Community MetaSteam | February 2026 - Romeo and Rogue: Dead Citadel Requiem

Why are people paying full price for that game when it's been nearly 70% of constantly every sale for over a year.

I mean you still have to be online, got to check in once a month for single-player "mode" and you still need to tie into third party battle.net.
 
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They were smart to time the Steam release with the warlock dlc. The dlc costs two thirds of the total Steam price on it's own. So instead of buying the dlc on battle.net I chose to pay a bit more to have the whole thing on Steam.
 

I am so ready!

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Maybe Geoff doesn’t matter, and the fact that it’s not an appealing game in an incredibly saturated space is to blame.

If Geoff never gave it airtime, people wouldn’t bother with it because it looked incredibly mid.

Because Geoff gave it airtime, people played it and realised it’s not very good.

Obviously the people laid off aren’t to blame for that. Sometimes this stuff just doesn’t come together.
 


I'm crossing my fingers so hard that this is successful enough for them to do a Gothic 2 remake. Still one of the best RPGs I've ever played and a remake with the visuals they are doing for Gothic 1 would be incredible.

i still blame Geoff!

Geoff posted about the layoffs on Twitter and people are being so incredibly ugly in his replies. I kind of wonder if Geoff has just sort of become the face of game journalists and a lightning rod for all the animosity that is directed towards that group. The guy shows up in our lives about 3 times a year and he just perpetually gets shit on. The criticism (and let's be honest, it's not criticism, it's hate) is so completely disconnected from reality it's actually disconcerting.
 
These GaaS games are all so uninspiring. They all look like they come from the same UE assembly line. They are all too cartoonish and fortnite/OW looking.

I don't think it matters what slot marketing they get or how much they pay streamers....its all just a game of chance. And right now you have like a 10% of succeeding. You are asking gamers to abandon their other GaaS games that they play like its a full time job. Everything is mathematically aligned against you so good luck.

All these wasted resources by smaller and/or first time devs should be used to make souls like or roguelike or turn based singleplayer games. Leave the multiplayer slop to the big companies who can not only afford it but properly support them post launch.
 
Geoff posted about the layoffs on Twitter and people are being so incredibly ugly in his replies. I kind of wonder if Geoff has just sort of become the face of game journalists and a lightning rod for all the animosity that is directed towards that group. The guy shows up in our lives about 3 times a year and he just perpetually gets shit on. The criticism (and let's be honest, it's not criticism, it's hate) is so completely disconnected from reality it's actually disconcerting.

Meanwhile, Geoff puts gasoline on the fire with tweets like "I will accept your apology in 48 hours" two days before release.

If Geoff was the only reason the game got the attention it had, but still crashed and burned, then maybe the people who could immediately see that this game would crash and burn were right?
 
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Yes and no.
I cannot stress enough how much this pains me to say but the last few years showed us that only anime gacha have any chance of success in the gaas space.
Those degenerates seem to have all the time and money in the world.
The main difference with Chinese / Korean gacha is that at least they try to right the ship before ending the service, unlike Japanese gacha which mainly exist to milk the fanbases, and Western GAAS.
 
Trying to launch a new successful GaaS is hard. You're competing with other established games that have players invested in them, be it monetary or just time.
 
If Geoff was the only reason the game got the attention it had, but still crashed and burned, then maybe the people who could immediately see that this game would crash and burn were right?

Incorrect. If Geoff had put this trailer in the middle of the show somewhere and not commented on it, then it would have released with a peak CCU of 35k instead of 100k and would still have failed. Ultimately it died because the developers made a game nobody wanted to play. Geoff's tweets didn't change that.

And what exactly is the argument here... People would have played the game and it would have been successful but Geoff was being snarky on Twitter so gamers decided to put him in his place by making the game fail and putting the developers out of a job? Was that the victory condition to own Geoff in this case?