Community MetaSteam | January 2020 - Toss A Coin To Your Gaben

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Ge0force

Excluding exclusives
Jan 12, 2019
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I mean where does this if Steam didn't take such a big cut gibber come in? What should the cut be then? Why isn't Epic's cut still too large also then? What is the correct number we're trying to hit here? We got some real mystery logic going on.
I'm also very curious what's the publishers cut is 😉
 
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PC-tan

Low Tier Weeb
Jan 19, 2019
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California
DQV shall be the next game that I play, and I will maybe try to get into Destiny 2
IIRC there was a tweet that comparing living expense for indie devs that lives at US and indie devs that lives at Asia.

And called it unfair.
Ya and I recall them also being called out for it, something about well why don't you move to somewhere else in the US then instead of living in the most expensive parts of the US.

And I guess it makes sense as to why, seeing how the high paying tech job (aka where you will find you talent) is located and it would potentially be a lot easier to be located their to get people to work on your game for you. But for an indie studio that makes no sense. Look at the Hat in Time, from what I recall it was made by a small group of people and all of them were located in different parts of the world and not in one single location, so them being located in a very expensive place would make no sense.




Also in regards to idolm@ster

 
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derExperte

MetaMember
Dec 9, 2018
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IIRC there was a tweet that comparing living expense for indie devs that lives at US and indie devs that lives at Asia.

And called it unfair.
There's also a huge difference between running a gaming studio, no matter how small, in let's say LA and wherever the cost of living is reasonable.
 

BlueOdin

Dec 3, 2018
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Anyone here played Chasm? Just arrived in the catacombs and so far the game is pretty unremarkable. Combat is stiff, soundtrack is... there and the map design is also kinda plain. Asking because I consider dropping the game but would like to know how far along I am. If I am like halfway through already I might consider sticking with it... maybe
 
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Deleted member 113

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I really need to close my twitter account.
I barely use social media (I only keep a twitter account, pretty much to ask questions to developers or blu-ray labels, since this or facebook are the only way to contact them), but even the small utilization I give it is enough to get on my nerves.

I mean, I just opened my twitter account, and I see someone re-tweeted this (and a few follow up tweets):




As someone who likes pixel art and other non-realistic art styles, and whose last game I played looked like this:




and whose game I'm most looking forward to this week looks like this:



I guess my tastes are wrong. All games should have sweaty bald marines instead.

I sometimes wonder if there's a competition on social media to see who has the worse takes, and who says the most crap on a single post.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Chet makes good points about games trying to get attention not just from you but in general. Maybe he's harsher/more absolute than he had to be but still.

He's not even saying they're good or bad games or anything. More like advice. Also he clearly wasn't aware it's all by the same developer when he first wrote.

Still, the publisher/developer just dumped a whole ton of cheap games on there, it doesn't seem like a good strategy at all to me but maybe it will work out. Or you'll see them talk up EGS after their games fail to gain much (hur) steam attributing that failure on the platform rather than their strategy. Maybe they would get more sales from the general pop if they actually only had them as a bundle, or a few separate bundles by genre or collection or whatever common trait.

I do look forward to UFO 50 the way it is being presented but would probably raise an eyebrow if I saw 50 $0.45 games dumped on Steam on release day.
 
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Kyougar

No reviews, no Buy
Nov 2, 2018
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I really need to close my twitter account.
I barely use social media (I only keep a twitter account, pretty much to ask questions to developers or blu-ray labels, since this or facebook are the only way to contact them), but even the small utilization I give it is enough to get on my nerves.

I mean, I just opened my twitter account, and I see someone re-tweeted this (and a few follow up tweets):




As someone who likes pixel art and other non-realistic art styles, and whose last game I played looked like this:




and whose game I'm most looking forward to this week looks like this:



I guess my tastes are wrong. All games should have sweaty bald marines instead.

I sometimes wonder if there's a competition on social media to see who has the worse takes, and who says the most crap on a single post.
My game of the decade is Factorio, I played 2000 hours+ with Minecraft and X3, Paradox Grand Strategy, Mount and Blade, Aurora 4X are all in my top 10/20 game of the decade.

Those are all games that have minimalistic or bad looking graphics. but I don't play those games because of the graphic design. I play them because they are immensely fun and satisfying in the gameplay department. Graphic only matters for me if it impacts gameplay.
 

Wok

Wok
Oct 30, 2018
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France
This style is the new pixel art
What does that even mean?

Pixel art is hard and expensive, and the example shown is more pastel, bland and cheap.

Let us assume that it is true that devs go with bland art these days, even though the examples shown in the tweet are actually from the same dev. Maybe they do because they are broke and they are not artists. Sure, this won't help the devs market their game, but it is chicken and egg: sell your game to earn money, earn money to hire an artist and sell your game better...

And pixel art is not dead. It is not a trend which goes away in favor of bland art.


 
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Alextended

Segata's Disciple
Jan 28, 2019
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I have deleted my previous post because I never get the point in Chet's tweets.



What does that mean? Pixel Art is hard and expensive, and the example shown is more pastel, bland and cheap.


Good pixel art is hard and expensive, there's plenty cheap simplistic samey looking and crappy pixel art out there too and I guess that is what he meant with that. Pixel art is a method rather than a style imo, games with pixel art can look vastly different, so yeah, I don't like he lumped it all together like that myself.
 

NarohDethan

There was a fish in the percolator!
Apr 6, 2019
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I don’t think he’s saying that it looks bad, but that a lot of games look ‘the same’. Us nerds call def tell the difference and look at the nuances of artstyles, but ‘the common public’ (hence the low sales argument) doesnt
 

yuraya

MetaMember
May 4, 2019
2,814
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Bethesda better not fucking cancel Starfield.

I want to see them attempt their own Outer Worlds and/or Mass Effect type game. I want to see that with a Fallout 4 levels of budget/production. There is a chance that will be amazing and a could be a rare gem for this upcoming gen.
 
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Nabs

Hyper˗Toxic Pro˗Consumer
Oct 23, 2018
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Anyone here played Chasm? Just arrived in the catacombs and so far the game is pretty unremarkable. Combat is stiff, soundtrack is... there and the map design is also kinda plain. Asking because I consider dropping the game but would like to know how far along I am. If I am like halfway through already I might consider sticking with it... maybe
I don't know... I know there are at least two big areas after the catacombs. That's where I kinda drifted off and forgot to come back to finish it. I stopped playing around 7 hrs in.
 
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kio

MetaMember
Apr 19, 2019
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I started playing Crash Bandicoot (the first game) and I'm honestly baffled people enjoy this game. Everything about it feels wrong... the movement is stiff, the platforming detection is unreliable to say the least, the gameplay perspective is shit 90% of the time (platforming in 3rd person with a behind the character camera is one of the stupidest ideas I've ever experienced in gaming) and the enemies hit detection has a 50/50 chance to be in your favor.
Oh, and for someone like me who likes to complete levels 100%, not being able to do it because you need some weird gem you can only get in another random and unknown level that you'll probably only reach in 20 stages is just the cherry on top of this stupidity cake.
I have no memories of it on PS1 since I never owned a sony console but, apart from the childhood memories one might have, what are the saving graces of this game that so many seemingly enjoy? Are the 2nd and 3rd games also like this?
 

skLaFarebear

MetaMember
Dec 4, 2019
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I started playing Crash Bandicoot (the first game) and I'm honestly baffled people enjoy this game. Everything about it feels wrong... the movement is stiff, the platforming detection is unreliable to say the least, the gameplay perspective is shit 90% of the time (platforming in 3rd person with a behind the character camera is one of the stupidest ideas I've ever experienced in gaming) and the enemies hit detection has a 50/50 chance to be in your favor.
Oh, and for someone like me who likes to complete levels 100%, not being able to do it because you need some weird gem you can only get in another random and unknown level that you'll probably only reach in 20 stages is just the cherry on top of this stupidity cake.
I have no memories of it on PS1 since I never owned a sony console but, apart from the childhood memories one might have, what are the saving graces of this game that so many seemingly enjoy? Are the 2nd and 3rd games also like this?
The 2nd and 3rd games are way better and the ones that people actually like. The first one is really rough in comparison.
 

Wildebeet

First Stage Hero
Dec 5, 2018
798
1,883
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Yeah I gave up on Chasm too, funnily I went to Hollow Knight after Chasm.:D
Uh oh. I installed Chasm for whenever I get around to it. I've never heard anybody really endorse it unfortunately. It seemed like one of the old Kickstarter successes that kinda missed its window with being in development too damn long.

Where's Heart Forth Alicia, anyway?

Radio the Universe has a page on itch.io so that seems like it'll someday happen.
 
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NarohDethan

There was a fish in the percolator!
Apr 6, 2019
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I started playing Crash Bandicoot (the first game) and I'm honestly baffled people enjoy this game. Everything about it feels wrong... the movement is stiff, the platforming detection is unreliable to say the least, the gameplay perspective is shit 90% of the time (platforming in 3rd person with a behind the character camera is one of the stupidest ideas I've ever experienced in gaming) and the enemies hit detection has a 50/50 chance to be in your favor.
Oh, and for someone like me who likes to complete levels 100%, not being able to do it because you need some weird gem you can only get in another random and unknown level that you'll probably only reach in 20 stages is just the cherry on top of this stupidity cake.
I have no memories of it on PS1 since I never owned a sony console but, apart from the childhood memories one might have, what are the saving graces of this game that so many seemingly enjoy? Are the 2nd and 3rd games also like this?
The consensus is that CB1 is the ‘wonkiest’ of the three games and suffered the most in the HD remake.
 

Line

meh
Dec 21, 2018
1,703
2,951
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I started playing Crash Bandicoot (the first game) and I'm honestly baffled people enjoy this game. Everything about it feels wrong... the movement is stiff, the platforming detection is unreliable to say the least, the gameplay perspective is shit 90% of the time (platforming in 3rd person with a behind the character camera is one of the stupidest ideas I've ever experienced in gaming) and the enemies hit detection has a 50/50 chance to be in your favor.
Oh, and for someone like me who likes to complete levels 100%, not being able to do it because you need some weird gem you can only get in another random and unknown level that you'll probably only reach in 20 stages is just the cherry on top of this stupidity cake.
I have no memories of it on PS1 since I never owned a sony console but, apart from the childhood memories one might have, what are the saving graces of this game that so many seemingly enjoy? Are the 2nd and 3rd games also like this?
It comes from a time where 3D movement just wasn't well understood. A lot of charming games from that era are like this, I think of Megaman Legends in particular.
And yes, the physics are fucked in the remake in the 1st and 2nd games.
It works "normally" in the 3rd, but then it's also 50% of side activities like the plane and the jetski which are abysmal, so you don't have that many platforming levels.

Crash Bandicoot is well known because of a big marketing campaign pretty much.
It's not like PS1 didn't have other platformers, and Spyro and Ape Escape are far better.
 

Madventure

The Angel of Deaf
Nov 17, 2018
1,685
5,797
113
You know everyone sort of continually shits on Fallout 76 but my sister bought it for me at launch because I had to cancel my Collectors edition pre-order (That one was like dodging a bullet on the collectors edition I admit)

But playing the beta beforehand I knew what I was getting into it's basically like Rust/Ark with a fallout skin slapped onto it and the biggest problem is it just has a huge spotlight on it whenever something goes wrong.

I view it as sort of the largest publisher/developer taking a stab at open world survival genre. Previous one being Conan, by that I mean a company that had actual name recognition. I was happy with the time I put into it I'm sort of just waiting around to see about it with steam, I'd like to play with more of my friends.
 

prudis

anime occult member
Sep 19, 2018
10,314
26,964
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The Kingdom of Beer and Porn
twitter.com
“In the previous system that editorial had, there were often the ideas of just one or two people getting put into every game. That’s why you tended to see such similarity, because it’s the same taste and opinion being replicated,” said one anonymous source close to Ubisoft. Moreover, this group of vice presidents will be taking talent from Ubisoft’s Canadian studios, like Child of Light’s Patrick Plourde and Splinter Cell’s Maxime Béland.
Allegedly, this has led to in-development games being made over for uniqueness, and at least one Ubisoft Montreal game that was “very far” along to be binned.
 

TheLetdown

A six-pack of letdown.
Oct 30, 2018
143
272
63
For some reason, I thought Kentucky Route Zero was this week, but I think that's because I wanted to make this week the replay from the beginning to lead up to it.

I, uh, need to get on that.
 
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Kandrick

Junior Member
Jun 10, 2019
523
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Bamco pricing is all over the place here.

Ni No Kuni 2 is 69.90 chf
Code Vein is 59.99 chf
DBZ Kakarot is 69.99 chf
One Punch Man is 59.99 chf

Then you have some games like Tales of Vesperia Definitive Edition that are 49.99 usd, but only 43.00 chf here. All over the place.


Imagine if in the US some games were 69.99 usd instead of 59.99, just because.
 
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Wildebeet

First Stage Hero
Dec 5, 2018
798
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Please give some early opinions when you can.
I like it. Pedestrian is quite fun so far. Puzzle game obviously with a little guy/girl fed up with directing people to the bathrooms. You drag and drop to rearrange rooms like jigsaw pieces. Then drag connections, door to door, ladder to ladder, plug to outlet, etc, activating switches so your little sign person can cross the void and get to the exit. The rooms themselves have various platforming challenges like unscalable walls, lasers, buzzsaws etc. Often you have an object that must be carried from one puzzle back to another hub room, which eventually opens a "real" door in the scenery that you pass through.

The scenery you're navigating is what makes the game engaging. It's a neat way to not just be a drag and drop puzzle game, but to make you feel like you're traversing a much larger area. The puzzle rooms and how they interact with the world are clever, but they're not so challenging you feel like you're hitting some insurmountable wall. There is some trial and error involved where it's not entirely clear how an elevator will react to a button, etc. Overall pretty calm and not frustrating.

I'm only at the third level though. It escalates well in that it sets you up to understand the basics without dragging on with a tutorial, which I greatly appreciate. New rules in the levels are introduced very intuitively so far.

Sorta feels like a very modern Game & Watch crossed with PortaI. Like Puddle but way less frustrating. Played native in Linux. I kickstarted this back when I was tossing entirely too much money into KS, but playing it now I'm glad I did.

 
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lashman

lashman

Dead & Forgotten
Sep 5, 2018
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Bamco pricing is all over the place here.

Ni No Kuni 2 is 69.90 chf
Code Vein is 59.99 chf
DBZ Kakarot is 69.99 chf
One Punch Man is 59.99 chf

Imagine if in the US some games were 69.99 usd instead of 59.99, just because.
yeah, their regional pricing has been all over the fucking place for well over a year now ... and it doesn't even vary with time ... it varies on a game by game basis :p

it's literally like they're just throwing darts at a price list and choosing whatever they land on for each game ... not even joking

in some countries the differences between two $60 games can be like $30 ... which is just INSANE
 

YourFriendMaynard

The flame is it's own reflection
Dec 21, 2018
622
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supposedly two hour game

I've spent 60 minutes on it or so

the only complaint is that fucking save stations are stingy as hell
 
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texhnolyze

Child at heart
Oct 19, 2018
3,621
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Indonesia
Bamco pricing is all over the place here.

Ni No Kuni 2 is 69.90 chf
Code Vein is 59.99 chf
DBZ Kakarot is 69.99 chf
One Punch Man is 59.99 chf

Then you have some games like Tales of Vesperia Definitive Edition that are 49.99 usd, but only 43.00 chf here. All over the place.

Imagine if in the US some games were 69.99 usd instead of 59.99, just because.
For me, Bamco pricing is quite consistent, Brand new $60 games are $37, while some older games and/or remasters are $26.
 
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