Been a while since I've posted some impressions.
Code Vein: I really enjoyed it! Surprising, but it's a decent post apocalyptic anime romp with a lot of tropes, though it's certainly different from Souls-like by having so many cut scenes and character interactions, the permanent AI companion makes the game feel veeery different.
Though much easier; it's fairly easy all around, especially since you can get brought back from death once as long as things are not too hectic.
But really, it thrives with good level design (levels are not very well connected together however, but are all fairly vertical and offer tons of shortcuts), FILLED with little items hidden everywhere, and from actual good progression unlike Souls: you do get new weapons and stuff, but the upgrade path is the same, and just as bland with +1 and sometimes slightly different scaling. But you also unlock new classes, that you can change at any time, each with their own stats and skills, both passive and active... that you elarn permanently and can use on any other later. That's cool, and you need to find memory items on the levels to unlock it all, it gives a lot of value to exploration, on top of giving you extra voiced cut scenes (simplistic ones though) for every class. Really helps the world and the RPG parts.
Now ALL of the female characters look like SHIT. But it's never worse than PG12, it's one of those super hypocritical anime games... at least your main char doesn't look too much like crap.
And the enemy variety is pretty low, they're mostly humanoids, and there's definitely some palette swap going on. But at least, it made me realize that having good collision and good camera was important... frankly, it plays better than Dark Souls (closest game is the third, with minimal stamina juggling unlike Dark Souls 2).
You never fight giant ennemies with bullshit attack collisions, the camera doesn't spend 60% of the game shitting itself, Code Vein is an easy game, but in large part because Dark Souls is a struggle against camera and collisions, not because the games ask you to do hard things.
All around, very solid, if a bit cheap and uninspired. The Dark Souls parts ironically are probably the least interesting, despite being quite polished.
Maybe they missed their market a bit...
Dead Space 3: why is there even multiplayer in this? Feels real pointless.
Otherwise... it's Dead Space. I still dislike the characters, the relationship troubles feel like they were written by a teenager... never relatable, never likable, whatever, not here for that.
The atmosphere is nice, a bit different since it's a bit more open, especially in the space part; you have multiple optional side missions for extra lore and loot, it helps make objectives a tad less linear.
Really the only difference is the crafting system, letting you make weapons from scrap and modifying them a lot, a shotgun, a semi auto rifle and a full auto are all the same base. And you can add multiple upgrade like doing some poisonous damage, or automatic pickup of ammo... but also all weapons can have two modes, so everything can get an extra grenade launcher, flamethrower or a blade (depending on size, so you do get different options on a heavy rifle than a pistol base).
It's nice and simple enough.
It also gives some interesting progression elements, as finding a hidden new tool or recipe is both enjoyable, and gives you reason to use different weapons than the starting ones (hi Dead Space 1): just swap the parts of your trusty shotty, and you get a sniper rifle. Or dismantle things to turn your old pistol into a freezing ray.
Same for the more common upgrades to slot into your guns for more stats, you can swap them in and out at any point. It's good to be much more free and a lot less grindy, despite pushing you to pick up materials much more often.
Now onto the bad things: fucking lootboxes for extra parts (which are reskins, but still). Sure, you can get ingame money to buy them, but it's a sad joke.
And also easily breaks the game if you get strong, late game components. better to forget about all that and follow the original content really...
And no more manual save, you have to rely on automated saves
I never had any terrifying experience with it, but the manual save and remembering how far back you go when you die was part of the charm. And who would trust auto saves? Especially in an EA Game? Not me.