So, that's quite the remake for Final Fantasy VII, huh?
It's cool to see the underused parts of a game being used, especially the side characters. Barret is outright funny, I like it. Looks nice and all, if you don't mind the "SciFi corridors circa 2007" feeling... not the fault of the game though, it just became a popular aesthetic later.
But I dunno about the combat.
Feels like FFXV, which was horrendous... but much improved, so it's not complete shit at least? It's faster, better telegraphed, you have much more control... but still get stuck constantly in animation locks (which is a massive issue for dodging... and it doesn't grant iframes, so it's even worse). Plus the feedback might be a bit improved, but not much. Cloud feels pretty poopy for a dude with a giant sword.
However, why did they bring back the much maligned stagger bar from FFXIII?
This was a complete waste of time and actively obliterated all hope for balance in that game (as you needed to do the same rotation on every single enemy), I fear it might do the same here.
It's irrelevant on basic mobs, but on the scorpion boss which already has way too much HP and extra mechanics to target? How about no.
Making attacks mostly irrelevant until you fill a magic bar is a shit concept. Just use the right attack/counter on the right part for the exact same effect, without having to waste time every single second on useless button presses completing a fake timer.
Also worried about needing a full gauge of ATB just to use healing... it's not a bad concept, but that could make the game harder than it should be. However spamming healing is a significantly bigger interference with balance design, so I'll say why not.
I think they really need to shorten those animations or let the player block cancel.
As long as numbers are tuned right, it could be decent.
But since Square Enix has been unable to properly balance their games and make full use of their elements for over twenty years now, i'm not super hopeful... since FFX their RPGs have just been optimal rotations shoved into your hands with no hope to break the monotony until the post game.
... note that they certainly aren't the only ones to do that, hello Atlus, hello Monolith (and their entire franchise dedicated around 1 rotation to spam for 80 hours!).