Increasing prices in order to avoid bankruptcy sounds depressingly naive but good luck I guess.
I know, in my simple brain lowering the price to attract more customers would be the way to go.Increasing prices in order to avoid bankruptcy sounds depressingly naive but good luck I guess.
I also considered doing so but fuck that, these aren't early access games hitting 1.0, I'm not gonna get coerced into fucking FOMO, specially considering the likely possibility of them ruining regional pricing afterwards.I mean I am tempted to grab Ys VIII while it is still that price, but it more looks like I am just encouraging them.
While NISA is trash, I will always encourage people to buy more Falcom games. Ys VIII is a great game, also works as a good introduction into the Ys series. There is a bit of an overarching plot between Ys games, but it's not really all that important. It's mostly just 1) Adol gets to new place 2) some young girl falls in love with him, while Adol has absolutely no human reaction to her or anyone else 3) Adol kills monsters, big and small.I also considered doing so but fuck that, these aren't early access games hitting 1.0, I'm not gonna get coerced into fucking FOMO, specially considering the likely possibility of them ruining regional pricing afterwards.
I'll get to Ys 8 eventually, currently trying to get through the older titles.While NISA is trash, I will always encourage people to buy more Falcom games. Ys VIII is a great game, also works as a good introduction into the Ys series. There is a bit of an overarching plot between Ys games, but it's not really all that important. It's mostly just 1) Adol gets to new place 2) some young girl falls in love with him, while Adol has absolutely no human reaction to her or anyone else 3) Adol kills monsters, big and small.
Plus, you get really great music and fun gameplay to keep things entertaining.
I respect that, it's a pretty long series by now.I'll get to Ys 8 eventually, currently trying to get through the older titles.
Had no idea it was getting a sequel. The game was alright.Gust news coming on July 6th. Likely about Blue Reflection Second Light.
I completed Blue Reflection recently. Don't really like it so let's see how the second game will fare.
Yeah they announced it in March.Had no idea it was getting a sequel. The game was alright.
Not as bad as The Evil Within, where playing the Microsoft Store version can also fuck up your Steam versionThere is something wrong with the game pass version of Call of the Sea, I tested the game out there a few weeks ago and got 40-70 fps during the prolologue and 55 fps a bit after ther prologue before I quit to add it to my Steam wishlist because I still liked what I played a lot.
I bought the game some days ago on Steam and I get 150 fps during the prologue.
So something fuckery is going on with the game pass version.
Yeah that's one game I'm eyeing. But nah, don't want to reward them.The announcement of the NISA price increase has me pondeirng if I should pick up Caligula Effect now since I don't think it will get that price again. On the other hand I don't know when I even get to play it nor do I want to reward the price increase with an panic impulse buy
Ah yes, "The Sign"-looking game from E3.
can't wait!Ah yes, "The Sign"-looking game from E3.
I am not surprised. I had 2 crashes on GamePass: one with Spiritfarer and one with Unruly Heroes. I don't think it would have happened on Steam.So something fuckery is going on with the game pass version.
I think in most cases it's definitely delusion about their game, which is actually natural when you're talking about passions projects that probably consumed a lot of hours of their life. So when you face the reality that is tough market even if your game is actually good, you search for someone to blame.I am not surprised by self interest, even if it is for dumb reasons like console wars. What surprises me or more accurately what utterly baffles me is when some developers seemingly argue against their own interests. I see developers of small games arguing in favor of 'curation' and for some weird reason it never dawns on them that console or EGS-style 'curation' would completely obliterate the business of 99% of them.
I honestly don't know how to explain it. Is it delusion about the true status of their game? Is it the 'american dream' that yeah, I will be in the shit but if I get into the walled garden I'll be a millionaire? Are they being gaslighted by bigger publishers and developers even though their interests do not align at all? I wish I had an explanation.
They could sell for 4x60 = 240. Lost revenue but Nisa knows what's up.
There really are only two possible reasons for this, too. Either NIS is in real bad financial straits, or they're just being greedy.
Neither of those is a good option!
I wonder if he left because he was tired from making open world games.As spotted by Rockstar Mag a new company started in the United Kingdom called Absurd Ventures In Games has recently been registered. According to a business listing, Dan Houser is involved with Absurd Ventures in Games as Director.
It didn't matter what they made, he was writer. i would say that issue was Take2 pushing for Online where he couldn't write what he want.
Rockstar Co-Founder Dan Houser Has Seemingly Started a New Studio - IGN
Dan Houser is seemingly involved with a new video game company called Absurd Ventures In Games.www.ign.com
I wonder if he left because he was tired from making open world games.
largely true, and I've seen indie devs engage in that kind of self-delusion even when they don't angrily lash out at Steam. from a few years back, I recall the developer of Treasure Adventure World dismissing the notion that oversaturation had anything to do with his well=reviewed game bombing, even though his game was a hybrid of puzzle-platformer and Metroidvania (two of the most oversaturated subgenres on Steam); TAW had an unappealing title, logo, and Flash-esque art style that made it look and sound like shovelware, no matter how well it may have played; and there were plenty of other puzzle-platformers and Metroidvanias in the same price range on Steam that are much more visually appealing on a surface level.I think in most cases it's definitely delusion about their game, which is actually natural when you're talking about passions projects that probably consumed a lot of hours of their life. So when you face the reality that is tough market even if your game is actually good, you search for someone to blame.
When Steam was curated, it was Valve's playing favorites and not letting your game in. Now it's them letting everyone in and your game not getting the attention it deserves. Valve usual silence also make them an easy target. Then comes someone promising you (as a group) a better/easier time, and of course your game is going to be one of the chosen ones.
So yeah, with the exception of a few assholes, the believe (and delusion and several cases) that your game is above the sea of similar games is probably what explains this behavior. So if you're game is not having success, it's of course because the current system must be wrong in someway.
great, so FIFA has no competition
Rockstar Co-Founder Dan Houser Has Seemingly Started a New Studio - IGN
Dan Houser is seemingly involved with a new video game company called Absurd Ventures In Games.www.ign.com
I wonder if he left because he was tired from making open world games.
PowerWash Sim is great tooIm heavily considering picking up Powerwash Sim and Farming Sim 19, I have FarmSim19 on EGS for free, but I can't bother to open the launcher lol.
Edit: Bought FarmSim 19.
It's looking better and better. It's had its ups and downs but I am glad I backed it.
nitpicking here but 7 minutes of gameplay footage is not a "trailer"
Looking good.
lets fucking goooooooooooooooooooooo love these games
YES!!!lets fucking goooooooooooooooooooooo love these games
That's a shame. I've always liked the way that game looked and would've liked to play it one day. Is the game breaking bug hard to avoid? Is it not possible to have multiple manual saves?Fuck, I just learnt that some achievements of Ray Gigant are glitched. And I don't want to use Steam Achievement Manager to unlock them. My will to continue playing immediately drops to zero.
Edit: It seems that there is another game breaking bug that may prevent people from finishing the game. What the hell. I am dropping this.
Someone on the steam forum said one key combat mechanics in the game may cause black screen, and they can't defeat the final boss without it... I personally could trigger it and had no problem defeating the first boss, but I did encountered serious graphics glitch after using it in a normal encounter once.That's a shame. I've always liked the way that game looked and would've liked to play it one day. Is the game breaking bug hard to avoid? Is it not possible to have multiple manual saves?
Yikes! Yeah can't imagine having to deal with that, especially in a game that's likely to be not so short, considering it's a JRPG. Was the port's budget a bag of chips? How can a main combat mechanic cause black screen/ big graphical glitches?Someone on the steam forum said one key combat mechanics in the game may cause black screen, and they can't defeat the final boss without it... I personally could trigger it and had no problem defeating the first boss, but I did encountered serious graphics glitch after using it in a normal encounter once.