Community MetaSteam | June 2020 - Month Of The Seal, With Many A Deal, Throw Money With Zeal, The Wallet Will Kneel

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On other hand, with it's incoming PC releases, can anyone tell me that Horizon Zero Dawn isn't just another cookie cutter open world game?

Well... you've got vantage points to climb up, bandit camps to raid, craft-able items that are mostly just icons in a menu, collectibles to check off a map, and a skill tree with 3 upgrade paths. So yeah, it's extremely cookie cutter.

You might still be able to enjoy it though, because most of that garbage can be ignored in favor of the one good part of the game: fighting the robots. They're very dangerous on higher difficulties, and the game gives you a ton of tools to use against them. They've got breakable parts you can tear off and weak points that yield bonuses when destroyed. You get a decent variety of arrow types to use against them, along with traps, and the ability to hack one to fight for you if you can sneak up on it.

The combat is the one part of Horizon that feels like it was made by designers and not by a committee. If that's enough for you, you can probably still have a good time with the game. Otherwise, it's not worth your time.
 
Lol, my factory in both Satisfactory and Factorio are both so shit organized compared to pics and videos I see.

In my current 150-hour Factorio game I am mostly concerned with finding bottlenecks and empty belts right now. retracing the belts until I find the manufacturing, trying to optimize it (or retracing further because the intermediate product also doesn't get delivered) and after 30 minutes just saying "fuck it, I am using robots!"
 
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Lol, my factory in both Satisfactory and Factorio are both so shit organized compared to pics and videos I see.
Yep, looking at other peoples' factories is definitely a sure bet for sadness. Even when I try to replicate cool Factorio standard setups, I fail hard. It's hard not to look though, when you know a problem has been solved and the solution is just out there in Steam forums.
 
AT&T must be losing money and thinks this will be a quick injection of cash. Warner Bros Interactive without the connection to the rest of Warner Bros is not a very sweet deal. Not for 4 billion. Monolith games and Mortal Kombat aren't going to recoup that investment
/in swoops THQ Nordiq
 
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ATLUS event soon for 13 A, they may even announce PC Port?
13 cents being announced for PC today would be kinda awkward with Atlus having an event on the PC gaming show tomorrow, but I can see it.

AT&T must be losing money and thinks this will be a quick injection of cash. Warner Bros Interactive without the connection to the rest of Warner Bros is not a very sweet deal. Not for 4 billion. Monolith games and Mortal Kombat aren't going to recoup that investment
/in swoops THQ Nordiq
Oh yeah I hadn't thought about that. Netherrealm is kinda fucked without the easy access to movie tie-ins, those are their game's biggest DLCs.
 
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AT&T must be losing money and thinks this will be a quick injection of cash. Warner Bros Interactive without the connection to the rest of Warner Bros is not a very sweet deal. Not for 4 billion. Monolith games and Mortal Kombat aren't going to recoup that investment
/in swoops THQ Nordiq

Minecraft only cost Microsoft 2,5 Billion. And that was considered very high even while everyone could see that Minecraft is a very big deal. 4 Billion for Warner bros is insane, that is as much as Disney paid for Lucasfilm.
 
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Minecraft only cost Microsoft 2,5 Billion. And that was considered very high even while everyone could see that Minecraft is a very big deal. 4 Billion for Warner bros is insane, that is as much as Disney paid for Lucasfilm.
Exactly and it's only the gaming division. Warner Bros, in it's entirety, yeah, that's 4B, you'd make that back in licensing in a decade easy, but not one small carved out chunk that has no access to WB ip. EA is only worth slightly more than 4 Billion on their own, and Take2 half that (after quick googles anyway). AT&T are out of their minds
 
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Microsoft has gamepass. If they drop 4 billion they will get a ton of dev teams and talent for that money. They can use all that talent to pump out gamepass content for years which in return will make the subscriber #s go up. Its worth it for them not so much anyone else.

The problem is its still 4 billion. Which is a lot even if there is a lot of good talent there.

Worst case scenario is Stadia or Sony buys them. You will probably never see those devs release games on PC/Steam again. Especially if Warner ip aren't part of the deal.
 
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OMG a new Star wars thing?!



More trash

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Gamespot has some PC gameplay of Yakuza 7
Remember "Designed exclusively for PS5"?


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RIP N/S.


What is Nintendo going to do? Since the gap will only increase with games that may not end up releasing on N/S or does the fact that Witcher 3, Doom, and Outer Worlds mean that N/S can run future games as well. Especially with that was shown at the PS5 event.
 
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Gamespot has some PC gameplay of Yakuza 7

RIP N/S.


What is Nintendo going to do? Since the gap will only increase with games that may not end up releasing on N/S or does the fact that Witcher 3, Doom, and Outer Worlds mean that N/S can run future games as well. Especially with that was shown at the PS5 event.
I think the Switch is doing just fine, we don’t need a third box that runs the same games as the other two.
 
I've finally gotten far enough into Satisfactory to start enjoying myself! It took a little, but it was worth it. Incidentally, thanks fantomena and ISee for your advice a few nights ago. Teching straight to solid biofuel and using the to-do list to keep the early game organized made a big difference.

I think the game's tutorial hurts it. It's slow, and it forces you to burn lots of leaves while you go through it. Once you're done, you've chewed up a lot of the surrounding environment, so even if you immediately tech to solid biofuel, you're still going to have to go out of the way to pick up more fuel. Further, the tutorial doesn't include the tech for foundations, so I spent way too much time trying to figure out good building placements before realizing that it didn't matter and I should just tear down everything from the tutorial and start over. It all just feels so tedious, and there's nothing really interesting going on during this.

So after 5 hours of irritation, I started up a fresh save, skipped the tutorial, and immediately rushed to solid biofuel, foundations, and logistics 1. From there, I set up some stuff to produce a ton of concrete, then just built a massive foundation. With all that setup out of the way, I could start focusing on building, and the game became way more fun.

I don't have a lot yet, just a decently optimized setup for producing the materials for the first Space Elevator project.
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Of course, that's just what the devs want you to think the game is like. This is the real Satisfactory:
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Alt-tabbing and opening paint and a spreadsheet. True gaming perfection. :coffee-blob:
 

This is probably a place holder, but would be funny if the final price be anything near this.:slightly-smiling-face:
 
This is probably a place holder, but would be funny if the final price be anything near this.:slightly-smiling-face:
I'd say with almost 100% certainty it's placeholder so they can lower the price and say look how much you saved! but if they put the price at 200$ or 100$ or even like closer to the actual price they'd get dinged by people pissed off at how much more it actually was
 

It looks like the recent console ports of Doom 1 & 2 Classic are going up on Steam.
 
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PSO2 coming to more PC platforms and also more regions:
Play it on Xbox One and Windows 10, with more PC platforms coming soon. We are also working hard to introduce this legendary online action RPG to a global audience this year. We will have more information about the regions where the game will become available in the near future.
 
Isn't Muramasa a Marvelous game? Maybe Marvelous/XSEED will finally port the game? Or does VW own the rights to the game?

XSEED will be at the event tomorrow... so you never know??
 
I really really wonder what is so difficult about releasing an English PC game globally on a platform people actually want in 2020. It shouldn't be so hard.

Especially if it's a game where you are both the developer and the publisher and it's your own IP. Seriously.
 
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