I don't really know genres. I just call things the same as others since it might make it easier to get a vauge idea of what the game might be like. Despite what people on here have told me I still don't really even know what an imersive [UWSL]sim really is. [/UWSL]How useful is that as a genre classification, though? Like, okay, game was made in Japan. What does that actually tell you about the game? Nothing. I'd argue that it's completely useless. If someone says "I like JRPGs like Final Fantasy and Dragon Quest.." Would you seriously recommend Dark Souls to them? Would you not recommend Costume Quest simply because it wasn't made in Japan?
To me, it makes much more sense to use the gameplay and mechanics to determine a game's genre. Overly broad and uninformative genre labels are why people keep coming up with terms like metroidvania and soulslike. They don't actually mean anything but at least you know exactly what kind of game you're gonna get.
As for the P4G thing that makes a lot more sense. I guess that pretty much confirms that the game will also release on consoles in the future? And that ATLUS JPN was not going to do the same thing that they did with Catherine. Now everyone will be able to enjoy Persona. No more "port begging"? The UI prompt stuff was unusual especially because it also supported N/S.
This would also explain why somethings look so sharp in the game. Since they redid somethings?
What I do find weird is how the exe referes to the game as Persona 2008 (I forget the full name but it mentions 2008)