Closing the studio down before the game's even really out to the public is real shitty, means this was planned weeks/months ago and probably no one was told there either.
Closing the studio down before the game's even really out to the public is real shitty, means this was planned weeks/months ago and probably no one was told there either.
oof
i don't have any interest in the game but i've seen some modders fight to get a clean image out of the game on twitter, hopefully it will be an easy fix soon.Star wars has the worst image quality I've seen in a AAA game in some time. Normally you could handwave this away by saying it's a console version using FSR 1 or 2 at 800p or whatever but I'm playing it on PC at 1440p/high settings and using DLSS and everything is so blurry or smudgy. At one point last night when the sun was setting in game the grass all around the first planet reminded me of horizon FW's completely broken performance mode (at launch). It was endless fields of shimmering butt ugly grass waving around.
Can't wait to get back to this. Will probably be one of those low key honorable mentions for GOTY.Halls of Torment is leaving early access on 24th September
Steam :: Halls of Torment :: HoT Release on 24th September
Hold on to your weapons, Halls of Torment is releasing on 24th September!steamcommunity.com
This is exactly how I feel about the game too. The best part about it is the web-swinging throughout the city which can be exhilarating at times with the speed you achieve but also, that's the bare minimum bar any Spiderman game should clear. Everything other than that is extremely derivative. The combat is lifted wholesale from the Arkham games which did it better. The open world is 100% Ubisoft formula and that too an outdated version of it. Which makes sense... the game came out in 2018 and was probably in development for 3-4 years so they got their cues from the Ubisoft games of 2014 (around the AC Black Flag era). It has literal towers to reveal parts of the map which is something even Ubisoft moved on from after years of being mocked for it. The one 'innovation' that Spiderman had is that it didn't clutter your map with hundreds of icons of useless shit to do... instead they hid all the icons and they only became visible when you're close to the event but nonetheless, had just as much useless shit to do. It really is a Ubisoft Formula™ game in every aspect and it's crazy to me that people who would thumb their noses at Ubisoft's output would turn around and call this a 10/10 game. I kept hearing about how amazing the game was for years and then when I finally played it when it came to Steam it was such a let down. Not a bad game but nowhere near as good as people say it is.I decided to try out Spider-Man (Remastered) a few days ago. Honestly it was pretty mediocre. Web-swinging through Manhattan and the combat was generally good, but everything else? A lot of the usual AAA open-world let's put content icons all over the map thing, and just when you think there couldn't be more, they add more. The city looks nice but is entirely superficial. Terrible puzzles. The story didn't really do much for me.
The original article makes it sound like both Tencent and Netease underestimated how much money they had to invest into these newly made japanese developers (which include some big names poached from big JP publishers), while at the same time overestimated how much money these investments would bring while keep buying more and more teams
As someone who struggles in CoD style multiplayer, this game was great for me. It did a lot of things well for newbie like me.EXCLUSIVE - XDefiant is on Borrowed Time as Player Numbers Decline Rapidly
According to sources at Ubisoft, Ubisoft San Francisco has until the end of Season 3 of XDefiant to improve the game's bleak player numbers.insider-gaming.com
If only there was a platform they could put it on that had the potential to give them huge player numbers and lots of revenue.
See, so a game can do well and staff STILL lose their jobs yet the other side pearl clutch and whine when people "grave dance" on (sony) games like Concord failing.
I'd stick to DLSS Swapper. You don't want this shit meddling with MP games and getting you banned.
Today, we want to specifically touch on the PC experience for Dragon Age: The Veilguard. The Dragon Age franchise started out on PC, and we wanted to make sure PC is a great place to play our game. Many of us at BioWare are PC players ourselves, and when testing, PCs made up 40% of our platform testing effort, with over 200,000 hours of performance and compatibility testing. Getting the PC experience just right was crucial to us and we created a dedicated team to focus on PC. We can’t wait for you to experience it for yourselves!
Along with the standard resolution options, we also have full support for 21:9 Ultrawide monitors. Don’t worry; we didn’t forget the cinematics, either - just disable the option titled “Cinematic Aspect Ratio.” This will remove the enforced black bars; so you can watch the cinematics in full ultra widescreen glory. No matter what size monitor you’re rocking, you can adjust your FOV with an FOV slider in the Settings. There will be an option for uncapped framerate, as well. We’re also launching with full HDR support.
Most changes to Graphics and Display Settings are reflected in real time, and you can see the impacts of those changes through the cutout in the UI. This will help you make informed decisions as you tweak your game to look exactly how you want.
We know a lot of you play on Steam, and we wanted to meet you where you are. We’re happy to be completely Steam Native for Dragon Age: The Veilguard! We’re already Steam Deck Verified; and with Cloud Save on Steam supported, you can seamlessly switch back and forth between your PC and your Steam Deck as much as you want, with no interruption to your progress. We also have Remote Play enabled if you’d rather play on your TV! If you’d like to utilize it, there will be a completely optional linking process to your EA Account.
We support a suite of Ray Tracing features, as well as an “Ultra RT” mode for extremely high end rigs. We have several types of upscaling available: NVIDIA DLSS 3, FSR 2.2 which has been heavily modified, specifically for the game, and XeSS. We also support DLSS 3 with frame generation and NVIDIA Reflex.
To summarize the above, check out an overview of the PC specs and features we’re ready to unveil now:
Display Features
Graphics Settings
- Full Support for 21:9 Ultra Wide Resolutions
- Ability to Uncap Frame Rate
- VSync, including fractional rate VSync
- HDR Support
- Optional Upscaling (DLSS 3, FSR 2.2, XeSS)
- NVIDIA Reflex
- DLSS 3 Frame Generation
- Optional Dynamic Resolution Scaling
- Cinematic Aspect Ratio (Disable this option for cinematic 21:9 ratio)
Controls
- Presets Available (Low, Medium, High, Ultra)
- Texture Settings
- Texture Quality
- Texture Filtering
- Light & Shadow Settings
- Lighting Quality
- Contact Shadow
- Ambient Occlusion
- Screen Space Reflections
- Volumetric Lighting
- Sky Quality
- Ray Tracing Settings*
- Ray-Traced Reflections
- Ray-Traced Ambient Occlusion
- Ultra Ray Tracing
- Geometry Settings
- Level Of Detail
- Strand Hair
- Terrain Quality
- Terrain Decoration Quality
- Visual Effects Quality
- Camera Effects
- Depth of Field
- Vignette
- Motion Blur
- Post Processing Quality
- Field of View
- Class-specific Keybinds
- Keyboard + Controller Bindings
* Ray Tracing can be “ON” or turned to “Selective”. Selective Mode enables Ray Tracing features in specific areas that can best take advantage of the feature.
One thing to remember is a lot of the investments made by Tencent and Netease were at the peak of the Chinese government's crackdown on video games. The CCP has eased off domestic scrutiny for now so they're more likely to focus more on the home market.The original article makes it sound like both Tencent and Netease underestimated how much money they had to invest into these newly made japanese developers (which include some big names poached from big JP publishers), while at the same time overestimated how much money these investments would bring while keep buying more and more teams
It's basically the Embracer way. What the hell were they expecting?
I obviously can't speak about Metaphor, but from a usability standpoint, Persona 5's UI is completely fine and works just as well as any other JRPG. It just looks neat. I like that it blends its UI into the overall tone of the game and don't treat it as some foreign object and I like other games that try the same thing (i.e. Dead Space).take this with a grain of salt because i've never actually played a Persona game(although it's not like I have zero interest, I do want to one of these days and have just never gotten around to it) but personally i'm kinda under the impression that Persona 5 and now Metaphor overemphasize looking stylish to the point where it impedes stuff like UI function
I'll probably get SW Outlaws when it comes to Steam; by then they should've patched it well enough. It seems like a game I might enjoy.Got Starwars outlaws, I’m still hopeful I will like it.
just have one mission to finish in cyberpunk phantom liberty, after another 100 hours in the game lol. Overall thought the expansion wasn’t very good, didn’t really care for the story, the new area wasn’t really what I wanted from cyberpunk and the main missions had some cool ideas they didn’t wow me. But I still enjoyed my time again in cb.
Wingamestore even cheaper now 17,5€Fanatical has Castlevania Dominus Collection 19€
This is such a ridiculous level of praise that I just have to make sure, are you talking about this?IMHO Rainworld is a once-in-a-decade unique achievement.
Durante has praised this game on several ocassions before, yeahThis is such a ridiculous level of praise that I just have to make sure, are you talking about this?
If so I will put it on my wishlist eventhough I do not really like 2D pixel art platformers (which this seems to be from the screens)
Oh, I see – what did you choose?LEANIJA i did just make a choice so now just waiting for next step. That’s what I assume is going to be the last mission in pl.
Just be aware it is hard as fuck. The game doesn't tell you anything, you just get dropped into this world and you have to figure things out. There is no tutorial. If that sounds like your jam, a lot of people praise it a lot, but it's extremely polarizing.This is such a ridiculous level of praise that I just have to make sure, are you talking about this?
If so I will put it on my wishlist eventhough I do not really like 2D pixel art platformers (which this seems to be from the screens)
Cool hacker lady of course!
I decided to get a key off of Yuplay since it's on sale at the moment.This is such a ridiculous level of praise that I just have to make sure, are you talking about this?
If so I will put it on my wishlist eventhough I do not really like 2D pixel art platformers (which this seems to be from the screens)
In my opinion the better choice (regarding the endgame mission sequence; and the outcome as well)Cool hacker lady of course!
Yeah, as I wrote in my post about this after we completed it, it's absolutely not something I would recommend to everyone, or even most people.Just be aware it is hard as fuck. The game doesn't tell you anything, you just get dropped into this world and you have to figure things out. There is no tutorial. If that sounds like your jam, a lot of people praise it a lot, but it's extremely polarizing.
I tried it an found it really frustrating, I could only make a couple of maps of progress, so I kinda stopped there.
Sorry to hear about your monitorHi everyone,
I just moved to Canada, and during my move my monitor got destroyed, so I'm looking to get a replacement monitor. Do any of y'all have recommendations for a 1440p 60hz monitor with actually good hdr? Does such a thing exist?
Hi everyone,
I just moved to Canada, and during my move my monitor got destroyed, so I'm looking to get a replacement monitor. Do any of y'all have recommendations for a 1440p 60hz monitor with actually good hdr? Does such a thing exist?
I saw several improvements in that trailer, but this has even more than I saw personally. Good sleuthing.They cooked well.
I'm nervous about higher hz because a lot of games don't have a frame limiter and I want to have a consistent framerate whilst pushing the graphics up real high. Some games have issues with monitors above 60hz.Does it have to be 60hz?
AMD/NVIDIA control panel has built in frame limiter. Special K and RTSS also has good frame limiter.I'm nervous about higher hz because a lot of games don't have a frame limiter and I want to have a consistent framerate whilst pushing the graphics up real high. Some games have issues with monitors above 60hz.
This is not the case at all.take this with a grain of salt because i've never actually played a Persona game(although it's not like I have zero interest, I do want to one of these days and have just never gotten around to it) but personally i'm kinda under the impression that Persona 5 and now Metaphor overemphasize looking stylish to the point where it impedes stuff like UI function
You can either use an external framelimiter (RTSS, Special K), or just set the monitor to 60 Hz in those cases. Just because it can go above 60, doesn't mean it can't be set to 60.I'm nervous about higher hz because a lot of games don't have a frame limiter and I want to have a consistent framerate whilst pushing the graphics up real high. Some games have issues with monitors above 60hz.
a lot of the big issues with frame times these days are either shader compilation or traversal stutters, both of which happen regardless of your monitor is driving. In my experience, if a game does not suffer from either of these issues, using VRR you can usually mostly smooth out smaller frametime variations fairly well. And push comes to shove, there's always tools like RTSS, Special K and the like.I'm nervous about higher hz because a lot of games don't have a frame limiter and I want to have a consistent framerate whilst pushing the graphics up real high. Some games have issues with monitors above 60hz.
An interesting tidbit from that
The failed Ubisoft GaaS attempts are gonna continue until morale improves.According to our data, only about 16% of the total revenue of the games market now comes from traditional full-game sales. Publishers are going to keep chasing that 84%.”
pretty big loss on Capcom's side. I do wonder what his new project is, though.welp