Dead & Forgotten
- Sep 5, 2018
awesome! hope it goes well for youWell that went quicker than expected...
Merchandise is now available on the Shark Robot store! There was some confusion over what we were going to use, and in what way. There was also a moment when it looked like the art files wouldn't scale correctly for them to be able to use. But, we're there, and way faster than I imagined the process would work. You can now buy the title-free cover art for Pale Harbour, Vile Philosophy and Blissful Ignorance to hang on your walls! Get hype!
Depending on demand, we'll press ahead with other images, and maybe use the unique book logos for things like shirts, mugs, hats and the like. It all depends on interest, but hopefully Muthur Brine's amazing artwork will help pull people towards both the items themselves and get word out about the games.
Yes, I should totally have made this into an April Fools prank. I mean, what could be more funny than claiming that a queue, which exists purely as words on a page, was actually getting longer every time you went back to that page? Hillarious!Hahahaha, madness. You should have left the bug in the game and worked it into the lore for April 1st... then patched it later
awesome news!And Steam has got back to me. I can't set the release date to Halloween because of how the system works, but I can release on Halloween without issue. Hopefully that is the case. I will just have to make it clear that the release date is on the weekend. So, just have to see how it goes!
Indeed! I have been getting a little stir crazy, as sitting here doing voice editing in this weather is reminding me of all the time I spent in Krakow for some reason. Possibly because of all the voice editing I did while I was there! In any case I am also going to be working on a teaser trailer in the near future to practice with the video software I downloaded for work. I'll let you know when that's ready too.that's good then!
oooooh, exciting! can't waitI am also going to be working on a teaser trailer in the near future to practice with the video software I downloaded for work. I'll let you know when that's ready too.
AMAZING!!! so moody ... i seriously love it shit did a great jobBy the way, how do you like the art?
let me help you out:The new teaser trailer for Red Ripper is here! You can check it out through the link below.
This takes audio from page 1 of the game, and the ambient track created by Dead Melodies. I added in a piece of artwork by Muthur Brine which I think captures the isolation and dark mood of the game perfectly.
Overall I found the new software I was using to be pretty damn nice to work with, and I'll hopefully be able to speed through the creation of the full trailer as a result. The Steam Sale has also seen some movement on the games, so I guess I finally found the level of discount I need to add before people will buy them!
Hope everyone is having a good weekend, and I'll let you all know when I have some more news!
great news all around!Good afternoon! Just a quick heads up that I've got the final parts of the VO through for the Red Ripper, so I will be able to sort out and upload the build next week once the last few pieces are in place. I am just making sure all the clips are on the right pages and there are no gaps before saving everything. I have almost all of the VO for the trailer too, as apparently the last line was cut off when my dad was doing the read, and so I am waiting on that. With everything else ready to go though I will be able to put it together, and hopefully the teaser will allow me to submit everything for review in the meantime.
As for Tattered Sails, I went through and plugged in all the written pages to make sure I hadn't left any gaps or plot holes, and make sure I knew exactly where things stood in terms of development. We're looking at ~500 pages so far going into the final act, so this one might be quite large! As noted before, while Red Ripper is like Die Hard in terms of the damage the player will take as they crawl through the murk of the Low City, Tattered Sails is a lot more slow burn with a very Lovecraftian finale.
The Steam sale was also pretty good. I think that 50% off is going to be the price point I go to in order to encourage those wishlist conversions, and I also hope that the new players help to spread the word a little.
Anyway, that's everything from this side, and I will let you guys all know when we hit the next milestone, which should hopefully be the approval of Red Ripper, followed by the full trailer (if I have not had to build that to get approval from Steam), and then the completion of Tattered Sails!
Cheers! I mean, this is still not enough to make a go of it without other freelance work, but it was a good chunk of sales. I think this one summer promotion has sold more than the previous ones combined, so the price is clearly about right.great news all around!
oh, and congrats on the sale
still pretty good then coolCheers! I mean, this is still not enough to make a go of it without other freelance work, but it was a good chunk of sales. I think this one summer promotion has sold more than the previous ones combined, so the price is clearly about right.
well damn, that sucksWell, apparently the trailer is fine...but Red Ripper is blocked because of the credits page. Apparently having a link to Servicescape and my father's website, as well as saying 'look for Cryo Chamber on Bandcamp!' are all not allowed.
Which, naturally, is a bit confusing as the previous games all have those links and passed without issue. >_>
I have sent a message to the Steam employee who is reviewing the game, making note of this fact. Hopefully they will either work out they are being a bit zealous on the rules here, or will get back to me and let me know I have to remove the links and credits from the older games. Worst case scenario, all of the games will get taken down over this. Either way, should be an interesting time while I try and sort this out.