In the rankings of things Randy says this is in the top 1% nicest.Just in case you missed it.
GJ Randy.
In the rankings of things Randy says this is in the top 1% nicest.Just in case you missed it.
GJ Randy.
Heavy sighJust in case you missed it.
GJ Randy.
Just in case you missed it.
GJ Randy.
If it helps, I played the beta, didn't like it, the whole aspect of being a ship on the air who commands a squad of four on the ground got boring pretty quickly.Anyone played Resolutiion?
The game is now in a bundle with CrossCode, making it cheaper for those who already own that game:
Pixelart Masterclass on Steam
store.steampowered.com
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Also, I haven't followed Disintegration closely.
"Sell me" on the game.
Is it actually going to have some decent single-player content, or is it yet another multiplayer-focused game, with the single-player portion an afterthought?
thanks
It's weightless and janky in all sorts of ways. Swords feel like they cut through air unless they get blocked in which case they suddenly weigh 50 pounds, signs are very imbalanced as is par for the course in Witcher games and it only gets worse when you fight non-human enemies.It's not perfect but I fail to see how "shite" applies to it. At worst it is designed in a way that does not agrees with you and that's fine. I can definitively see the things that can irk, but saying this sort of thing is a little too meme-y for my taste .
I'm not going to try and invalidate you by speaking of my own opinion and feelings about it. Instead I'd say that one of the criticism that I can definitively agree on is that I wish there was more to the purely martial, sword-fighting style than a few attacks. Not necessarily combos, but a bit more variety. The stun animation after you have been parried is not very enjoyable either, I agree there.It's weightless and janky in all sorts of ways. Swords feel like they cut through air unless they get blocked in which case they suddenly weigh 50 pounds, signs are very imbalanced as is par for the course in Witcher games.
It's going to take a lot more than "functional enough" for me to praise a combat system. It's the best combat in action-based WRPGs I've played so far but when your competition is Elder Scrolls that ain't saying much. If I could play through TW3 with no combat I would absolutely do that.
I really, really wish CDPR had expanded on the stance system from 1 instead of scrapping it and going for what 2 and 3 use.I'm not going to try and invalidate you by speaking of my own opinion and feelings about it. Instead I'd say that one of the criticism that I can definitively agree on is that I wish there was more to the purely martial, sword-fighting style than a few attacks. Not necessarily combos, but a bit more variety. The stun animation after you have been parried is not very enjoyable either, I agree there.
It sucks that you haven't been able to enjoy it, that's for sure.
Also agreed, stances are a fun addition to any combat system. Jedi Outcast comes to mind, stances were fantastic in there.I really, really wish CDPR had expanded on the stance system from 1 instead of scrapping it and going for what 2 and 3 use.
As a follow up to my previous post, I now tried the last demo, Detroit: Become Human, and you know what, I dig it! I dig it a lot, actually.Like I previously mentioned, yesterday I played the demo of Heavy Rain, and I enjoyed it.
It was the typical Quantum Dream game: appealing premise and "mood", and "janky" gameplay, with unnecessarily complex motions to trigger the most simple movements.
Today I tried the demo of Beyond: Two Souls, and my reaction couldn't be farthest from Heavy Rain.
Loud and stupid, and with the "jankyness" turned up to eleven. I kept failing to trigger anything, because the game appears to lack any and all logic in its controls.
So, first I make a small motion up to get up. Makes sense, right?
A few scenes later, I have to motion down, to... get up?
And don't get me started on the combat. What a mess.
Hopefully, Detroit: Become Human will be more like Heavy Rain, and less like Beyond: Two Souls.
This control method is tolerable for slower games, and investigative gameplay, but if you are placing it in constant chases, and combat sequences, you are asking for trouble,
At least there's no Ellen Page in it, right? That automatically makes it likely to be less insufferable.
How can something be as on point as a 24 year old game, and so wildly off as the tweet of the guy who owns the IP rights to said game?Just in case you missed it.
GJ Randy.
What were you trying to embedI just found out the maximum amount of embedds on Meta is 80
What were you trying to embed