Community MetaSteam | February 2026 - Romeo and Rogue: Dead Citadel Requiem

Why are people paying full price for that game when it's been nearly 70% of constantly every sale for over a year.

I mean you still have to be online, got to check in once a month for single-player "mode" and you still need to tie into third party battle.net.
 
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They were smart to time the Steam release with the warlock dlc. The dlc costs two thirds of the total Steam price on it's own. So instead of buying the dlc on battle.net I chose to pay a bit more to have the whole thing on Steam.
 

I am so ready!

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Maybe Geoff doesn’t matter, and the fact that it’s not an appealing game in an incredibly saturated space is to blame.

If Geoff never gave it airtime, people wouldn’t bother with it because it looked incredibly mid.

Because Geoff gave it airtime, people played it and realised it’s not very good.

Obviously the people laid off aren’t to blame for that. Sometimes this stuff just doesn’t come together.
 


I'm crossing my fingers so hard that this is successful enough for them to do a Gothic 2 remake. Still one of the best RPGs I've ever played and a remake with the visuals they are doing for Gothic 1 would be incredible.

i still blame Geoff!

Geoff posted about the layoffs on Twitter and people are being so incredibly ugly in his replies. I kind of wonder if Geoff has just sort of become the face of game journalists and a lightning rod for all the animosity that is directed towards that group. The guy shows up in our lives about 3 times a year and he just perpetually gets shit on. The criticism (and let's be honest, it's not criticism, it's hate) is so completely disconnected from reality it's actually disconcerting.
 
These GaaS games are all so uninspiring. They all look like they come from the same UE assembly line. They are all too cartoonish and fortnite/OW looking.

I don't think it matters what slot marketing they get or how much they pay streamers....its all just a game of chance. And right now you have like a 10% of succeeding. You are asking gamers to abandon their other GaaS games that they play like its a full time job. Everything is mathematically aligned against you so good luck.

All these wasted resources by smaller and/or first time devs should be used to make souls like or roguelike or turn based singleplayer games. Leave the multiplayer slop to the big companies who can not only afford it but properly support them post launch.
 
Geoff posted about the layoffs on Twitter and people are being so incredibly ugly in his replies. I kind of wonder if Geoff has just sort of become the face of game journalists and a lightning rod for all the animosity that is directed towards that group. The guy shows up in our lives about 3 times a year and he just perpetually gets shit on. The criticism (and let's be honest, it's not criticism, it's hate) is so completely disconnected from reality it's actually disconcerting.

Meanwhile, Geoff puts gasoline on the fire with tweets like "I will accept your apology in 48 hours" two days before release.

If Geoff was the only reason the game got the attention it had, but still crashed and burned, then maybe the people who could immediately see that this game would crash and burn were right?
 
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Yes and no.
I cannot stress enough how much this pains me to say but the last few years showed us that only anime gacha have any chance of success in the gaas space.
Those degenerates seem to have all the time and money in the world.
The main difference with Chinese / Korean gacha is that at least they try to right the ship before ending the service, unlike Japanese gacha which mainly exist to milk the fanbases, and Western GAAS.
 
Trying to launch a new successful GaaS is hard. You're competing with other established games that have players invested in them, be it monetary or just time.
 
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If Geoff was the only reason the game got the attention it had, but still crashed and burned, then maybe the people who could immediately see that this game would crash and burn were right?

Incorrect. If Geoff had put this trailer in the middle of the show somewhere and not commented on it, then it would have released with a peak CCU of 35k instead of 100k and would still have failed. Ultimately it died because the developers made a game nobody wanted to play. Geoff's tweets didn't change that.

And what exactly is the argument here... People would have played the game and it would have been successful but Geoff was being snarky on Twitter so gamers decided to put him in his place by making the game fail and putting the developers out of a job? Was that the victory condition to own Geoff in this case?
 
There's simply no more room for GaaS shit.

Laughs in Arknights Endfield making 173 Million in 2 weeks since launch.

There's actually lots of room if you make something that people actually want to play and look at. I don't know how Ex-Titanfall devs fell so hard. Whoever did their marketing research failed them horridly and should be blacklisted.
 
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Picked up Relooted (cheap and like the demo), Mewgenics, Diablo 2 Infernal Edition (finally) and some others (pre-ordered Forza Horizon 6 Premium Edition, I never pre-order games these days and especially not expensive versions, but the Forza Horizon games are my favorite racing series and I love all the expansions for the games, so why not, I plan to play it day 1).

Considered pre-ordering Crimson Desert, oo7 First Light, Reanimal and some others, but Im gonna keep my promise of not to pre-order games. Because what happened before was that I pre-ordered something and then I never actually got time to play it until it came on sale, which meant that my pre-order was meaningless.
 
There's actually lots of room if you make something that people actually want to play and look at. I don't know how Ex-Titanfall devs fell so hard. Whoever did their marketing research failed them horridly and should be blacklisted.
It's simple
Do players want to have sex with your gaas characters? Then they will spend money on it and the game will be successful
No one wants to have sex with John Highguard even if he was naked all the time, while a well fuckable character remains in the players mind even when fully dressed in battle gear. It's a harsh truth, but it's still the truth
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So, is the blocking and parry mechanic mandatory in the E33 Gameplay?
I love the game's aesthetic and turn-based mechanics, but if I have to do some action combat shit every fight I would rather not play the game.

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It's simple
Do players want to have sex with your gaas characters? Then they will spend money on it and the game will be successful
No one wants to have sex with John Highguard even if he was naked all the time, while a well fuckable character remains in the players mind even when fully dressed in battle gear. It's a harsh truth, but it's still the truth

iu
 
So, is the blocking and parry mechanic mandatory in the E33 Gameplay?
I love the game's aesthetic and turn-based mechanics, but if I have to do some action combat shit every fight I would rather not play the game.

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Dodging and parrying are essential to progress in the game.

Dodging is moderately annoying, parrying majorly so.

Even more annoying are the stupid enemy animations designed to make both mechanics more difficult than they need to be.

If you play on PC there are mods to make the mechanic functionally disabled by creating large timing windows.
 




Rogue Point (Crowbar Collective) and Killer Inn (Square Enix) is out in early access.

I woke up today to 30$ of PayPal Rewards for something that I didn't even pay money for and was provided for free by my employer (work safety shoes) through a discount program. So I just got Rogue Point and Killer Inn for free.
 
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Dodging and parrying are essential to progress in the game.

Dodging is moderately annoying, parrying majorly so.

Even more annoying are the stupid enemy animations designed to make both mechanics more difficult than they need to be.

If you play on PC there are mods to make the mechanic functionally disabled by creating large timing windows.
FWIW, I'm 50 hours or so into the game now, and I find neither of them particularly annoying or badly designed.

I'm not good at parrying in action games at all, but in my experience the fact that it's in a turn-based context in E33 makes it much easier to focus on that and learn the timings than it is in games where you have to handle a lot more different things at the same time.

Before I played it myself, I genuinely expected this aspect of Expedition 33 to be much more difficult due to the way it was discussed here. Same goes for the whole game really -- I usually play games at their normal/default difficulty, but as a RPG fan, if you play E33 in a somewhat completionist way, use the mechanics, and create decent builds, then everything outside super optional challenges turned out to just be way too easy on normal difficulty. We set it to expert in mid-act-1 and never regretted that so far.

I'm primarily posting this so that people don't get discouraged from trying the game thinking that it has a totally overtuned level of challenge.
 
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The challenge level in E33 is actually very doable even without mods IMO if you don't start wandering into superbosses or doing all the side content. People should play it because the story and gameplay are fun, and if you don't want action combat I can respect that choice but it is a core interest of the game.