MK1 isnt very good, certainly not worth 200gb
Definitely not. I reinstalled MK11 last night to scratch that itch.
MK1 isnt very good, certainly not worth 200gb
There's simply no more room for GaaS shit.
i still blame Geoff!
i still blame Geoff!
They were smart to time the Steam release with the warlock dlc. The dlc costs two thirds of the total Steam price on it's own. So instead of buying the dlc on battle.net I chose to pay a bit more to have the whole thing on Steam.
Geoff posted about the layoffs on Twitter and people are being so incredibly ugly in his replies. I kind of wonder if Geoff has just sort of become the face of game journalists and a lightning rod for all the animosity that is directed towards that group. The guy shows up in our lives about 3 times a year and he just perpetually gets shit on. The criticism (and let's be honest, it's not criticism, it's hate) is so completely disconnected from reality it's actually disconcerting.
The main difference with Chinese / Korean gacha is that at least they try to right the ship before ending the service, unlike Japanese gacha which mainly exist to milk the fanbases, and Western GAAS.Yes and no.
I cannot stress enough how much this pains me to say but the last few years showed us that only anime gacha have any chance of success in the gaas space.
Those degenerates seem to have all the time and money in the world.
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New friends list, voice, and chat features
The All-New Steam Chat: New friends list, chat, and voice chat featuressteamcommunity.com
Apparently Valve does care about the discord situation?
yupIsn’t this just the big chat update they shipped like 2 years ago?
you're making Gaben sad!I also thought this was new
Shows how much I use chats![]()

Serious question, do you place the mug before or after placing the consoles.Monster Hunter Stories 3 preview embargo lifted. Have had the game for a bit now. My thoughts on the Deck/Ally/S2 handheld experience so far.
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Also some thoughts on the PS5 and Xbox Series X versions covering the 3 different graphics modes.
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We also had a full preview of the game itself from Theswweet and an interview. Read his full preview here and interview with the MHS3 dev team here.
AfterSerious question, do you place the mug before or after placing the consoles.
I don't know, I feel it's better, what if you hit the mug while placing the consoles???
There's simply no more room for GaaS shit.
It's simpleThere's actually lots of room if you make something that people actually want to play and look at. I don't know how Ex-Titanfall devs fell so hard. Whoever did their marketing research failed them horridly and should be blacklisted.
It's simple
Do players want to have sex with your gaas characters? Then they will spend money on it and the game will be successful
No one wants to have sex with John Highguard even if he was naked all the time, while a well fuckable character remains in the players mind even when fully dressed in battle gear. It's a harsh truth, but it's still the truth
Dodging and parrying are essential to progress in the game.So, is the blocking and parry mechanic mandatory in the E33 Gameplay?
I love the game's aesthetic and turn-based mechanics, but if I have to do some action combat shit every fight I would rather not play the game.
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FWIW, I'm 50 hours or so into the game now, and I find neither of them particularly annoying or badly designed.Dodging and parrying are essential to progress in the game.
Dodging is moderately annoying, parrying majorly so.
Even more annoying are the stupid enemy animations designed to make both mechanics more difficult than they need to be.
If you play on PC there are mods to make the mechanic functionally disabled by creating large timing windows.
FWIW, I'm 50 hours or so into the game now, and I find neither of them particularly annoying or badly designed.
I'm not good at parrying in action games at all, but in my experience the fact that it's in a turn-based context in E33 makes it much easier to focus on that and learn the timings than it is in games where you have to handle a lot more different things at the same time.
Before I played it myself, I genuinely expected this aspect of Expedition 33 to be much more difficult due to the way it was discussed here. Same goes for the whole game really -- I usually play games at their normal/default difficulty, but as a RPG fan, if you play E33 in a somewhat completionist way, use the mechanics, and create decent builds, then everything outside super optional challenges turned out to just be way too easy on normal difficulty. We set it to expert in mid-act-1 and never regretted that so far.
I'm primarily posting this so that people don't get discouraged from trying the game thinking that it has a totally overtuned level of challenge.