omg i'll get it for thisLET IT RIPPPPPPPPPPPPP
ITS BEYBLADE TIME
BEYBLADE
ITS BEYBLADE
BEYBLADE
Will get them too if I can find a deal, cheers mate4-7 are our favourites, but you’ll have a good time with any version of it.
omg i'll get it for thisLET IT RIPPPPPPPPPPPPP
ITS BEYBLADE TIME
BEYBLADE
ITS BEYBLADE
BEYBLADE
Will get them too if I can find a deal, cheers mate4-7 are our favourites, but you’ll have a good time with any version of it.
I mean, that's a good thing, but based on SEGAs own statements, the worldwide Steam releases was incredible important.Without game pass I probably wouldn’t have gotten into yakuza games to the degree that I have now. Preordered the next game and played the last one day one.
Expecting a suitable backstory for this minigame.LET IT RIPPPPPPPPPPPPP
ITS BEYBLADE TIME
BEYBLADE
ITS BEYBLADE
BEYBLADE
have you tried using DXVK? Releases · doitsujin/dxvkSo I get micro or traversal stutter on The Talos Principle II on my gaming PC when playing at 4K (DLSS) with VRR at 70-110fps, yet I can play at locked 40fps on my Steam Deck and don’t get it at all.
I’m blaming Windows.
I'm sure you meant Crusader: No Remorse
I love Doom
I don't know why people are so hostile towards subscriptions. For me it's a better and cheaper form of renting games and it is a great way of having access to lots of games for very little money. If something like Game Pass was available back when I was a kid I would be over the moon.
I would also be against sub services, if I didnt also have the option to buy games outright; a game being sub-service only wouldnt sit right with me.
- it is curation, games that are too pricey that I want to try a sub out, are not on there
- for people who play games for years it is worse budget-wise. I have buyers remorse for subbing to Anno 1800 a few times that has cost me more than buying the game and DLC on Steam or even Ubisoft itself
- which makes liking a game even worse, because you either have buyers remorse for subbing to the game and then buying it anyway because you like it and don't want to pay 200 dollars a year for it.
- it influences what type of game gets ultimately made if subs become the norm. It changed Music, it changed TV, it will change gaming
- it will be a nightmare of different subbing services like TV streaming, we already have EA, Ubisoft, Paradox, and GamePass
- And yes, I will say it: clicking a launcher to access a different library of owned games is quite different than having to sub for half a dozen gaming subscription services because the game that you want to play or try out, isn't on the same subbing service you currently are subscribed to.
- which is a terrifying thought, that not your desire to play a specific game is deciding what you play, but what is available to the service you are currently subbing to.
- time restraints and FOMO because a game is either leaving the service or you decide to not renew the sub
As with everything it sounds great on paper. But remember we live in the world where money rules and if there is chance that companies would make something bad for consumers they will. Remember how comments regarding MTX were "it's just cosmetics" and then games started being designed to sell you those cosmetics and not to be interesting and good games? I don't mind subscriptions as a concept. It's not for me because I hate timers in or outside games, I want to play game whenever I want and however I want, but as I said I don't mind it as a concept. But I am worried how publishers will interpret numbers and what will they do with demands towards game developers to leverage subscriptions concept.I would also be against sub services, if I didnt also have the option to buy games outright; a game being sub-service only wouldnt sit right with me.
But as it is, who is it really hurting? For a person like me who owns/buys a lot of games, sub services are a useful way to test out and play a lot of games I otherwise wouldnt have known about. If I enjoy a game a lot, I'll buy it on what is usually a pretty deep sale after it leaves.
For a person who doesnt have the disposable income to buy a lot of games (like kids, as Alexandros mentioned) it allows you to play a ton of stuff you otherwise would never have been able to afford.
The Circana numbers coming out appear to put sub service revenue at 10% of total US gaming revenue, so the fears of subs supplanting outright game purchases would appear to be pretty baseless as of now.
I don't remember this at all. In fact, I would say that a game necessarily needs to be interesting and good to sell cosmetics. Nobody will buy cosmetics for a game they don't enjoy.Remember how comments regarding MTX were "it's just cosmetics" and then games started being designed to sell you those cosmetics and not to be interesting and good games?
Damn, what a blast from the past.
I love Doom
The cosmetic MTX slippery slope sucks, but then these publishers have always found a ways to make things worse somehow - physical games were great, then they got split into game on a disc plus digital only DLC and hefty update patches. Digital games were great, then they killed the regional pricing and cordoned games off into several different storefronts with exclusivity timers. I'm sure at some point one of these geniuses will find a way to make subscription services significantly worse than they presently are (probably by locking some or all content to the service, which would really piss me off), but I'm just saying that a specific aspect of gaming worsening over time isn't endemic to just sub services.As with everything it sounds great on paper. But remember we live in the world where money rules and if there is chance that companies would make something bad for consumers they will. Remember how comments regarding MTX were "it's just cosmetics" and then games started being designed to sell you those cosmetics and not to be interesting and good games? I don't mind subscriptions as a concept. It's not for me because I hate timers in or outside games, I want to play game whenever I want and however I want, but as I said I don't mind it as a concept. But I am worried how publishers will interpret numbers and what will they do with demands towards game developers to leverage subscriptions concept.
In the end market will self correct eventually like it did with MOBA-s and like it's doing now with GaaS games. But then new cycle will begin for something else.
I get this idea, but most kids basically play F2P that consume most of their time so, again it doesn't change much.For a person who doesnt have the disposable income to buy a lot of games (like kids, as Alexandros mentioned) it allows you to play a ton of stuff you otherwise would never have been able to afford.
Yes, VS was a hit on an uncurated store (Steam), and the subscription services that already existed alongside it at the time (such as EA Play, also on Steam during Vampire Survivors' launch) didn't stop it from reaching the success it did.I get this idea, but most kids basically play F2P that consume most of their time so, again it doesn't change much.
Also, I don't want to go back to this idea, but at the end of the day subscription services are an even more extre form of curation (for example, games like vampire survivors are only there cause they were a hit on an uncurated store
Agreed, as long as it's just an option I don't have an issue with subscriptions.Thank you all for your replies on the topic of subscriptions. My point of view on the matter is pretty simple: it is a great option to have, especially in a digital landscape that doesn't allow reselling games. Subscriptions right now offer great value, games are very expensive at full price and they take longer to drop in price. Paying for a month or two every now and then so that you can play through some games that you have no interest in owning is simply a bargain.
People make the slippery slope argument by citing the effect of subscriptions on other media industries but as a customer I haven't experienced any negative effects. The option to buy your media is still available, meanwhile streaming is cheaper and more convenient than the previous model.
I understand the argument that if publishers decide to push the subscription model they might make games prohibitively expensive to buy but my counter argument is that a) this hasn't happened in other industries and b) we are already there. Games already are prohibitively expensive for many people around the globe.
One valid possibility is that both buying games outright and subscriptions become super expensive. Game Pass at $10 is a good alternative, but what if it cost $30 per month? What if publishers and developers stop discounting games and start saying "if you want to play the game for less money, get a subscription?". In such a case I think gaming as a premium product cannot survive and we will be living in a F2P dystopia anyway.
While this won't solve the issue with the much simplier level design, may I suggest instead of playing the original you move to the Wolfenstein 3D Total Conversion for GZDoom? This way you can customize the controls but still play the game as intended (it's also way more faithful graphically compared to the old Wolfendoom)As this is apparently the year of Boom Shoot for me, and after playing Doom 1 and Sigil 1 and 2, I decided to replay Wolfenstein 3d.
.
What a fucking struggle.
Fps controls have evolved so much since then that after finishing Episode 1 I’m still not taking pleasure. I don’t know if there is emulation speed shenanigans but the game is hard as balls too.
And not entirely unlike playing in the windows maze shit from another lifetime.
Oh, there is also the horrible ’angry bee’ sound when you are touching a wall.
Seriously, I don’t think I can finish that shit.
No way I continue without changing the controls anyways.
Lol, the translated game title in German regions is just "auf Deutsch" -> "in German"
https://twitter.com/VertVentus/status/1747901363978117591
really looking forward to seeing Indiana Jones. Hopefully, it looks good, Xbox kinda needs a banger right nowHyped
I will never forgive them if they release it near rebirth and hurt that game's momentum. Like I'm sure sales will still be fine but if the expansion released at the same time all the media and streamers will be focusing on that instead of rebirth having its time in the spotlight.Bamco is updating its dormant Elden Ring playlists on youtube
Gibe DLC
Do you own Square Enix stock? Because if not, then your obsession with this game is getting a bit sillyI will never forgive them if they release it near rebirth and hurt that game's momentum. Like I'm sure sales will still be fine but if the expansion released at the same time all the media and streamers will be focusing on that instead of rebirth having its time in the spotlight.
I don't think Shadow of the Erdtree is gonna release so soon. I would guess a big announcement for it followed by a later this year release. Like maybe Q3.I will never forgive them if they release it near rebirth and hurt that game's momentum. Like I'm sure sales will still be fine but if the expansion released at the same time all the media and streamers will be focusing on that instead of rebirth having its time in the spotlight.
I actually finished Wolf3D like a month or two ago, played the OG Dosbox version with mouse movement, though there are source ports with non awkward strafing and such. Maps suck, but it's always fun to shoot nazis.As this is apparently the year of Boom Shoot for me, and after playing Doom 1 and Sigil 1 and 2, I decided to replay Wolfenstein 3d.
.
What a fucking struggle.
Fps controls have evolved so much since then that after finishing Episode 1 I’m still not taking pleasure. I don’t know if there is emulation speed shenanigans but the game is hard as balls too.
And not entirely unlike playing in the windows maze shit from another lifetime.
Oh, there is also the horrible ’angry bee’ sound when you are touching a wall.
Seriously, I don’t think I can finish that shit.
No way I continue without changing the controls anyways.
Lol, unless you are a Square shareholder, who cares?I will never forgive them if they release it near rebirth and hurt that game's momentum. Like I'm sure sales will still be fine but if the expansion released at the same time all the media and streamers will be focusing on that instead of rebirth having its time in the spotlight.
It did start as small insignificant thing. Then it evolved in entire economy where devs were more focused to create as much cosmetics as they could and ignoring rest of the game (how it plays).I don't remember this at all. In fact, I would say that a game necessarily needs to be interesting and good to sell cosmetics. Nobody will buy cosmetics for a game they don't enjoy.
Or is this a case of people buying cosmetics for games that they enjoy but you personally find bad and you think your opinion of the quality of said game is some objective, universal truth?