Community MetaSteam | March 2020 - Rise and Shine, Ms. Vance, Until It Is Done!

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I want to know WHERE ARE THE MICROSOFT GAMES? remember when he said that he would bring most of the catalog? :confounded-face:

pretty sure they meant "most of their NEW catalog" (as in: games that are going to be released from that point on)

I kinda fear they just won't fix it, maybe they don't think porting the sound engine, or whatever framework it uses to mix the sound, to something that actually works on PC is worth it.

yeah ... who knows what the hell happened there

and yeah, looks like they probably won't fix it :(
 
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So, that's quite the remake for Final Fantasy VII, huh?
It's cool to see the underused parts of a game being used, especially the side characters. Barret is outright funny, I like it. Looks nice and all, if you don't mind the "SciFi corridors circa 2007" feeling... not the fault of the game though, it just became a popular aesthetic later.

But I dunno about the combat.
Feels like FFXV, which was horrendous... but much improved, so it's not complete shit at least? It's faster, better telegraphed, you have much more control... but still get stuck constantly in animation locks (which is a massive issue for dodging... and it doesn't grant iframes, so it's even worse). Plus the feedback might be a bit improved, but not much. Cloud feels pretty poopy for a dude with a giant sword.

However, why did they bring back the much maligned stagger bar from FFXIII?
This was a complete waste of time and actively obliterated all hope for balance in that game (as you needed to do the same rotation on every single enemy), I fear it might do the same here.
It's irrelevant on basic mobs, but on the scorpion boss which already has way too much HP and extra mechanics to target? How about no.
Making attacks mostly irrelevant until you fill a magic bar is a shit concept. Just use the right attack/counter on the right part for the exact same effect, without having to waste time every single second on useless button presses completing a fake timer.

Also worried about needing a full gauge of ATB just to use healing... it's not a bad concept, but that could make the game harder than it should be. However spamming healing is a significantly bigger interference with balance design, so I'll say why not.

I think they really need to shorten those animations or let the player block cancel.
As long as numbers are tuned right, it could be decent.
But since Square Enix has been unable to properly balance their games and make full use of their elements for over twenty years now, i'm not super hopeful... since FFX their RPGs have just been optimal rotations shoved into your hands with no hope to break the monotony until the post game.
... note that they certainly aren't the only ones to do that, hello Atlus, hello Monolith (and their entire franchise dedicated around 1 rotation to spam for 80 hours!).
 
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yeah ... i'd kill for FH3 and 4 on steam :(
yup ... and not just steam just version decoupled from UWP containers , especially after what i saw when they accidentlay pushed "dev build" which decrypted the filenames and allowed through some shanenigans(that are beyond me) mod the game

and not just Forzas , all of them (its ultimately just like 7 titles left) , even crackdown or older Gearses and stuff like Hydro Thunder

BTW: anyone remember Halo Wars 2?
 
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The Division 1 Steam sale has abruptly ended desite having about 25 days remaining in theory. I am sad and betrayed.
That's interesting :thinking-face:

Let me say a crazy theory, ok? what if they ended up the sale cause' TD2 is going to drop soon on Steam and want people to move there with the whole package? sale ends March 26 IIRC and Division 2 should be out by March 15, it makes me think that we might be getting this movement because of that.

We will see.
 
That's interesting :thinking-face:

Let me say a crazy theory, ok? what if they ended up the sale cause' TD2 is going to drop soon on Steam and want people to move there with the whole package? sale ends March 26 IIRC and Division 2 should be out by March 15, it makes me think that we might be getting this movement because of that.

We will see.

I think it doesn't make sense, or maybe I misunderstand what you mean by "the whole package". TD1 hasn't been on sale since August last year, and the only reasons I could see for discontinuing the sale would be :
  • It was a mistake, just like anime
  • They don't want to cannibalize TD2's playerbase
 
I think it doesn't make sense, or maybe I misunderstand what you mean by "the whole package". TD1 hasn't been on sale since August last year, and the only reasons I could see for discontinuing the sale would be :
  • It was a mistake, just like anime
  • They don't want to cannibalize TD2's playerbase
We will see :cat-heart-blob:
 
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it's ubi - why would you have any trust in them in the first place? :p

That doesn't really mean much. I mean, if I applied your statement systematically, I can't trust them to keep their games called The Division and it could become The Multiplication!
 
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I can't trust them to keep their games called The Division and it could become The Multiplication!

giphy.gif
 
So, that's quite the remake for Final Fantasy VII, huh?

But I dunno about the combat.
Feels like FFXV, which was horrendous... but much improved, so it's not complete shit at least? It's faster, better telegraphed, you have much more control... but still get stuck constantly in animation locks (which is a massive issue for dodging... and it doesn't grant iframes, so it's even worse). Plus the feedback might be a bit improved, but not much. Cloud feels pretty poopy for a dude with a giant sword.

Bah thats a shame. I thought the combat in XV was complete shit. Hated it and made me drop the game.

FFX still has the best combat system in my opinion.
 
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Give me Freelancer you bastards!
There's an entire back catalogue of MS titles from the 90s and early 2000s that arent available anywhere that I would love to see them put a team on. Imagine, for shits and giggles, MS re-releases Fury3? Why the fuck not? It was a win95 showcase game and gog has shown those games will sell (and I assume they own the rights to it at this point, not whatever became of Terminal Reality).
Or any of the Madness series of racing titles. They've a gold mine of legacy titles they could prop up and use to funnel in nostalgia cash.
 
Watching those Alyx videos is fucking depressing. Broke HL fans on suicide watch right now.

It's not like the game will be removed from the store for purchase or from peoples libraries in 8 months.

If you are able to purchase a VR headset in 2 years or 3 years you will still be able to play the game.

Plus, there's a ton of other great VR games to play, so it's not like people will only be able to play Alyx.


Lol at all the people in the comments complaining they want to convert their Epic copy to a Steam copy.
 
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And now TD1 is on sale on uplay for twice the price it was on Steam (30 against ~16). Brilliant move there.

It's the first time I've been watching for a game's sale so intently and I have to say, boy is Ubi a clusterfuck. It'd be entertaining without the corporate greed.
 
Watching those Alyx videos is fucking depressing. Broke HL fans on suicide watch right now.

For me VR looks like legit interesting tech that simply doesn't fit into my lifestyle.

I'm at an age where the disposable income to finance the hardware is not an issue at all. But the barriers inherent to the tech simply make it unappealing at this stage in the game. Stuff like sensory deprivation, completely "checking out" while using the gear. Just not for me.

It kinda reminds of those wicked-cool racing setups some hardcore enthusiasts have. Complete wheel/pedal/shifter setups with racing chair & screen bolted to a cage. Looks not only incredible, but also incredibly immersive. Yet...I have to take a pass as it's not a fit for my life.

Perhaps as VR tech evolves it will pear down in size and have a lower barrier to entry (setup,etc.). It's already kinda getting there with the wireless factor in Quest. Maybe I'll revisit down the road when the scales tip on convenience and ease of use.

But for right now I won't be enjoying HL: Alex. And...I'm completely okay with that. I'm not the target audience and if the insane popularity of Sony's samey AAA Prestige 3rd Person Sandbox-Action-Adventure titles have taught me anything, not everything has to be.
 
For me VR looks like legit interesting tech that simply doesn't fit into my lifestyle.

I'm at an age where the disposable income to finance the hardware is not an issue at all. But the barriers inherent to the tech simply make it unappealing at this stage in the game. Stuff like sensory deprivation, completely "checking out" while using the gear. Just not for me.

It kinda reminds of those wicked-cool racing setups some hardcore enthusiasts have. Complete wheel/pedal/shifter setups with racing chair & screen bolted to a cage. Looks not only incredible, but also incredibly immersive. Yet...I have to take a pass as it's not a fit for my life.

Perhaps as VR tech evolves it will pear down in size and have a lower barrier to entry (setup,etc.). It's already kinda getting there with the wireless factor in Quest. Maybe I'll revisit down the road when the scales tip on convenience and ease of use.

But for right now I won't be enjoying HL: Alex. And...I'm completely okay with that. I'm not the target audience and if the insane popularity of Sony's samey AAA Prestige 3rd Person Sandbox-Action-Adventure titles have taught me anything, not everything has to be.

How is it possible to heavy such a healthy and positive view on something that doesn't fit you instead of going "bububu it's vr who cares it's just a gimmick Im gonna watch it on youtube".
 
Next time they can... well, you know.... HAVE A BIT OF PATIENCE AND WAIT 6 FUCKING MONTHS if they want it on Steam so bad.

It also happened in regards to Satisfactory Steam announcement, people wanting to convert their Epic copy to a Steam copy. :p
 
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It also happened in regards to Satisfactory Steam announcement, people wanting to convert their Epic copy to a Steam copy. :p
I know and, well, they truly don't understand that they bought a copy on a certain ecosystem and if they want a Steam copy they will have to rebuy it on the other ecosystem, it's so simple and common-sense that I can't understand why there's so many people asking for this.
 
How is it possible to heavy such a healthy and positive view on something that doesn't fit you instead of going "bububu it's vr who cares it's just a gimmick Im gonna watch it on youtube".

It's pretty freeing to realize that there's already more must-own games out there of personal interest than I'll ever have time to experience in my lifetime. It's truly an embarrassment of riches. All compliments of digital distribution, cheap/intuitive dev tools, and self-publishing (i.e. no more big-publisher gate-keeping).

And this is coming from a HL1 early adopter.

Alex look pretty damn incredible. That recent clip of opening the car door to use as cover really says all that needs to be said about the revolutionary aspect of VR. In that sense I'm really happy for Valve and the VR & HL fanbase.

At the same time I also know my limits. And even if I recognize HL: Alex as "Must see TV", I can at the same time acknowledge that it's not a train I personally want to board at this stage in the game.
 
I wonder if the people saying they are gonna watch Alyx on YouTube will actually do it. It's somewhat difficulty to watch a VR game that is heavy on interactivity as there are probably story based elements that require interactivity that the YT viewers won't see/be part of.

So they are actually gonna sit and watch on YouTube for 15+/- hours, And it's not like there are any cutscenes it seems either.
 
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I know and, well, they truly don't understand that they bought a copy on a certain ecosystem and if they want a Steam copy they will have to rebuy it on the other ecosystem, it's so simple and common-sense that I can't understand why there's so many people asking for this.

Now that these high-profile exclusives (Metro, B3, etc.) are starting to get fast-approaching release dates on Steam, I wonder if there will be a second wave of backlash against the EGS when people start to realize that buying into the EGS ecosystem might have been a mistake.

Seeing the same title on a more robust platform like Steam will offer a pretty stark comparison when the only selling point on EGS, exclusivity, falls away. Suddenly people are left with their choices of not waiting, their money already spent. Meanwhile the same game can suddenly be had on Steam with like a bazillion more features encapsulating it. I'm curious if it will spur resentment in EGS early-adopters.
 
Now that these high-profile exclusives (Metro, B3, etc.) are starting to get fast-approaching release dates on Steam, I wonder if there will be a second wave of backlash against the EGS when people start to realize that buying into the EGS ecosystem might have been a mistake.

Seeing the same title on a more robust platform like Steam will offer a pretty stark comparison when the only selling point on EGS, exclusivity, falls away. Suddenly people are left with their choices of not waiting, their money already spent. Meanwhile the same game can suddenly be had on Steam with like a bazillion more features encapsulating it. I'm curious if it will spur resentment in EGS early-adopters.

hopefully
 
Now that these high-profile exclusives (Metro, B3, etc.) are starting to get fast-approaching release dates on Steam, I wonder if there will be a second wave of backlash against the EGS when people start to realize that buying into the EGS ecosystem might have been a mistake.

Seeing the same title on a more robust platform like Steam will offer a pretty stark comparison when the only selling point on EGS, exclusivity, falls away. Suddenly people are left with their choices of not waiting, their money already spent. Meanwhile the same game can suddenly be had on Steam with like a bazillion more features encapsulating it. I'm curious if it will spur resentment in EGS early-adopters.
We'll see how Borderlands 3 will perform on Steam. It's the real test.
 
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Now that these high-profile exclusives (Metro, B3, etc.) are starting to get fast-approaching release dates on Steam, I wonder if there will be a second wave of backlash against the EGS when people start to realize that buying into the EGS ecosystem might have been a mistake.
Backlash against who, that's the thing, no one makes you buy it before it comes out on your preferred platform, there's always patience and waiting time until that happens, so, why should Epic, the publisher or Valve give you an additional key? you bought a product cause' you couldn't hold yourself a bit, I'm very critic with companies when they deserve it but this time it's consumer's fault. MAYBE this will teach that people who want to invest on Steam to wait a bit and play other things in the meantime.

Seeing the same title on a more robust platform like Steam will offer a pretty stark comparison when the only selling point on EGS, exclusivity, falls away. Suddenly people are left with their choices of not waiting, their money already spent. Meanwhile the same game can suddenly be had on Steam with like a bazillion more features encapsulating it. I'm curious if it will spur resentment in EGS early-adopters.
Yes, maybe this will make more people to wait.
 
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