Skydance Interactive (devs of Saints & Sinners) had an ama yesterday (or during the night) that they wanted to get the game out asap for PSVR players, which is why the game's launch became pretty much a shadowdrop.I watched that PSVR without Parole dude's video about The Walking Dead Saints and Sinners. The dude seemed to be very happy about the game. I'm guessing that he has played a lot of PSVR games over the last 4 years. And mentioned how this was among one of the ones that has left the strongest impression on him and he had only played it for less than 2 hours at that point.
I do find it unusual that the game was just released out of the blue. Is it possible that they choose to release it out of the blue as part of Sony's VR announcement? On that date they also announced the release date of a few other PSVR titles. I'm curious if the dev/publisher will do stuff to promote the game. The review trailer that they had for it was interesting because all of the reviews that they were showing from the PS trailer seemed to have been from the PC version (if you check metacritic you will not see any reviews for the PSVR version and they even mention PC gamers review) but strangely enough they do not say that those are reviews for the PC version. But from what the dude was saying the PSVR version did not seem that different from the PC version.
He did bring up an interesting topic though about how you get something as good looking at Saints and Sinners running on PSVR and how others devs likely could do the same if they really wanted to. And potentially that might be the case? But wouldn't stuff like CPU usage be the issue for some games like H3, I think Anyone said one of the reasons the game would not be on PSVR for PS4 was because of the CPU.
The big thing in regards to Saints & Sinners (haven't personally bought it yet on Steam, waiting for a sale), is that it is pretty much PSVRs first proper ufll lenght VR game and it's the first PSVR game with physics and interactivity. Still far from Alyx and Boneworks phyiscs and interactivity, but it's the furthest for PSVR players.
Nothing can really beat PCVR quality, but for PSVR players, Saints & Sinners is a big step for VR games.