That's niceRecording clips on Steam
it looks pretty good and going by the trailer the visuals doesn't seem to crash.Just watched the AG French Direct, there were some cool games that will inevitably get trailers posted here soon enough, but I really, really liked
It's such a throw back to old JRPGs, with gorgeous pre-rendered backgrounds, but visible encounters and an interesting take on action combat, where you have an attack phase moving around freely, attacking and using skills with a limited pool of points against enemies defending, and then the reverse phase where it's your turn to dodge and parry telegraphed attacks.
And talking about visuals like last time, I think some games could really benefit from going for a style like this, instead of simplistic 3D. It's just so nice looking...
welcome back, we missed youJust came back to make fun of this.
What the fuck is this fucking shit.
Another pipe dream for me would be The Last Guardian and Shadow of the Colossus coming to Steam. I love me some Fumito Ueda games.Sony ports that won't be Bloodborne Gravity Rush or Demon's Souls I sleep
Fantasian on PC REAL SHIT
I can provide you with plenty of hot takes from console fanboys if that's what it takes to keep you hereJust came back to make fun of this.
Man, both of those games at 120 fps + 4K DLAA...Another pipe dream for me would be The Last Guardian and Shadow of the Colossus coming to Steam. I love me some Fumito Ueda games.
I know it isnn't really related at all to it but this reminded me of the comment from the final fantasy 7 remakes dev saying it would take like decades to proper remake Final Fantasy IX and be across like 4 titlesI often think back to the Final Fantasy 13 "HD towns are hard" excuse. For me that would have been a better argument to not shoot for the moon with fidelity rather than what we got which was to avoid including towns. I know dev isn't totally linear like this but in an ideal world I'd rather see games planned for features first.
It was VI, i guess i kind of make sense in a way since it has 2 world maps but at the same time it would be a bad idea and each game would sell worse than the previous one.Final Fantasy IX and be across like 4 titles
OhIt was VI, i guess i kind of make sense in a way since it has 2 world maps but at the same time it would be a bad idea and each game would sell worse than the previous one.
It's an alright game
It's only been 14 years, whats another 14?
Talk shit about Bloodborne PC all you want but at least Sony hasn't been teasing the shit out of this game like these cunts have done with RDR1 PC lol
I see that they still didn't figured out how PC market works. Epic couldn't make people to use free launcher and they are hoping to sell 500$ box and the. Make those people buy 3rd party games on PSN. Also point of moving to PC is to reach more people, especially in emerging markets because in established ones they kinda reached limits. But guess what they f-ing don't support 2/3 of the world countries/regions. And they hope to sell 500$ box to those people? At this point they sold enough games on PC to show few things, miniscule number of people got PlayStation for the sequel (if I remember correctly Horizon 2 and GoW 2 for example both sold less than predecessors and Spider-Man 2 is maybe at similar number of copies sold compared to first game), and second is that compared to 3rd party day 1 launches Sony 2-4 year ports do significantly worse.
"Hermen Hulst, soon to be co-CEO of Sony's PlayStation business, addresses day 1 PC releases. Live service games will come day and date on PS5 and PC, but single player narrative games on PC are designed to then entice PC owners to play sequels on a PlayStation console."
My reaction to this information:
I think this is just corporate talk to appease the hardcore fans because the casual PS5 gamer doesn't care about any of this shit. If this were true we wouldn't have gotten Horizon Forbidden West or GOW Ragnarok (which is probably getting announced tomorrow), why bring the sequels to PC if you want them to experience them on PS5?I see that they still didn't figured out how PC market works. Epic couldn't make people to use free launcher and they are hoping to sell 500$ box and the. Make those people buy 3rd party games on PSN. Also point of moving to PC is to reach more people, especially in emerging markets because in established ones they kinda reached limits. But guess what they f-ing don't support 2/3 of the world countries/regions. And they hope to sell 500$ box to those people? At this point they sold enough games on PC to show few things, miniscule number of people got PlayStation for the sequel (if I remember correctly Horizon 2 and GoW 2 for example both sold less than predecessors and Spider-Man 2 is maybe at similar number of copies sold compared to first game), and second is that compared to 3rd party day 1 launches Sony 2-4 year ports do significantly worse.
As of April 2024, Spiderman 2 has sold 11 million copiesI see that they still didn't figured out how PC market works. Epic couldn't make people to use free launcher and they are hoping to sell 500$ box and the. Make those people buy 3rd party games on PSN. Also point of moving to PC is to reach more people, especially in emerging markets because in established ones they kinda reached limits. But guess what they f-ing don't support 2/3 of the world countries/regions. And they hope to sell 500$ box to those people? At this point they sold enough games on PC to show few things, miniscule number of people got PlayStation for the sequel (if I remember correctly Horizon 2 and GoW 2 for example both sold less than predecessors and Spider-Man 2 is maybe at similar number of copies sold compared to first game), and second is that compared to 3rd party day 1 launches Sony 2-4 year ports do significantly worse.
I'm sure they will get some new customers this way, there's a logic to giving potential customers a chance to sample your goods. It won't be on a large scale obviously but day-1 FOMO is a powerful force for some people.
"Hermen Hulst, soon to be co-CEO of Sony's PlayStation business, addresses day 1 PC releases. Live service games will come day and date on PS5 and PC, but single player narrative games on PC are designed to then entice PC owners to play sequels on a PlayStation console."
My reaction to this information:
And they confirmed what we were saying for a while that most money comes from multiplatform gamesFINALLY! We have it straight from the horse's mouth
Sony is primarily a single-player narrative focus (cinematic experience action game) Publisher!
I hope (for their sake) their other studios can cushion that narrow-focused very expensive time-bomb
One of the RE games I haven't played so looking forward to this.Resident Evil Zero and Code Veronica remakes currently in development, leak claims
Capcom currently has remakes of both Resident Evil Zero and Resident Evil: Code Veronica in development, according to p…www.eurogamer.net
And that's why everyone wants their live service game (even if it gets harder and harder for every new player to get a piece of the pie). And also why a lot of the userbase is still on last gen, why jump if you can still play the same 1-2 live service games.And they confirmed what we were saying for a while that most money comes from multiplatform games
I seriously doubt the PS6 will be cheaper than the PS5. I expect it to be at least $100 more.That strategy won't work for Sony this gen but it could next gen.
They would need to change a lot for PC gamers to jump aboard console gaming.
The PS6 has to be more affordable. It would need to be more than a basic living room device as well. Something handheld/hybrid could be better.
But right now with the PS5 its not gonna happen. All the sequels to these franchises that Steam users are buying will take forever to release. There is no FOMO unless they start pumping out games faster. Because as of now most PC gamers won't care having to wait an extra year or two for the steam release. The platform 1st party library has to be bigger in order to increase hardware value.
Epic's issue is that they needed to lure millions of people from Steam to make the business model even sort of work. Sony don't need that, they just need to entice enough people with FOMO to stem losses to PC from console. It's a much smaller ask.I see that they still didn't figured out how PC market works. Epic couldn't make people to use free launcher and they are hoping to sell 500$ box and the. Make those people buy 3rd party games on PSN. Also point of moving to PC is to reach more people, especially in emerging markets because in established ones they kinda reached limits. But guess what they f-ing don't support 2/3 of the world countries/regions. And they hope to sell 500$ box to those people? At this point they sold enough games on PC to show few things, miniscule number of people got PlayStation for the sequel (if I remember correctly Horizon 2 and GoW 2 for example both sold less than predecessors and Spider-Man 2 is maybe at similar number of copies sold compared to first game), and second is that compared to 3rd party day 1 launches Sony 2-4 year ports do significantly worse.
Sony needs to convince users to drop 500$ + higher game prices. And after that they need to convince those players to keep spending money inside PlayStation ecosystem.Epic's issue is that they needed to lure millions of people from Steam to make the business model even sort of work. Sony don't need that, they just need to entice enough people with FOMO to stem losses to PC from console. It's a much smaller ask.
I still don't think they'll manage it, but at least if they do fail they're still getting money for these ports, just not as much money as they would for day 1. Epic on the other hand get nearly nothing after the exclusivity runs out.
They only need to convice people to go from an open platform where they can play any game they want any way they want to spend few hundred € to play one or two games the way Sony wants.Epic's issue is that they needed to lure millions of people from Steam to make the business model even sort of work. Sony don't need that, they just need to entice enough people with FOMO to stem losses to PC from console. It's a much smaller ask
This is ridiculous. I remember this theory being floated when Sony first started porting their games to PC. I thought it was ridiculous fanboy drivel and there's no way a multibillion dollar corporation would think that's what's going to happen. The simple reason they were porting their games was because they realized that there's so much money to be made by expanding your audience. And then the next boss of the company just... says it out loud.
"Hermen Hulst, soon to be co-CEO of Sony's PlayStation business, addresses day 1 PC releases. Live service games will come day and date on PS5 and PC, but single player narrative games on PC are designed to then entice PC owners to play sequels on a PlayStation console."
My reaction to this information:
I'm guessing 3 is the only one with the Octopath treatment. The other 2 games will just be bundled-in as OG classics similar to pixel remasters.Sony treats their console releases as the initial box office run and PC releases as VODs. Live service games require a large player pool for more microtransations so a day one PC release makes sense on that front. As a user it sucks but I get why they're doing it.
Anyway here's something more interesting
If this is the case, let's hope for pixel remasters and not switch ports.I'm guessing 3 is the only one with the Octopath treatment. The other 2 games will just be bundled-in as OG classics similar to pixel remasters.
Live a Live 2????????????????Sony treats their console releases as the initial box office run and PC releases as VODs. Live service games require a large player pool for more microtransations so a day one PC release makes sense on that front. As a user it sucks but I get why they're doing it.
Anyway here's something more interesting