Community MetaSteam | June 2020 - Month Of The Seal, With Many A Deal, Throw Money With Zeal, The Wallet Will Kneel

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I believe many of the "timed limited" demos of Steam Game Festival have reappeared as permanent demos. For instance I checked Haven and whilst there's no button to add the demo I could add it via steamdb free packages script.



IGJlU5P.png


I haven't tried to run the demo but I suppose it should work.
 
Reason: better readability + demo license
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I believe many of the "timed limited" demos of Steam Game Festival have reappeared as permanent demos. For instance I checked Haven and whilst there's no button to add the demo I could add it via steamdb free packages script.



IGJlU5P.png


I haven't tried to run the demo but I suppose it should work.


Thanks for the reminder to put this on my wishlist.
 
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I know it's not today's news anymore, and I'm sure it has been discussed already (haven't had the chance to read this thread lately), but if someone here is following the whole Avellone situation, with studios condeming his actions and ending their collaborations with him: just know that there's a certain Italian studio (Gamera Interactive), working on a certain cRPG (Alaloth: Champions of The Four Kingdoms), partly written by Avellone, that hasn't said anything about it.
Actually, they are kinda doing damage control by saying that it's all unconfirmed, etc.

(This screenshot here is not mine and I can't confirm it. It also looks automatically translated, but it should be clear enough)


It prompted me to go check their Glassdoor page to see if their employees have anything to say.
Well, I'll be damned...
The bosses there are just incredibly lucky their studio is tiny and far from the "mainstream" industry, so nobody really gives a shit about them, but this is SO disgraceful.

 
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EDF! EDF! EDF!

I guess it will be a while before the Steam release again, but I can live with that. Finished the previous one not too long ago.

Edit:
Also, what's up with the "Forces"?
 
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Finally done with ZTD and Zero Escape as a whole.

...
...
...

999 was meh/okay
VLR was good
ZTD is a complete SHITSHOW!

What were they thinking? The situations, decisions, and people withholding information for story purpose instead of fucking not dying it was completely nonsensical.
"We are dying of a poison!" there comes the dog with a capsule around his neck "It has 3 vials and note inside, it says it is the antidote!" "Don't take it! It could be poison!" ... ... ... tumbleweed "uh, we are currently dying of poison" "But what if it is poison!" please choose if you want to take the antidot or not.
There are several examples of this bullshit in the last game.


How the mighty have fallen. Ever17 is still this dudes masterpiece to this day.
 
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I just played Halo 3 on PC and well it is very linear. By which I mean within 15 I was able to get very far in the game without exploring and getting lost. That is a good thing. So you could just play "mindlessly" through the game and you would not get lost.

At some point in time I will buy the MCC.
 
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header.jpg


Finally done with ZTD and Zero Escape as a whole.

...
...
...

999 was meh/okay
VLR was good
ZTD is a complete SHITSHOW!

What were they thinking? The situations, decisions, and people withholding information for story purpose instead of fucking not dying it was completely nonsensical.
"We are dying of a poison!" there comes the dog with a capsule around his neck "It has 3 vials and note inside, it says it is the antidote!" "Don't take it! It could be poison!" ... ... ... tumbleweed "uh, we are currently dying of poison" "But what if it is poison!" please choose if you want to take the antidot or not.
There are several examples of this bullshit in the last game.


How the mighty have fallen. Ever17 is still this dudes masterpiece to this day.
I don't know how much it affected the quality of the game, but from what I remember it's a miracle that the game was made. I think they had to find the funds to finish it, or something like that
The game was directed and written by series creator Kotaro Uchikoshi, and features music by Shinji Hosoe and character designs by Rui Tomono. Uchikoshi had started planning the game's story in 2012, but its development was put on indefinite hiatus due to the commercial failure of the series in Japan. Development was later announced in 2015 to have resumed in response to high demand from the series' fan base. The game was positively received by critics.
 
Last minute predictions:

  • Yakuza 3-5 release date
  • Death end re;quest 2 release date
  • Persona 5 Scramble localization (maybe console only)
  • VN localization from Spike Chunsoft

Wishful thinking and Wild Dream

  • Another Atlus port and it is Trauma Center
  • Sakura Wars PC/Switch port
  • Sony randomly appears and shadow-drops Horizon
 
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