Got an impressions piece, and this thread is as good as any I think. I'm playing through Alan Wake 2 currently, and I am genuinely mystified.
I think I'm around the 50%ish mark right now (4-5 chapters done for both Alan and Saga), and while yes I am enjoying it, and will complete it, I am quite astounded that it got such high regard that it has?
If I can sum up the game so far it's that it's intriguing but slow.
The story has me invested to see the end certainly but it's going nowhere fast, that's not necessarily a problem though. It's got some great meta moments if that's your thing, and it's certainly stylish, different and atmospheric.
But it's the core moment-to-moment gameplay itself though that I'm really shocked isn't more under fire from many. It's not bad but there's just so little really here.
Combat isn't everything but for a game that is aping modern REmakes so much there is so surprisingly little of it.
Enemies hit hard and take a good amount to go down, but there just aren't that many encounters. It actually kinda undermines a lot of the tension as I will walk through environments now with expectation that I'll not encounter anything.
Beyond that it's a lot of exploring and puzzling, and the mind palace stuff is a great big nothingburger in particular.
I didn't keep a close eye on AW2 pre release so maybe this was all known but it's really surprised me what the moment to moment gameplay cadence is like.
Again I'm enjoying it, really cos the story and style is carrying it, but I'm really amazed this was considered en masse as GOTY worthy. It's riding around a 7/10 for me at the moment. I can see there are reviews that are saying similar things to me but not many, and after all this is sitting at 89% on OC.
Hate to say it but I'm starting to find the Remedy fandom not my thing, as Control done nothing for me.
I think I'm around the 50%ish mark right now (4-5 chapters done for both Alan and Saga), and while yes I am enjoying it, and will complete it, I am quite astounded that it got such high regard that it has?
If I can sum up the game so far it's that it's intriguing but slow.
The story has me invested to see the end certainly but it's going nowhere fast, that's not necessarily a problem though. It's got some great meta moments if that's your thing, and it's certainly stylish, different and atmospheric.
But it's the core moment-to-moment gameplay itself though that I'm really shocked isn't more under fire from many. It's not bad but there's just so little really here.
Combat isn't everything but for a game that is aping modern REmakes so much there is so surprisingly little of it.
Enemies hit hard and take a good amount to go down, but there just aren't that many encounters. It actually kinda undermines a lot of the tension as I will walk through environments now with expectation that I'll not encounter anything.
Beyond that it's a lot of exploring and puzzling, and the mind palace stuff is a great big nothingburger in particular.
I didn't keep a close eye on AW2 pre release so maybe this was all known but it's really surprised me what the moment to moment gameplay cadence is like.
Again I'm enjoying it, really cos the story and style is carrying it, but I'm really amazed this was considered en masse as GOTY worthy. It's riding around a 7/10 for me at the moment. I can see there are reviews that are saying similar things to me but not many, and after all this is sitting at 89% on OC.
Hate to say it but I'm starting to find the Remedy fandom not my thing, as Control done nothing for me.
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