Man, this offends me deeply. No, Cyberpunk does not have
yes
no (but yes)
sarcastic yes
I'll be back later and yes
type of dialogues. At all. I am not saying that every dialogue offers 10 choices of what to say filled with stat checks - Cyberpunk is indeed not WotR or New Vegas - but it is vastly better than Fallout 4 (also in actual writing quality and its characters) and many of its quests and entire questlines have varied endings depending on player action or inaction. Not to mention multiple vastly different game endings, where the endings do not differ only in some static ending slides as most RPGs do it, but in fact offer completely different epilogues with multiple hours of playtime.
There are of course some situations where you have several dialogue options that are actually good and varied, but just as often you have literally just 1 option which moves the conversation forward and some optional questions. And then there's shit like this:
The reason Fallout 4 feels blatant is that it ALWAYS had 4 options to fill the "wheel". Cyberpunk has a list instead, so it simply often omits the "redundant" options that Fallout 4 had. Most of the time you'll still have only 1-2 options that move the convo forward, with some important points in quests offering more and skill checks.
This is the norm for Cyberpunk:
And this is an exception:
If you're just arguing that ultimately Cyberpunk has better dialogue options and choices than FO4, then yes, I absolutely agree, because Fallout 4 never has those moments with tons of options and skill checks that CP has and the RP potential is even worse than in CP. However, it doesn't change the fact that most of CP's dialogues are still very barebones as far as dialogue choices and role-playing potential goes.
As for the endings, they're certainly much more spectacular than in other RPGs, but the game's ending still suffers from ME3 syndrome, where you just pick which one you want to play, only this time you have to unlock some of them beforehand by doing certain questlines. I believe it would've been better if the ending was decided automatically based on the choices you've made earlier. As it is, they're completely disjointed from the rest of the game, and only Arasaka ending has slight variation based on a certain previous decision iirc.