The Heavens have spoken!A new Dynasty Warriors
The Heavens have spoken!A new Dynasty Warriors
I've played several of Sony's games for the purposes of reviewing them and I would say the best and most unique of them was Returnal. The others were various flavors of ubisoft-esque open worlds with a cinematic style and and a combination of action combat and light stealth. All of them offer many hours of solid fun but they are also kinda boring in a "play it safe, take no risks" way.It's very liberating to be in a position where Sony hasn't made a first party game you've actually wanted to play in the better part of a decade
I'm gonna +1 you on this one.It's very liberating to be in a position where Sony hasn't made a first party game you've actually wanted to play in the better part of a decade
It's interesting that you say that, because Returnal is also the one PC port of theirs that I completed (and enjoyed a lot). But it still wasn't on my radar before it came to PC, because the main reason I played it is due to its co-op support.I've played several of Sony's games for the purposes of reviewing them and I would say the best and most unique of them was Returnal.
I'm half-convinced that they read this argument being made up by their fans, saw it playing well, and picked it up.Kingdom hearts is going to sell more in one day on Steam than it has in 3 years on egs and this dude is like "Yeah we're totally going to FOMO this lot into buying a playstation".
And he's the CEO of the company not a shitposter wtf
Most people here seem to hate their games but since this forum exists barely a page in this thread goes by without it being mentioned lol.We are talking about Sony games again.
Obligatory GRAVITY RUSH YOU COWARDS.
I don’t want to pay £50 for your late ports and I sure as hell don’t want to pay £60-£70 for them on a plastic box, whose money I could use to upgrade my PC or by a shit ton of other cool games. So I am good. Thank you.
And I will keep mention it every time Sony PC games come up…Most people here seem to hate their games but since this forum exists barely a page in this thread goes by without it being mentioned lol.
Wasn't that originally what the plan was? Wasn't the previous PS dude (I think his name was Shawn?) was saying. After having left PS at some point in time he said how AAA is just no longer "viable", which sounds like it just cost way to much money for too little of a return on investment type of thing. During the PS4 cost were already high and now during the PS5 era those cost are even higher, so you need extra money to come from somewhere and that somewhere is PC. I still feel like the first few titles would have been test to find out how much money could they potentially make from their games. And how much it would affect console sales. e.i. they put the games on PC and all of a sudden they see a 80% drop in sales, if that was the case they would stop the whole initiative. But if sales were hardly affected at all (there is a difference between meeting sales expectations and also see a massive drop in sales because people are just going to wait.) Some of that having to do with "we need more money", and well those PC users were never going to buy a PS5 anyway but let's still try to see if we can make money off of them. With PC they would reach other markets that they couldn't on PS and that's likely what was happening but maybe they fell on their face, when trying to make PSN mandatory so that they could fluff up their PSN numbers. But given how big of backlash Helldivers 2 got and how the game was still a top seller and they were still making a lot of money off of it, cutting off users would have been a bad thing since it's a live service and they also want that continuous revenue.It's interesting that you say that, because Returnal is also the one PC port of theirs that I completed (and enjoyed a lot). But it still wasn't on my radar before it came to PC, because the main reason I played it is due to its co-op support.
I'm half-convinced that they read this argument being made up by their fans, saw it playing well, and picked it up.
It certainly sounds better than "we have to port our games because exclusivity on high-production-value AAA games is not sustainable even when you're the high-end console market leader".
You know your stuff!And I will keep mention it every time Sony PC games come up…
if and when it comes out I will just move on to a Tokyo Jungle.
Can we get Sony to hire ph3 to port Puppeteer?You know your stuff!
Man, I put so many hours into that game.And I will keep mention it every time Sony PC games come up…
if and when it comes out I will just move on to a Tokyo Jungle.
Been playing it on the Deck because I loved it back on the PS3 but it runs very poorly. A port would be awesome but it's not happening.Can we get Sony to hire ph3 to port Puppeteer?
I don't think I've ever been interested enough in Sony's first party games to want to get a Sony console, the only Sony console I ever bought was the PS2, and that was primarily for some 3rd party games.It's very liberating to be in a position where Sony hasn't made a first party game you've actually wanted to play in the better part of a decade
Seems like she's also teasing that Fantasian is coming to multiple platforms.Anyway here's something more interesting
And in response to someone saying "I hope this is Fantasian!":An Apple Arcade title will be announced for multiple platforms soon. Please wait for more information soon.
This method doesn't work anymore when you have so few AAA exclusive blockbusters and MAYBE 1 game in the generation from a developer (GTA Series has skipped the PS4 generation for example)I'm sure they will get some new customers this way, there's a logic to giving potential customers a chance to sample your goods. It won't be on a large scale obviously but day-1 FOMO is a powerful force for some people.
Sure, making a killer GAAS game and locking it to your console so that everyone has to jump on your platform would be ideal for them in theory, but I don't think that's super feasible in reality.This method doesn't work anymore when you have so few AAA exclusive blockbusters and MAYBE 1 game in the generation from a developer (GTA Series has skipped the PS4 generation for example)
They even got the whole strategy completely wrong!
You make single player games multiplatform, day 1 and try to lock GaaS games to your console!
A PC user who buys the console for one single-player game is a burden on the console economy for fucks sake, they only buy 1 game, buy the console for maybe production cost, and they don't purchase PS+.
While a multiplayer game gets you a constant revenue stream, PS+ subscriptions and GaaS 30% MTX purchases.
"But Kyougar! GaaS need to be everywhere to be successful!"
Then why don't SP games don't need to be everywhere to be successful?
No Bloodborne? Yep this list is real.
The State of Play may have leaked. Take it with a grain of salt, but billbil-kun did mention GoW:R PC and Monster Hunter Wilds so it seems reasonable.
I'm lucky enough to feel this way about Nintendo as well.It's very liberating to be in a position where Sony hasn't made a first party game you've actually wanted to play in the better part of a decade
And this argument doesn't work for Single-player games... why exactly?Sure, making a killer GAAS game and locking it to your console so that everyone has to jump on your platform would be ideal for them in theory, but I don't think that's super feasible in reality.
Why? Because you're competing against a boatload of other GAAS and non-GAAS games that have less barriers of entry.
The most popular GAAS games are available for free on a multitude of devices, from PC to console to even phones.
If I'm not a console gamer, even if your exclusive game is F2P, I would need to shell out 500 bucks to give it a try and if its a multiplayer games, try to get my circle of friends to move with me. The community is gonna be smaller which will result into less word of mouth and less engagement which will in turn make it harder for people to even get it on their radar.
Like, I don't even know just how goddamn amazing a game would have to be for me to even consider making such a big upfront investment, when I can just play say Genshin on my PC, or Star Rail on my freaking phone, or Fortnite, Leage and so on.
Customers have so much choice for entertainment these days, that trying to force them to come to you is increasingly harder and harder, as even Square Enix had to painfully learn recently.
I don't know, can you? Though I'd rather first port Tokyo Jungle.Can we get Sony to hire ph3 to port Puppeteer?
Finished Lightning Returns. Never thought I'd enjoy it this much after the terrible first impression all those years ago. It's funny how the convenience of a handheld makes it easier to revisit old games and putting time into them that you otherwise never would.
Nonsensical story aside, that was a pretty spectacular ending.
I'm not disagreeing. I also think their statement isn't the truth.And this argument doesn't work for Single-player games... why exactly?
I am with you, that it doesn't make sense, I am just questioning why it doesn't make sense only for GaaS games in this narrative.
Sure, the 3rd party won't ever make a GaaS exclusive to just one platform.
But for Sony, if you are so confident in the superiority and ecosystem of your platform, why release your GaaS Multiplatform? If you are so confident that PC gamers will rush to your Single-Player games and buy the console, why are you not confident doing that for your GaaS games?
Other publishers have successful SP games and GaaS games in their portfolio.
No, the truth is, that they know that their platform and ecosystem is not good enough to entice players to jump ship because a new GaaS released. They are clinging to the one thing they have conditioned their userbase to expect: Single-Player narrative-driven action games. And those games get even more expensive and the audience will further shrink.
I have this and Vendir on my wishlist. Will wait a day or two to see what initial impressions are. Does seem interesting from whatever I've seen pre-release.
Has anyone given this a try yet?
Well, of course it makes a difference for Sony, regardless of whether the customer invests money beyond the games. They get more from every game sold. And with the console, a multi person household would have another option for gaming in the future and Sony a gateway to your living room to...I don't know...sell you Anime haha. At least, the likelihood that you will use the console more than for two games a year after buying it is not entirely unlikely. Well, maybe for users here, but we don't represent the masses out there. Not even the masses of PC players.Entire point of selling sequels and PlayStation hardware to PC players become pointless if only thing that those players would do is buying 1-2 exclusives per year and not spending money on PS+, MTX or 3rd party games. At that point Sony gained like 50$ from sold PS5, and full price of the game (well not full deduce card fees and server costs). So if that is case for majority of those PC players who bought PS5 why does it matter where you sell those games to them? In those cases Sony literally is just getting money from sold game and nothing more. Chances that they will convince PC players to pay for online play,, cloud saves, higher priced games... becomes minimal.
I have some bad news for youHi Fi Rush is a masterclass in pacing. The writing is genuinely good and really funny. Literally my only gripe is that you can't skip cutscenes which can be annoying when repeating a boss fight but they are short so it's no big deal. I'd be there day 1 for a sequel, no questions asked. Gonna miss these characters.
Even If they announce any of it, i wouldn't expect a release until some time after dawntrail has been outI wonder if we're going to get an FF XVI or an FF7 Rebirth PC port announcement at SGF. I'm in the mood for any of those games lol
The point is that if you make most of your gaming in one platform (PC in this case) are you really going to buy a 500€/$ console only for a couple of games specially in a time that they can't lower the cost of the hardware. And do most people really buy multiple consoles at full price ? (cause the era of 100€/$ consoles is basically gone). But it doesn't really matter it's corporate speak, and in a few years they can say something different.At least, the likelihood that you will use the console more than for two games a year after buying it is not entirely unlikely. Well, maybe for users here, but we don't represent the masses out there. Not even the masses of PC players.
It would have happened earlier than now. But the console userbase is stagnating/declining for 2 decades.Well, of course it makes a difference for Sony, regardless of whether the customer invests money beyond the games. They get more from every game sold. And with the console, a multi person household would have another option for gaming in the future and Sony a gateway to your living room to...I don't know...sell you Anime haha. At least, the likelihood that you will use the console more than for two games a year after buying it is not entirely unlikely. Well, maybe for users here, but we don't represent the masses out there. Not even the masses of PC players.
In theory, this is all makes sense. Kinda. However, it would probably make far more economic sense to release all games Day 1 on PC in order to use the hype surrounding their singleplayer games to reach as many buyers as possible on PC. I hope Sony will realize this sooner rather than later, but yeah
But people don't play games, just hoard them .I think you guys should let the people getting paid an obscene amount of money worry about the release strategy of a corporation.
Go have fun, play some games! Just today there were a lot of great new releases waiting for you to play them.
Of course not. Not me. Not you. No one here. We all diligently play the waiting game and probably only strike at a -50% offer . But if only 5% (and that would be a huge amount) decide to buy a console, it makes a (huge) difference to Sony.The point is that if you make most of your gaming in one platform (PC in this case) are you really going to buy a 500€/$ console only for a couple of games specially in a time that they can't lower the cost of the hardware. And do most people really buy multiple consoles at full price ? (cause the era of 100€/$ consoles is basically gone). But it doesn't really matter it's corporate speak, and in a few years they can say something different.
That's less than 2 years boyos. Day and date it's happening that Hulst dude just doesn't know it yet lmaolmao the state of play directly started with the notice "Playstationgames on PC require a PSN account"
They really wasted ten minutes on another Hero Shooter that will be offline a year after launch
God of War Ragnarok for PC
Sony is porting their games to PC so people will buy their sequels.That's less than 2 years boyos. Day and date it's happening that Hulst dude just doesn't know it yet lmao
Yep, coming to PC:New Dynasty Warriors Game - Dynasty Warriors Origins coming 2025.
Will probably also come to PC, but not announced