Let us know how it works out after a bit. Don't people keep complaining how these Elite 2 controllers have QA/lasting issues?Broke down and got an Elite 2 Core controller
I've been buying Joycons for years I'll surviveJust let it cook. Sure some textures look rough, but it's still in development for a while yet. Let's see how it shapes up closer to release. And let's wait for PC version. Who knows, maybe some 16xAF will really help.
Let us know how it works out after a bit. Don't people keep complaining how these Elite 2 controllers have QA/lasting issues?
I don't think that graphics fidelity should define pricing, but that said, that particular screenshot really is extremely bad in some aspects. Those wall and floor textures would feel at home on a low-cost, early PS3 game at the latest, and that's a good 15 years ago.Unacceptable? Really? Even ignoring the fact that the game looks pretty decent, since when is that the only metric that defines if a game is worth full price? Sorry but that last sentence is just hilarious. You've never seen a worse looking full price game? Ok then.
Welp. Putting my PC on it's deathbed. I was planning to get a 4070ti soonish, a new PSU... but I guess my i7-8700k is no good anymore either.
Behold, one of the most brutal System Requirements bumps I've seen. Hopefully, they're just being cautious, because those new CPU requirements are just insane.
Welp. Putting my PC on it's deathbed. I was planning to get a 4070ti soonish, a new PSU... but I guess my i7-8700k is no good anymore either.
Steam Logo is my fav platform
I hope you got one that , you know, works. I had two that have issues with LB and the "B" button not reliably registering. The third one can't charge, at all. USB-C port seems broken.Broke down and got an Elite 2 Core controller
Always ran fine for me but I have 32gb of RAM, 16gb of VRAM and a 32gb pagefile.Is it fixed now?
Wow, nice. It's a shame the game didn't launch like that, it could have been a very big hit on PC.I tried TLOU on Steam Deck and was really surprised it even held 30 fps in the Financial Plaza which is one of the most demanding areas in the game. You get about 2 hours of battery life. They also added cute little details like the game having proper Steam Deck controller button prompts (Instead of just Xbox controller prompts) and instead of saying "Quit to desktop" it says "Quit to library", pretty small details that I can appreciate, and adds to the experience IMO.
I would so get one if I could! Maybe even design it in the lab and all.Broke down and got an Elite 2 Core controller
Looks awesome. I use an xbone controller so it would be right up my alley. I bought a PS5 controller recently and I just don't like it much. But I'm using it to slowly play through BOTW and plan to use it for TOTK as well. Why doesn't Microsoft have motion sensing?Broke down and got an Elite 2 Core controller
To be exact, I don't think graphics should define pricing as in, for example, no pixel game deserves $60. It's more about how much effort was put within the artstyle dev went for and if they're consistent. I'd gladly pay $60 for some pixel graphics metroidvania with a nice artstyle, or for something like Songs of Conquest once it has more content. But Metaphor ain't that. You can clearly see that some kind of high fidelity graphics is what they wanted to go for, as evidenced by MC model which is high quality and similar to P3RE, but simply shat the bed in a lot of other places and went for super low quality assets. Remember FF7R and some of the turbo low resolution textures which looked completely out of place? Or the low-polygon PS2-tier bathroom models? This is the same kind of situation.I don't think that graphics fidelity should define pricing, but that said, that particular screenshot really is extremely bad in some aspects. Those wall and floor textures would feel at home on a low-cost, early PS3 game at the latest, and that's a good 15 years ago.
I would love if some studios would reuse more styles and assets if that means lower costs and faster development.I was expecting Metaphor to be a much bigger departure from their usual style and I'm convinced that that was the plan initially, but as development evolved they ended up going back into their comfort zone.
Unacceptable? Really? Even ignoring the fact that the game looks pretty decent, since when is that the only metric that defines if a game is worth full price? Sorry but that last sentence is just hilarious. You've never seen a worse looking full price game? Ok then.
On a different note, Star wars Outlaws was a pleasant surprise, looking forward to that one.
Or maybe they're wating for the stream next week.Metaphor is still showing only Xbox and Windows. Hopefully Atlus is just being a bit slow.
Oh look. another indie pokemon game that probably will look/play better then the official pokemon games.
I haven't played the game either. When it came out I decided to wait for it to get fixed/better with patches and that took 2 years. Then they announced RT overdrive mode is coming and I decided to wait for that too which was another 6 months. When that finally released it was incomplete/beta so I decided to wait for it's proper implementation. I was finally getting ready to play it soon (next month or so, whenever Lilith gets her claws out of me) and then they announce this full overhaul. So I'll happily wait another few months. Yea, it has sucked having to wait for years for the game to get fixed but the tradeoff is that we'll hopefully have a much, much better first time experience now. That's a win in my book. Hopefully the upgraded system requirements will also mean this becomes one of the best looking games ever made.This Cyberpunk shit is having an adverse effect on me. Now I’m admittedly OCD enough to have waited years to play the game in order to be able to do so on something like High RT, but now they announce an xpac which seemingly changes a ton of mechanics AND make the gale even more demanding on hardware ?
I get it must feel good to some, but this is slightly repelling to me. Like putting sharp things in my urethra repelling.
I get it but if the changes are that consequent, I get the weird feeling that I should play the game now to experience the original vision.I haven't played the game either. When it came out I decided to wait for it to get fixed/better with patches and that took 2 years. Then they announced RT overdrive mode is coming and I decided to wait for that too which was another 6 months. When that finally released it was incomplete/beta so I decided to wait for it's proper implementation. I was finally getting ready to play it soon (next month or so, whenever Lilith gets her claws out of me) and then they announce this full overhaul. So I'll happily wait another few months. Yea, it has sucked having to wait for years for the game to get fixed but the tradeoff is that we'll hopefully have a much, much better first time experience now. That's a win in my book. Hopefully the upgraded system requirements will also mean this becomes one of the best looking games ever made.
In the part of CP I've managed to stomach, which was ~10 hours, the writing was very movie-like. As in, if you want a game that plays like a mix of action game and thriller, then you should be happy with the game. It didn't really work as an RPG imo, which is evidenced by very lacking dialogue choices, minimal C&C and a protagonist that is probably as far from a blank-state as can be, arguably even more established and limited in role-playing than Geralt. I wanted an RPG and not a moviegame, so I just dropped it. I especially didn't like how emotional and "entitled" the MC was acting in the cutscenes. Like those annoying rebel teenagers in American movies.I get it but if the changes are that consequent, I get the weird feeling that I should play the game now to experience the original vision.
Like, is it still Cyberpunk if you change so much of Cyberpunk ? The ship of Theseus, not being able to swim two times in the same river.
...
That escalated quickly
edit
But more seriously, I'm a tad tired of waiting. The EGS thing has shown us the weakening power of hype over time and I must admit I'm not incredibly interested in CP anymore. Like not at all, even. I want to play it because I still have faith in the writing and the general wow factor, but making me wait a couple months again is a risk.
My top 5 games would beMy top 5 most hyped from all the SGF announcements.
Starfield
Star Trek: Infinite
Metal Gear Collection
Metaphor
Avowed
So many good games coming in the next 18 months. So much I want to play
I'm 1000% getting this Day One.New game from Harebrained Schemes releases on Oct 3rd
I think I will get this on day 1.
The solution is pretty simple: fully support and make SteamOS run on it, and make it the default.I posted this in the EGS thread instead of here:
In a few communities I frequent the reaction to the ROG Ally has been mixed.
For people who know their way around Windows, perhaps have a HTPC or controller-focussed setup, it’s an incredible device.
For everyone else it’s been a nightmare. System onboarding has been… problematic.
A lot of the media have been hyping this up as a “Deck killer”, completely blind to the fact that the user experience of Windows on one of these is challenging.
I’m expecting a lot of returns/open box sales of this device. Asus and all the other OEMs looking at making a device like this will have to think very carefully about the user experience of the next model.
I think some of the OEMs will probably bite on SteamOS, and not just in the handheld form factor. I think we’ll see some 10-13 inch tablets with kickstands that can use a detachable keyboard and mouse or wireless controller, and I think SteamOS would be great for those too.The solution is pretty simple: fully support and make SteamOS run on it, and make it the default.
OEMs are likely not going to do this. I think the delude themselves into thinking they can actually gain some sort of ecosystem foothold / advantage with their own custom software on Windows, which would be hilarious if it wasn't so sad.
There is actually lot of reactivity in quests and freedom of approach in both gameplay and narrative. Cyberpunk is an RPG through and through, even more so than Witcher 3. And I do not see anyone call Witcher 3 not an RPG.In the part of CP I've managed to stomach, which was ~10 hours, the writing was very movie-like. As in, if you want a game that plays like a mix of action game and thriller, then you should be happy with the game. It didn't really work as an RPG imo, which is evidenced by very lacking dialogue choices, minimal C&C and a protagonist that is probably as far from a blank-state as can be, arguably even more established and limited in role-playing than Geralt. I wanted an RPG and not a moviegame, so I just dropped it. I especially didn't like how emotional and "entitled" the MC was acting in the cutscenes. Like those annoying rebel teenagers in American movies.
The vast majority of dialogues are Fallout 4-tier and your personality is vastly more pre-set than in something like Dragon Age Inquisition (I picked this game as the example because it has a fully voiced protag just like CP, with 2 voices per gender even), where almost every dialogue has several options that fit a stoic, aggressive, gentle, etc. personalities. The life path dialogue options also often make a schizophrenic out of you, since they feel completely detached in tone from the rest of dialogue options (mostly talking about corpo here) which seem to assume you have street kid or similar background.There is actually lot of reactivity in quests and freedom of approach in both gameplay and narrative. Cyberpunk is an RPG through and through, even more so than Witcher 3. And I do not see anyone call Witcher 3 not an RPG.
I think actual "role playing" in video game RPGs is often quite subdued, if not outright not present. I mean, Bethesda is the best example here, where you are free to do whatever you like, but your character doesn't have any way or expressing themselves outside of how they look or act in the gameworld. Dialogue has never been a focus in Elder Scrolls. Hell, Morrowind basically did not have a dialogue system, most NPCs were just walking encyclopaedias, quite literally.The vast majority of dialogues are Fallout 4-tier and your personality is vastly more pre-set than in something like Dragon Age Inquisition (I picked this game as the example because it has a fully voiced protag just like CP, with 2 voices per gender even), where almost every dialogue has several options that fit a stoic, aggressive, gentle, etc. personalities. The life path dialogue options also often make a schizophrenic out of you, since they feel completely detached in tone from the rest of dialogue options (mostly talking about corpo here) which seem to assume you have street kid or similar background.
There's a reason why they used the Flathead mission for almost all promo material, and that's because it's a vertical slice of what they wanted the game to be. The rest is much more streamlined however, and doesn't compare to that quest.
Witcher 3 had a lot more leeway because it was CDPR's first AAA game and because it starred an established character as the protagonist. V was supposed to be "our" character, yet it's just Geralt v2, and oftentimes I felt even more limited in how I could react to things than in TW3.
Even if that is true, and a big IF, what was the gameplay? Is it a movie-like experience? Because that's all we saw.I want to believe but we all know many often visuals will receive a downgrade when the game releases. Hopefully not this time.
so its a fable walking simulatorEven if that is true, and a big IF, what was the gameplay? Is it a movie-like experience? Because that's all we saw.
It's a well known fact that Bethesda games have bad role-playing as far as narrative content goes. If I were to name games with good role-playing in dialogues and similar, it'd be PoE games (as much as I didn't enjoy the writing, they had good RP options), Tyranny, Owlcat's Pathfinder games, Dragon Age Origins and Inquisition, Alpha Protocol, SWTOR. Probably some more that eluded me right now. But yes, a lot of RPG games are actually fairly barebones in the RP aspect. Some make up for it with RP potential in other departments (Bethesda games after modding), others don't (imo CP).I think actual "role playing" in video game RPGs is often quite subdued, if not outright not present. I mean, Bethesda is the best example here, where you are free to do whatever you like, but your character doesn't have any way or expressing themselves outside of how they look or act in the gameworld. Dialogue has never been a focus in Elder Scrolls. Hell, Morrowind basically did not have a dialogue system, most NPCs were just walking encyclopaedias, quite literally.
So unless you are also fine with calling into question a lot of games RPG credentials, I think Cyberpunk is in quite good company on that front.