
Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms. That’s why today we’re announcing that we’re updating our Microsoft Store terms for PC game developers. As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%. A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so. You can read more about this new revenue share and our work with developers from CVP, Head of Game Creator Experience and Ecosystem Sarah Bond.
We empower developers to decide how to deliver their work based on their creative vision. Developing for PC was a priority for Microsoft Flight Simulator last year, using the help of Azure AI, machine learning, Azure Cognitive Services, and Bing Maps to bring the entire planet to life. . We’re also looking forward to releasing Age of Empires IV this fall, which modernizes the iconic RTS franchise for new and returning players with the first all-new title in the last 10 years. We’re building on our history in PC gaming with the addition of inXile entertainment, Obsidian and Bethesda to our development teams – bringing their world-class talent and heritage into the Xbox team.
We’re proud to empower all developers with the platform and services they need to execute their vision and provide exceptional experiences on PC. We introduced DirectX 12 Ultimate to both Xbox Series X|S and PC; coupled with the newly announced DirectX 12 Agility SDK, this enables incredible graphics experiences, like ray tracing, for an even larger set of PC gamers. We’re taking the work we did with our Auto HDR technology on Xbox to PC gamers, which is currently being tested with over 1,000 DirectX-based games. We’re also bringing DirectStorage technology on Xbox to PC, which means vastly reduced load times and more expansive and detailed virtual worlds.
That sounds low, but it's also completely in a vacuum because we don't know what any storefront has in terms of 'free games redeemed ->paying customers' as far as I know.Interesting stats.
53% of the freeloaders are lapsed Fortnite players, with the highest conversion rate (8.23%) to payers.
17% are active FN players or already using the EGS.
30% are new to Epic, with ~5% conversion rate to payers.
It is one of the games which would benefit from cross-store play. So it might have been scrapped along with UT3.Edit: I also wonder if Conan Exiles on EGS was scrapped. I know that game was slated to be a free giveaway in 2020, but Epic announced that it was being delayed. Also Funcom announced it was coming to Game Pass (console and PC) a few days ago.
EOS-ERR-1603
.Create the Epic Games folder in:
C:\Program Files (x86)
So you path will be C:\Program Files (x86)\Epic Games.
Then run the EpicOnlineServics.msi from
[MY INSTALL LOCATION]\Epic Games\Launcher\Portal\Extras\EOS\EpicOnlineServics.msi
Epic Games
in C:\Program Files (x86)\
EpicOnlineServics.msi
found at the customized path.