Besides revolutionary graphics and physics it combined open world design with levels.i missed the boat on crysis the first time due to not having a proper pc at the time. was there anything to the game other than really good graphics? cause that's all i ever knew about the game.
You were thrown into big maps, but not to collect items or unlock POIs. You had objectives and no clear path to do them.
It didn't work out all of the time, but I still wish more games would do this kind of levels. Because most of the time today you are either thrown into open worlds filled with nonsense or fight your way through linear levels.