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Grindwheel Games

Grindwheel Games

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Well, since you said 'please'. ;)

So, the basic system is this. A new ribbon on the main menu means you will be able to select an Heirloom object to begin the game with. This selection becomes your default, so if you die and start a new game, you'll start with that object. If you don't have one selected, even 'Nothing', then you get a warning to go do that before you can begin a game. Just setting it to 'nothing' means you can start without any issues.

Overall the items give a small bonus, sometimes situational, with a penalty. Plus, since they are items, they take up an inventory slot. The list below will be the default list of items for every game from now on, so you can 'customise' your hunter slightly. Not every item will be useful in every game, but you'll pretty much have to find out which is which through playing. This may mean sticking to something 'safe' like one of the weapons sets, or even playing with nothing for your first round. The Traits system will work in a similar way, but give a permanent bonus/penalty which is a bit more situational. For instance, 'Veteran' means you ignore any skill penalties in combat, but start with less maximum hit points due to all the injuries you have sustained. 'Naive' means you recover lost Skill when you heal yourself back past 50% Stamina, but you lose points of Skill when you drop below 50% Stamina. Etc. I'll run those past you guys when they are written. :)

Anyway, here is the current list of Heirlooms.

Nothing – Not every hunter has access to rare equipment, and some shun these fancy gadgets in order to retain the purity of the hunt. Some have also fallen on hard times, and have sold their beloved equipment in order to live in a style to which they have become accustomed. Which are you?

*Empty Pockets – You gain no bonuses, but also do not give up an equipment slot. Keep reminding yourself that a bowl is most useful when it is empty.

Brutal Hunter Set – Some hunters rely on sheer, raw damage to win the day. This option means your hunter has a wickedly serrated blade and a powerful handgun loaded with flesh-shredding Hunter's Shot rounds. So armed, they can bludgeon down any foe with spectacular overkill.

*Crippling Damage – You deal 1 extra point of damage in combat.
*Overspecialised – You no longer wins drawn combat rounds, automatically losing the round instead.

Precise Hunter Set – Instead of relying on brute force to best their foes, some hunters rely on skill. You are one such hunter, and carry a devilishly sharp rapier and carefully sighted duelling pistol. With these weapons, you can constantly out-class your enemies and land a series of hits that will leave them reeling.

*Rain of Blows – You adds 1 to your dice rolls in combat.
*Overspecialised – You no longer wins drawn combat rounds, automatically losing the round instead.

Witch-Silver Weapons – While enchanted weapons are rare, some hunters do carry them. The swirling inlay of witch-silver on your sword and pistol means that they can deal lasting damage to creatures not of this world. The wounds they cause also fester and seethe, making a mockery of most beast's powers of regeneration.

*Baleful Enchantments – Enemies cannot regenerate, ignore or reduce damage dealt by these weapons.
*Night Terrors – Even the presence of small amounts of witch-silver cause violent nightmares. Despite the protective case you keep them in, your hunter will suffer from these as long as they carry the weapons. You regain no lost Skill when you sleep.

Heraldic Breastplate – Most hunters skip wearing this cumbersome item except when facing particularly deadly foes. It hinders the movement of the wearer, but does result in an additional level of protection that can mean the difference between life and death.

*Hardened Protection – The toughened steel of the breastplate means you have a 50% chance to reduce all damage (including damage sustained outside of combat) by 1, to a minimum of 1.
*Cumbersome – Using this item restricts your movement, meaning you must subtract 1 from your dice roll in combat.

Toughened Leathers – Some hunters choose to add a few extra layers of leather to their gear, as well as brass or steel studs at the shoulders and hips. These precautions help to deflect incoming attack from your blind spots, at the cost of reduced mobility and extra weight.

*Backstab Insurance – The extra protection of the toughened leather means that you cannot take automatic damage in combat. IE – any enemy that inflicts damage 'regardless of the combat result' loses this ability against a hunter with this item.
*Cumbersome – Using this item restricts your movement, meaning you must subtract 1 from your dice roll in combat.

Light Armour – Not every hunter places their faith in thick leather and steel. Hunters who take this option have stripped down their protective layers to the bare minimum. This allows them to keep one step ahead of all but the most ferocious enemies. Of course, should they be caught out, it could spell disaster...

*Swashbuckling Skills – All enemies must reduce their dice roll by 1 in combat against you.
*Glass Cannon – All enemies inflict 1 extra point of damage in combat against you.

Punch Dagger – Some hunters train to use a punch dagger strapped to their pistol hand to aid them in combat. The chance to use such an exotic weapon comes once in a blue moon, but when an opportunity appears the unexpected attack can be deadly.

*Scorpion Stab – If the result of a combat round is a draw, you not only win the round, but deal an additional 4 points of damage.

Beloved Locket – A hunter's life is often lonely. Those lucky enough to have a romantic attachment of some sort tend to carry a keepsake with them wherever they are far from home. No matter how daunting the hunt, they can always use it as a touchstone when they dream of the life they will go back to when it is all over.

*Sweet Dreams, My Love – When you sleep, you regain 1 extra point of skill and 2 extra points of stamina.

Lucky Pocketwatch – While not always a pocketwatch, the logic of this item remains the same. By placing a small, metal object over their heart, the hunter hopes that fate will intervene and block a lethal blow. It happens more often than you think, although usually not more than once for a single person.

*Fate Averted – The first time you would be slain because you lost a round of combat, this item is destroyed instead. Any further damage taken that round will then be applied as normal.
 

lashman

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Well, since you said 'please'. ;)

So, the basic system is this. A new ribbon on the main menu means you will be able to select an Heirloom object to begin the game with. This selection becomes your default, so if you die and start a new game, you'll start with that object. If you don't have one selected, even 'Nothing', then you get a warning to go do that before you can begin a game. Just setting it to 'nothing' means you can start without any issues.

Overall the items give a small bonus, sometimes situational, with a penalty. Plus, since they are items, they take up an inventory slot. The list below will be the default list of items for every game from now on, so you can 'customise' your hunter slightly. Not every item will be useful in every game, but you'll pretty much have to find out which is which through playing. This may mean sticking to something 'safe' like one of the weapons sets, or even playing with nothing for your first round. The Traits system will work in a similar way, but give a permanent bonus/penalty which is a bit more situational. For instance, 'Veteran' means you ignore any skill penalties in combat, but start with less maximum hit points due to all the injuries you have sustained. 'Naive' means you recover lost Skill when you heal yourself back past 50% Stamina, but you lose points of Skill when you drop below 50% Stamina. Etc. I'll run those past you guys when they are written. :)
that sounds AWESOME!!! i'm in! :D
 
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Good evening. So, I just posted the big announcement I was talking about on the website and social media. Here is a copy below.

Good morning! Over the weekend I finished the plug in and QA pass for The Hunter's Journals - Red Ripper. This puts me in a great position to begin work on editing, voice over and art in 2020. For reference, Blissful Ignorance was roughly 50% written this time last year, and I was finishing off the Vile Philosophy voice over at the same time. So we really are steaming ahead on book 4 of the series!

I am also proud to announce that I have taken a position at Quarter Circle Games (https://www.qcgames.co.uk/ ). While I cannot go into exactly what I am doing, I have joined this exciting first-person horror project as a game designer on Once Upon a Time in Roswell. Please check out the website and Steam store page ( ) for more details.

What does this mean for Red Ripper? As has been noted previously, The Hunter's Journals is a series I built to be worked on outside of my regular hours. And, as Quarter Circle Games are fine with me publishing my own work as a side project, there is likely to be little to no impact on a delivery date of 2020 for book 4. Especially given that we are so far ahead in development at this point! So overall this is very much a win-win situation for fans of the series so far.

Have a great week, and I will let you all know when Red Ripper hits editing!

As I have said here, I see no issues with getting Red Ripper out of the door next year. :) This could also be a good way to launch a freelance career, which would definitely help fund the games without having to deal with a lot of the industry's nonsense. Anyway, we'll see how it works out!
 

lashman

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Sorry for the delay in replying. As you can imagine work is taking up a lot of my time. I'll run the idea of putting a thread on here past my boss, as I don't know exactly what the marketing and publishing strategy is. He might want to start and manage the thread himself after all!

In the meantime, I thought i would run the current ideas for the Traits past you guys to see what you thought. This will not be the final wording/balance, but just an idea so you know what I am currently planning.

1 - Nothing. As with heirlooms, you gain no positive or negative modifiers.

2 - Veteran. You start with less Maximum Stamina due to being a bit beaten up and dented, but your wealth of experience means you cannot have your Skill reduced in combat.

3 - Duellist. If your enemy has a higher Skill than you, your skill is counted as being equal when calculating your combat scores. However, your fragile ego means that if somebody with lower skill than you lands a blow (not counting auto damage) then you lose the above bonus for the rest of the game.

4 - Medical Training. Thanks to spending countless hours patching people together in hospitals or on the battlefield you have a 50% chance to not use up a Medical Supply when you heal yourself. Unfortunately, due to the horrors you have seen, you need to use the morphine contained within a kit (with the 50% chance to not deplete it) when you sleep or you lose 1 Skill.

5 - Naive.
As an optimist, you will recover lost points of Skill when you heal yourself past 50% Stamina because you believe a few bandages will make things better. Sadly, if you are reduced to less than 50% Stamina, you will lose Skill as a result.

6 - Abomination. There is a terrible secret in your family's bloodline. You have a 50% chance to recover lost Stamina in combat when you attack a foe, and if you are at full Stamina will recover lost Skill instead. However, your twisted body means you start with reduced Maximum Skill and Stamina totals.

7 - New Money.
Your family has blown quite a lot of money to make themselves appear to have a respected heritage. This means you begin the game with another randomly determined heirloom, but only 15 Gold.

8 - Paragon. You embody the ideals of the UIC in all respects and are celebrated near and far. You add +2 to your dice rolls in combat and start with 30 Gold. However, the pressure of expectations have led you to battle demons like drink and depression. You start the game with D6 lost points of Skill which must be recovered through gameplay.

9 - Zealot. You gain +1 to hit and +1 damage against undead and Infernal enemies. However, since you try to take human foes alive to convert them, you suffer -1 to hit against them. And, as Externals are so utterly alien to your religious beliefs, you suffer -2 to hit against them as well.

10 - Last Scion. Your noble line ends with you, thanks to some terrible disaster. Your grim determination means that you have a chance to ignore Skill loss in game, but your secret longing for death means you have a chance to take extra damage in and out of combat.

As I have said, this is an early draft and I wanted to get your opinions. :) Let me know what you think!
 

lashman

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Sorry for the delay in replying. As you can imagine work is taking up a lot of my time. I'll run the idea of putting a thread on here past my boss, as I don't know exactly what the marketing and publishing strategy is. He might want to start and manage the thread himself after all!
that would also work, sure :) and yeah, no rush

As I have said, this is an early draft and I wanted to get your opinions. :) Let me know what you think!
yup, sounds good to me! :thumbsupblob:
 
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Well that was a bit of a shock!

I forgot that the Steam sale started today. :) But thankfully they sent me an email letting me know, and I do my nightly checks for errors/sales as part of my usual routine. So now we'll see if anyone feels like a scary story for Christmas!

If you have not bought any of the games so far, now is a good time to do so, as they will be part of whatever promotion Steam is running this year. If you have already bought a copy, poke your friends to buy one with their Christmas money! :D

As a side note, with work and the possibility of an upcoming move to be closer to Quarter Circle's studios (or to Wales, depending on what happens) I have not had a chance to set up the whole 'monthly story' poll. Instead I will work on three connected stories which will be posted Christmas eve on the Steam pages as well as here. There will not be an accompanying pictures to go with them as this will detail unique creatures not addressed in any of the games, but I hope you enjoy them.

Anyway, have a good weekend everyone! I will post when the stories are ready or if there is another announcement, whichever happens first. :)
 
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Happy Christmas eve!

As I have said earlier, I plan on releasing some new stories, with one section per game, through the day. The first part is below. On Steam I have decided to couple this with releasing the artwork of Liliana, the hunter my friend commissioned fan art of. This seems like a good way to tie the updates to the stories, as well as get the art out there for people to enjoy. :) In any case, the first section (which will be paired with Pale Harbour) is as follows:

A Winter Tale Part 1 – The Good Doctor

“Please, take a seat,” Doctor Louis said quietly, guiding the poor waif towards a padded chair. His study was dark, but the servants had built up the fire before retiring for the night. It cast a flickering glow across the woman's pinched, pale features as the doctor helped her to settle by the crackling logs. He tossed a few more pieces of wood onto the blaze to help warm the room, and by extension, the stray he had chanced upon.

He had been returning from his nightly journey to the temple of the Urizen – for Doctor Lewis was a devout and pious man – when he had seen the woman stumble out of an alley. She was wearing little more than rags despite the flurries of snow in the air. He had immediately thrown his overcoat around her thin shoulders and guided her to his home.

For many people this would have looked deeply suspicious, even scandalous. But doctor Lewis was known to be a good man. He was said to have a pocket of half-pennies to hand to orphans he encountered on his walks, and worked with the poor and destitute for little more than their tearful gratitude. Despite this altruism his personal finances were substantial, allowing him to afford the modest house he had led the woman to. Indeed, when a constable had encountered him and the shivering lass, he helped to lead her to the doctor's front door, and left satisfied that she was in good hands.

Having finished banking the fire, the good doctor checked his unexpected patient. She was unresponsive to his probing questions, and her flesh was still cold to the touch. She was human, and free from mutation, which pleased him greatly. There were deep cuts on her feet, and signs that she had been recently bound at the wrists and ankles. He tutted under his breath and stepped back.

The woman gazed into the distance, barely blinking. He snapped his fingers by her ear, and she did not even flinch at the sudden noise.

“Quite a mystery, aren't you,” he muttered to himself. He patted the woman on the shoulder and left to gather his tools. He was hopeful that the fire would warm her up enough to wake her from the trance. He was also thankful that the gods had seen fit to put her in his way on the night his servants would not be home. These things reminded him that humble prayers and clean living led to such rewards.

Instead of heading to his treatment room, Lewis walked to his study. The lock opened with a click as he slipped inside. He checked the cabinet beside his desk, and found it securely closed. Even the small thread he placed in the hinges was still where it had been left, so nobody had accessed it in his absence. His hands trembled slightly as he unlocked the door and took out his instruments.

Doctor Lewis hated the term 'Broadsheet Killer'. It made it sound like his work was something base and tawdry. To him, it was similar to comparing his medical practice with some back-alley sawbones. No; he had a mission from the Urizen. A mission of dire importance. Hadn't He told him so, in dreams and waking visions? Hadn't he seen the face of the UIC's stern god in feverish opium dreams?

He would save this poor soul this night. A woman nobody knew of, who didn't react even to the pain of her lacerated feet. He would make her into a work of art, like all his other poor, poor girls. He felt the fever in his blood as he looked over the gleaming, silver-edged scalpels inside his secret case. Surely her appearance and behaviour showed this to be a miracle? Could anyone deny a hard-working man like himself these small pleasures?

As he snapped the clasp on the case shut, and reached for the stained leather apron at the back of the cabinet, he heard a crash from the living room. The screaming began a moment later.
 
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right back at ya! :)

and thanks for the update ... that sounds really really cool! :D

:wd_heart:
No worries! Here's part two for you. :) I was torn between this option and something less fire-related, but it has been cold here for a few days so I guess keeping very warm has been in the forefront of my mind!

A Winter Tale Part 2 – An Open Fire

Warmth and flickering light brought the woman back from the dark place her mind had retreated to. She couldn't yet recall her name, and still felt like a stranger in her own skin. But she began to perceive the world around her in more than the vague, ghostly manner she had been trapped in until now. Her head turned, slightly, and she looked directly into the flames.

She recalled fire. There was something she remembered seeing come out of a great cloud of multi-coloured sparks. The men, the ones with her, had screamed its name in a language which was not language. She had screamed too. The inferno had reached for her with wings of white-hot iron, which was when the hunter had come.

A stabbing anger in her chest made the woman's doll-like expression twist into a scowl for a moment. She was torn. On the one hand, the hunter had saved her from the creature of flames (hadn't she?), but at the same time she hated her. She felt, somehow, that the hunter's interference had stopped something important. Some greatness for which she believed she was destined. She thought she remembered embers being drawn into her nose and mouth, then stumbling away as the chains holding her were shattered with a slash of the hunter's sweeping blade.

As she watched vacantly, the fire in the grate began to give off thick plumes of smoke. These twisted together like ropes and drew towards the woman in a way she thought might have been unnatural. But then again she remembered so little about herself and the world around her. Her mind felt like an old book of prayers she had once tossed into a fire just to watch it burn. Little pieces of her personality flared brightly in the darkness of her skull, and then were reduced to drifting ashes in the void.

The memory of the burning book was replaced with one of another tome. It was open and massive, inscribed with names in hundreds of hands over the centuries it had existed. It was a covenant, she recalled. Had she signed it? Had she run from it? She could not remember. The woman found that she no longer cared either way, and the memory became ash. As did her hair, which smouldered and crumbled from her head as the temperature in the room spiked.

She had almost died in the cold, she recalled. The spark of life within her body smothered in the dirty snow. The doctor's coat ignited around her shoulders as her eyes boiled in the sockets. Stumbling out of her home, she had steamed like a boiling kettle, but moment by moment the warmth had retreated deep into her chest to escape the lethal touch of the cold, the cutting bite of the winds. She had run for sanctuary, then trudged, and finally just stumbled blindly forward. She hadn't even the wit to get into shelter. But now she was here, by a roaring fire which overflowed the stone hearth in her presence. Foot-long tongues of flame began to spread over the wooden mantle and up the wall.

Something inside the smouldering woman uncurled. The fire in her memories burned brighter with every second. Soon she felt less like a person and more like a delicate eggshell containing a raging bonfire. A great heat twisted in the hollow cave of her body, roasting the meat from the inside out. Her bones blackened and cracked, her viscera crumbled to cinders. But still she lived. Or, more accurately, something lived inside what was left of her. Just a spark, but enough to burn nations.

The last thing the woman recalled before she was gone, burned away, was a memory of a stern-faced man telling her that this was her family's legacy. To burn bright to bridge the gap between this world and her blazing angel's plane of existence. She remembered the exquisite pleasure of knowing her life had meaning. She remembered seeing the barbed and flaming being who's secret her family had carried within them. She remembered nothing more as what was left of her ignited.

The charred thing which used to be the woman stood, knocking over the flaming chair with a casual swipe of its blazing claws, and screamed.
 
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toasty :p

seriously, though - i looooove that ... i always enjoy reading all that stuff when you post it in here ... thank you! :)
No worries! This is why I was thinking of maybe having monthly updates to the world for those people interested in reading about it. :)

Anyway, here is the third and final part!

A Winter Tale Part 3 – Dashing Through the Snow

The hunter barrelled as fast as she could through the dark night, following the trail of footprints in the dirty snow. The few people on the streets who saw her grim figure dived aside as she ran. A hunter in a hurry was not something anyone wished to tangle with, especially one as bloody and ragged as she was at that moment.

Liliana cursed her inattention. While investigating a report of a missing servant, she had uncovered an External cult lurking behind the facade of a noble family. She had arrived just in time to stop the madmen from summoning their god, freeing what she assumed was an unwilling victim. Then, as she had chased down the last of the cultists, she had seen the portrait of the woman to be sacrificed hanging in a hallway. She was no dupe or kidnapped street-walker, but a member of the cursed bloodline!

She had tracked the woman through the snow, and seen her stumbling footprints joined by another set. When she had found a constable patrolling the area, and breathlessly asked after the cultist, he had told her about escorting a strange woman in the company of doctor Lewis to his home a few streets away. With no time to lose, she had told him to alert the authorities to a possible External incursion, and sprinted away.

As she approached the front door of the doctor's house, she heard a hideous scream, and the window of one of the ground floor rooms blew out in a shower of glass. Heat turned the snow for several paces to steam, and Liliana was forced to shield her face from the blast. A blazing figure, barely human in outline, was staggering around the room, setting everything it touched alight with multi-coloured flames.

With no other option, Liliana began to fire her pistol at the thing, driving it away from the ragged hole in the wall. Then she leapt through the ruined window and into the inferno. She had to place her trust in the stout, green leather overcoat she wore to keep the fire from catching her, if only for a few moments. Ignoring the pain of her previous injuries, she lashed out at the flaming monster.

It staggered and wailed, seeming to be getting stronger the more the room around it burned. Arms of whipping fire reached out at the hunter, singing her hair. All of a sudden, the door to the chamber opened, and a middle-aged man in a stained leather apron stumbled inside. Liliana assumed he must be the doctor, or possible a household servant. He was carrying a bucket of water, and gawped at the scene which greeted him.

Before she could shout a warning, the beast slid past her, and sank blazing claws into the man's belly. He had a moment before they ignited him from the inside, and in that precious second, he threw the contents of the bucket directly into the monster's face.

Even as the interloper's body crumbled into glowing cinders, the creature staggered, whining and barking out in what Liliana could only hope was pain. The flames on its upper body had been partially extinguished, leaving behind blackened iron plates and blades, twisted and welded together into a mockery of the human form. Even as they began to glow with heat once more, and the flames crept over them, Liliana struck.

Her blade bit deeply into a seam along the thing's 'skull', causing it to part with a crunch. When the fire reached this spot it spurted out like a fountain of sparks instead of catching fully like it had before. The beast wailed, clawing at the wound. The flames around it flickered again as it inadvertently stumbled into the chilling wind sweeping through the window. Liliana took a short run up, then kicked the beast hard enough to send it tumbling out of the shattered window into the freezing night.

The crowd which had gathered to investigate the disturbance screamed and fled as the External crunched into the cobbles. It writhed and howled, before pulling itself upright and blazing brightly once more. Pausing to slide a Hunter's Shot round into her smoking pistol, Liliana leapt back into the fray.
 
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Happy new year from Grindwheel Games!

So it has been an eventful 2019. I started the year in Krakow, moved back to the UK when my position was made redundant, set up my own company, released three games, completed my fourth book, and then started my freelance work with Quarter Circle Games. All of the projects I have released have been relatively successful and are slowly growing in popularity as time goes on. Compared to some of the high-profile gaming disasters of 2019, Grindwheel Games has had a lot of success, all without working anyone to the bone or charging premium prices for broken content!

2020 is looking a little more sedate by comparison right now. With Red Ripper written and ready for editing, I should be able to get it completed alongside my regular job, and write Tattered Sails to boot. I have already begun designing the Traits system and laying out the critical path of that title, so we're looking good to have it in the same place as Red Ripper by the end of this year. And, as always, any spare time in the schedule will go towards building the Vile Philosophy maze side game.

In any case I look forward to keeping you all appraised of progress as the year rolls on. Happy new year and hope you all had a great holiday period!
 

lashman

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Happy new year from Grindwheel Games!
and happy new year to you too! :D

So it has been an eventful 2019. I started the year in Krakow, moved back to the UK when my position was made redundant, set up my own company, released three games, completed my fourth book, and then started my freelance work with Quarter Circle Games. All of the projects I have released have been relatively successful and are slowly growing in popularity as time goes on. Compared to some of the high-profile gaming disasters of 2019, Grindwheel Games has had a lot of success, all without working anyone to the bone or charging premium prices for broken content!
great news all around ... congrats! :)

:wd_heart:
 
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So, got a chunk of work done this evening, including sending the unlockable content away to the editors and starting book 5 - Tattered Sails. I thought I would share the blurb with you as a little teaser of next year's release. ;)

A horror lurks beneath the earth. Terror rises from the past. A treasure hunter asks you to watch over his seemingly cursed archaeological dig. What nightmares lie beneath the softly whispering grasses of Dry River, and will YOU be able to hurl them back from whence they came?
 

lashman

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So, got a chunk of work done this evening, including sending the unlockable content away to the editors and starting book 5 - Tattered Sails. I thought I would share the blurb with you as a little teaser of next year's release. ;)
fucking hell ... you're a goddamn machine! :D

love the blurb too! can't wait to know more :cat-heart-blob:
 
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love the blurb too! can't wait to know more :cat-heart-blob:
Well, sadly you'll have to wait until next year for this one. But, don't worry, with just editing, art, music and VO to go on Red Ripper, we're looking good for that to come out this year. It is still a little confusing to me which book is where, as last year I was basically working on three at once. Hopefully this year will let me test the pipeline for one release at a time.
 

lashman

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Well, sadly you'll have to wait until next year for this one. But, don't worry, with just editing, art, music and VO to go on Red Ripper, we're looking good for that to come out this year. It is still a little confusing to me which book is where, as last year I was basically working on three at once. Hopefully this year will let me test the pipeline for one release at a time.
that's ok ... i can wait :) i already know it's gonna be great! :D
 
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Good evening!

Just sending out a quick update with a couple of milestones we have passed as of this weekend. Firstly, Red Ripper has had its unlockable content edited and plugged into the PC and tablet builds. The main body of the text has also been sent into editing now, and should be back with me in a few weeks.

And, as of today, the critical path for Tattered Sails is completed! It is an unusual process to see these stories evolve as I write them, moving from points I made notes on years ago to the final version. Red Ripper, for instance, has turned out to be a gruelling race against time that will leave players feeling run ragged, while Tattered Sails has ended up a more investigative and slow-burning dose of horror.

As usual, I will keep people updated when there is more news. I hope you all had a good weekend!
 

lashman

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Good evening!

Just sending out a quick update with a couple of milestones we have passed as of this weekend. Firstly, Red Ripper has had its unlockable content edited and plugged into the PC and tablet builds. The main body of the text has also been sent into editing now, and should be back with me in a few weeks.

And, as of today, the critical path for Tattered Sails is completed! It is an unusual process to see these stories evolve as I write them, moving from points I made notes on years ago to the final version. Red Ripper, for instance, has turned out to be a gruelling race against time that will leave players feeling run ragged, while Tattered Sails has ended up a more investigative and slow-burning dose of horror.

As usual, I will keep people updated when there is more news. I hope you all had a good weekend!
even more good news then ... splendid! :)

i'm so happy everything is going according to plan :D