Community MetaSteam | November 2021 - Bienvenidos a Mexico. Sombreros no incluidos

Digoman

Lurking in the Shadows
Dec 21, 2018
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2 days later, and I'm going back to Windows 10.

Since I'm installing so many tweaks to undo the baffling design changes of 11, there is just no point, even more so on my unsupported CPU.

The latest problem I noticed was that Explorer was a bit laggy specially when browsing files/folders using the keyboard. Appears to be a common problem. The solution? To do a tweak to get the old ribbon back and avoid the new interface.

Also, can now confirm that the "new and improved" Xbox App simply deletes any games on the "open" XboxGames folder when installing a new OS, so no easy way to avoid redownloading everything.
 

gabbo

MetaMember
Dec 22, 2018
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Toronto
2 days later, and I'm going back to Windows 10.

Since I'm installing so many tweaks to undo the baffling design changes of 11, there is just no point, even more so on my unsupported CPU.

The latest problem I noticed was that Explorer was a bit laggy specially when browsing files/folders using the keyboard. Appears to be a common problem. The solution? To do a tweak to get the old ribbon back and avoid the new interface.

Also, can now confirm that the "new and improved" Xbox App simply deletes any games on the "open" XboxGames folder when installing a new OS, so no easy way to avoid redownloading everything.
Okay, so the one thing I want to know about Win11: I can use an Xbox controller to navigate it, or have they still dropped the ball there?
 
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Digoman

Lurking in the Shadows
Dec 21, 2018
854
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Okay, so the one thing I want to know about Win11: I can use an Xbox controller to navigate it, or have they still dropped the ball there?
You mean navigate the OS itself? Didn't see anything like that but I already uninstalled it. I think Steam probably still is the easiest way to do that.

And so far, when in doubt, I'm going with "Microsoft dropped the ball on feature X" for Windows 11 :p
 
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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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uhh any modders in the chat

basically, smtv was great, but not the greatest, i wanna make the smtv i've been waiting for some time now

so what's the deal with stuff like source code, can't you just write "hey cutscene lol" and then boom cutscene
 
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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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Wait for the PC port ;)
oh yeah forgot about that, but like generally, how hard would it be to make crap like cutscenes, custom boss battlionis, change on this and that

i could write a whole essay on why smtv is good, but like, me and the whole community knows that it could be better, and i think i have the skills to make a great plot
- guy who got an A in high school for writing because he made a poem that rhymed on the exam
 
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Mivey

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Sep 20, 2018
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oh yeah forgot about that, but like generally, how hard would it be to make crap like cutscenes, custom boss battlionis, change on this and that

i could write a whole essay on why smtv is good, but like, me and the whole community knows that it could be better, and i think i have the skills to make a great plot
- guy who got an A in high school for writing because he made a poem that rhymed on the exam
Honestly, without any kind of modding tools, it's probably easier to just take something like Unity or Unreal engine, and make your own game inspired by SMT.
 

mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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Honestly, without any kind of modding tools, it's probably easier to just take something like Unity or Unreal engine, and make your own game inspired by SMT.
well that's something we call a shot to the soul at a point blank range done with the same gun the guy who smokes cigars in the A-team uses

i dunno compadramente, because to me, a game that's inspired by SMT sure sounds like a ton more work than modding SMTV, i've got my bright ideas, but to make those ideas, it already is a biiiiiiiiiiiiiiiiig big big big difference in workloads
smtv's modding scene has already seen texture and model replacements (don't look them up if you value your sanity except for the mod that replaces nahobino's body mostly to raiden's mgr model except for the head, and also adds a nice eye patch and silver hair to him, that mod is very cool and epic), hopefully we'll get to cutscenes and boss battles eventually

i'm just feeling slightly disappointed by the game, it was cool but it wasn't the OOMPH, i dunno if you have played the game, but basically the whole thing is (don't open if you haven't played the game, smtv spoilers) -->
yuzuru's chaos alignment doesn't feel properly explained, dazai's last-minute transformation is pretty ehh, 30% of the story lies in the fucking side quests, to get the true ending you gotta do a sidequest that involves defeating the super boss, but this super boss is harder than the actual final boss, which is a letdown, some changes to some boss battles could be made (like make lucifer fucking big again like in smt3, not a small guy), the final "dungeon" is a gigantic letdown compared to smt3's tower of kagutsuchi, the game overall doesn't feel as packed and big as smt3 <--- smtv spoilers
 
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gabbo

MetaMember
Dec 22, 2018
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You mean navigate the OS itself? Didn't see anything like that but I already uninstalled it. I think Steam probably still is the easiest way to do that.

And so far, when in doubt, I'm going with "Microsoft dropped the ball on feature X" for Windows 11 :p
Fair enough. One day someone in Redmond will realize, "hey we have this great controller, why not make it work with our 6.5-7/10 OS for navigation" and NOT be Metro-based, i hope
 

pinson

Junior Member
Sep 6, 2021
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Nnhg, read Meta before bed. Spend an hour thinking about making an urban jrpg and pondering how to mix real world with 1000s of battles.
Now I have to retry Blender.
And Aseprite.

What could I have done with my life with just a little drive.
Every chore/shitty daily thing in life is a different enemy. The whole RPG is about the day of a normal man leading the most normal of lives in the most average of cities.
First enemy is a half-defective toaster. Final boss is a massive monster representing the cumulative dread of knowing you have to wake up the next day and do it all over again.

goty guaranteed
 

Bonfires Down

Junior Member
Nov 18, 2019
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Every chore/shitty daily thing in life is a different enemy. The whole RPG is about the day of a normal man leading the most normal of lives in the most average of cities.
First enemy is a half-defective toaster. Final boss is a massive monster representing the cumulative dread of knowing you have to wake up the next day and do it all over again.

goty guaranteed
You know, I think that sounds fun. Is there anything like it out there?
 
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thekeats1999

MetaMember
Dec 10, 2018
1,452
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I was trying to find something else and found this instead, so OoOo
Fake Edit:

Ah, has nothing to do with loop hero:

this sort of thing always rubs me the wrong way. From a quick glance the logo and screen shots are close enough stylistically to look like a sequel to Loop Hero.

even worse, looking at the steam page it is doing enough of its own thing that this level of copying wasn’t really necessary.
 

Fluffpuff

Junior Member
Jul 20, 2021
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Yokai Inn had to change its art style earlier this year because people were upset about how closely it resembled another game in development, Frontier Story. I can see similar backlash happening with Loop Odyssey. Guess it's going to depend on if the Loop Hero dev gives this their blessing.

 

Madventure

The Angel of Deaf
Nov 17, 2018
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this sort of thing always rubs me the wrong way. From a quick glance the logo and screen shots are close enough stylistically to look like a sequel to Loop Hero.

even worse, looking at the steam page it is doing enough of its own thing that this level of copying wasn’t really necessary.
Yeah, I literally thought it was like a different game variation of loop hero and and their answer is kind of cagey enough to be oh it isnt loop heroesque i just like loop hero lol

It wasnt until I spent like a couple minutes+ looking into it and finding out what it actually was and seeing that the game studio/whatever doesnt exist and it led back to that reddit post so yep

Anyways that stuff aside it still looks interesting? I guess
 

Arulan

Lizardman
Dec 7, 2018
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I finished Inscryption. Not much I can say without getting into spoilers, and it's really something you want to go blind into, but it was very good. The deck building is good, and they manage to change it up all the way through. The game really goes places, but I'll leave it at that. It had me hooked for the past couple days or so.

At some point you get to create a card...

 

beep boop

MetaMember
Dec 6, 2018
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Finished Line and I've been playing Delete, both by the same developer. Fun little puzzle games. The former is a line drawing game (think The Witness but not as nuts as that game gets). It's pretty basic, and I'm not sure I'd recommend it, but you can get it in a (Steam) bundle with Delete, which is pretty alright, and it's so cheap that you can almost play it for free off of its card sales. I was expecting a bit more from Delete in terms of complexity, but it's also relatively easy. Perhaps that's good because it's also unintuitive to me in some ways and difficult read at a glance. I'd like to see another dev try their hand at 3D minesweeper. I think there's something interesting that could be done there with clearer rules and better legibility.

I also rediscovered Tametsi. I thought I'd never love a logic puzzle game as much as Hexcells again, but, wow, Tametsi is at least as good! The UX is not quite as polished as Hexcells, but it sure makes it up in terms of sheer number of quality puzzles at a ludicrously low price. I'm seeing people with like 50 to upwards of 100 hours of play time in the reviews. Buy/play this if you haven't yet! Pretty much each puzzle has had me reveling in how clever the path to its solution is. Wonderful game.

 
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Mivey

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well that's something we call a shot to the soul at a point blank range done with the same gun the guy who smokes cigars in the A-team uses

i dunno compadramente, because to me, a game that's inspired by SMT sure sounds like a ton more work than modding SMTV, i've got my bright ideas, but to make those ideas, it already is a biiiiiiiiiiiiiiiiig big big big difference in workloads
smtv's modding scene has already seen texture and model replacements (don't look them up if you value your sanity except for the mod that replaces nahobino's body mostly to raiden's mgr model except for the head, and also adds a nice eye patch and silver hair to him, that mod is very cool and epic), hopefully we'll get to cutscenes and boss battles eventually
To change things like cutscenes and battles, or anything else involving gameplay, I would assume that you basically need to reverse engineer how their engine worked. That's a ton of work. I just really feel a lot of the more ambitious modding projects you often see would be far better served to just do their own thing, especially when game development has become incredibly accessible these days due to excellent gaming engines you can use for free, as well as resources, like models, textures, and so forth offered on their internal stores.
 
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Deleted member 113

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Perfect, middle finger for them and I will just spend my money on different products, really tired of their shit.

SMT V? nope, not any more.
Persona? Ha! go F yourself.
I've been saying this for years: SEGA's (and now ATLUS's) promises are hollow.
Whenever I say so, people always jump in to defend them, with arguments that "ports take time", and recently "oh, Covid surely impacted their plans".
SEGA isn't a 10 people company, with limited resources. A company like SEGA, even just the European and US branches, has plenty of resources, both financial (to hire porting companies) and in terms of staff, to release a steady string of ports. And they frequently do so for other platforms.

When Valkyria Chronicles was released on PC (back in 2014, 7 years!), the good sales lead to promises that, from that point on SEGA would be aggressive in porting their games, both their back catalogue and new titles, to PC.
What have they done since then, especially in terms of back catalogue? They released a couple of Platinum ports, plus a handful of Yakuza games (some even lacking content, like the slot/casino games from some entries that were in the console versions), and that's that. In 7 years.

I remind you that even after good sales of Valkyria Chronicles 1 and 4, they released Valkyria Revolution on every platform under the sun, except... PC, the platform that helped revive the series.
Also, the Ryu Ga Gotoku Studio (the guys behind Yakuza) did several games that never reached PC. Yes, I know of the supposed problems with Judgment (which, quite frankly, I don't buy it). But what about Fist of the North Star: Lost Paradise? Virtua Fighter 5 Ultimate Showdown?

When the first Yakuza games sold well, new promises of ports came. What happened? How many titles did we actually get?
Heck, SEGA even went and made their latest Sonic port exclusive to a single store, ignoring the platform where people have been buying their PC titles from.

And with ATLUS, which again, they are part of SEGA (no matter how you want to paint it), people were all happy with a port of a 10+ year old game (oh, and that "gimped" port of Catherine, that was outdated even before release), and what did we get in a year and a half? A port of a 18 year old game, Shin Megami Tensei III Nocturne (Persona 5 Strikers was not developed by Atlus, so that PC release is surely on Koei Tecmo).

They keep promising more PC ports, but their efforts have been mostly going to porting titles to Microsoft platforms, and PC continues to be all about their European strategy studios, and their constant stream of DLCs and titles.

2020's lack of releases and ports of their Japanese titles was due to Covid.
2021 apparently is the same thing (of course, that doesn't impact their output on Switch, PS4/5, or even Xbox, only PC is affected).
I wonder next year, 2022, 8 years after that Valkyria Chronicles port that was supposed to "kickstart" things, what the excuse will be.
 

mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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To change things like cutscenes and battles, or anything else involving gameplay, I would assume that you basically need to reverse engineer how their engine worked. That's a ton of work. I just really feel a lot of the more ambitious modding projects you often see would be far better served to just do their own thing, especially when game development has become incredibly accessible these days due to excellent gaming engines you can use for free, as well as resources, like models, textures, and so forth offered on their internal stores.
ngl for me, reverse engineering just sounds better than making your own game, and i'm thinking more on the aspect of what a game in itself implies; i'm not the type of guy who'd use already made assets, i like to have my own stuff going; that implies numerous 3d models, textures, songs, figuring out what is exciting mechanics and all of that stuff, only for a project that gets called a SMT ripoff

for me, making a game is an individualistic project restricted by no walls; unless you have a team who are as bent on making this game as you, you'd have to sit and code all by yourself (unless you've got cash in your pockets to hire people to do music and all of that); and because there's no walls, you can make mechanic A, character B, whatever C, but with none of these walls, you never know if what you made "makes sense" with the game, the only way to get that going is to ask a community, but the community themselves can be hard to find, in the already vast and huge land of indie game dev

modding a game is also an individualistic project, but it's restricted by the walls set by the game (you can't add Former US President Ronald Reagan to SMTV and have the game make sense, for example); with these metaphorical walls, it's easier to see what "makes sense" with the game, but even if you lose sense of the game, there's alwasy a higher possibility of getting reliable help within a specific game's community, as they're usually smaller than indie dev communities
 
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Cacher

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Jun 3, 2020
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Persona 5 sold incredibly well on PS4, JRPG audience buying a Switch early due to Xenoblade 2
Atlus: hey, let's respond to the demand by releasing Persona 4 Golden on PC only!

Persona 4 Golden sold incredibly well on PC
Also Atlus: hey, let's respond to the demand by releasing this highly acclaimed PS4 game on Switch only!

Goodest logic
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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Perfect, middle finger for them and I will just spend my money on different products, really tired of their shit.

SMT V? nope, not any more.
Persona? Ha! go F yourself.
Aggressive porting strikes again :rolleyes:
Man it is really hard to give SEGA the benefit of the doubt these days.
Yes things take time yada yada, but... it's been 7 years (jeez) since the original Valkyria Chronicles PC port and to date the only consistenst thing about their porting strategy is that they talk about how seriously they're going to take it...
Porting 13 Sentinels to the Switch only a year after they've once again said how seriously they're going to take porting to PC is just a giant middle finger.
 

Ascheroth

Chilling in the Megastructure
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In more positive news I've finished the main story of Final Fantasy XV!
Really enjoyed it overall. The bros have great chemistry. Very pretty graphics with some amazing set-pieces. Killer soundtrack. A lot of fun little idiosyncracies that add to the road trip vibe. Really good dungeons. "Good enough" combat. It's more style over substance though, so I understand that not every one will gel with it.

Story was kind of weird. I think it's overall decent, it certainly managed to convey it's emotional moments very well, but... I don't think I entirely get what and why certain things happened the way they did, especially at the end. Like, there all these story threads the game provided that are very interesting individually but I struggle to tie them all together into a single cohesive whole.
I still need to play the episodes and chapter 13 verse 2 (that was a really cool chapter by the way), so perhaps they will clear up some confusion.
I also dabbled a bit in post-game, cleaned up some side-quests but I think I'll leave it at that. I played through some of the post-game dungeons but they are... pretty bad. A far-cry from the real dungeons. Oh well.

Overall there's some stuff in the game I wish they handled differently (for example the summon RNG and magic being consumable - I ended up completely ignoring magic throughout), but I had a very good time so far.

I think XII (the Zodiac version) is still the overall best "complete package" from the ones I've played , but I'd put XV pretty high up in my list regardless.
 

EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
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ngl for me, reverse engineering just sounds better than making your own game, and i'm thinking more on the aspect of what a game in itself implies; i'm not the type of guy who'd use already made assets, i like to have my own stuff going; that implies numerous 3d models, textures, songs, figuring out what is exciting mechanics and all of that stuff, only for a project that gets called a SMT ripoff

for me, making a game is an individualistic project restricted by no walls; unless you have a team who are as bent on making this game as you, you'd have to sit and code all by yourself (unless you've got cash in your pockets to hire people to do music and all of that); and because there's no walls, you can make mechanic A, character B, whatever C, but with none of these walls, you never know if what you made "makes sense" with the game, the only way to get that going is to ask a community, but the community themselves can be hard to find, in the already vast and huge land of indie game dev

modding a game is also an individualistic project, but it's restricted by the walls set by the game (you can't add Former US President Ronald Reagan to SMTV and have the game make sense, for example); with these metaphorical walls, it's easier to see what "makes sense" with the game, but even if you lose sense of the game, there's alwasy a higher possibility of getting reliable help within a specific game's community, as they're usually smaller than indie dev communities
If the tools are there you can add whatever the hell you want to a game be it Ronald Reagan, FluffyPopcorn Pony or the Fresh Prince of Bel-Air. That's what modding is about. It's up to you if you want to keep it lore friendly or add Thomas The Tank Engine.

Basically you need to start at places like ModDB, NexusMods and Reddit and then branch into different modding reddits and possibly discords. You will need to find the engine that is used and find some tools to unpack and possibly decrypt the various data type and files used by that engine. You can then work through the scripts to understand them and add your own events, triggers etc or maybe start by replacing an image like the title screen then move on to textures, then move on to changing a model or audio cue or you mod an existing creature/entity to change the way it works.

Have a look at the emulation community as once the files are on PC and run in an emulator then it's more likely that tools and tutorials will be available.
I'd expect a LOT of command line tools and scripts though. There are GUI Tools like Noesis which can help with models and their scripts and probably Blender Plugins too.


I haven't looked at the SMT Modding community so i have no idea what their tools are like. Don't expect a drag and drop full-on GUI Studio app though. I really doubt that exists.
 
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kio

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Apr 19, 2019
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I also rediscovered Tametsi. I thought I'd never love a logic puzzle game as much as Hexcells again, but, wow, Tametsi is at least as good! The UX is not quite as polished as Hexcells, but it sure makes it up in terms of sheer number of quality puzzles at a ludicrously low price. I'm seeing people with like 50 to upwards of 100 hours of play time in the reviews. Buy/play this if you haven't yet! Pretty much each puzzle has had me reveling in how clever the path to its solution is. Wonderful game.



Not quite at the 100h mark but close enough. I've been playing on & off for the past 3 years and I still have 5 or 6 puzzles to complete it. From my experience, appart from the first few puzzles, the difficulty varies from hard to "rocket scientist" to "jfc this is impossible". Highly recommended.
 

Deleted member 113

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With the current sale approaching its end, I thought I would mention some of the many retro gaming collections currently available on Steam, that are currently on sale.
These collections are usually affordable during Steam sales, and each features quite a decent number of quality games, usually with many QOL features and extras.

I'll start with a collection that has a few years already, and features a couple of licensed titles, which always presents a risk in terms of removal from stores.

Dungeons & Dragons: Chronicles of Mystara from Capcom is a very fun and worthwhile collection of two classic beat'em ups, with a few RPG elements.
These titles are, I believe, currently unavailable on consoles, and one of these days the license is sure to expire, and the PC version might be removed as well.
If you are yet to buy it and like the genre, this one is well worth the current asking price:


---

And here's a few more collections of various quality, but all well worth the current price tag, if you are someone who enjoys classic titles (I know I am ;)):








And the various Capcom Arcade Stadium packs are currently on sale as well.

 

beep boop

MetaMember
Dec 6, 2018
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Not quite at the 100h mark but close enough. I've been playing on & off for the past 3 years and I still have 5 or 6 puzzles to complete it. From my experience, appart from the first few puzzles, the difficulty varies from hard to "rocket scientist" to "jfc this is impossible". Highly recommended.
I’m only at like level 19 or something but each one has been really fun and satisfying to solve. What a steal at the base price, let alone on sale, for this top tier puzzlin’.

By the way, I'm already full up on new games this sale, but I came across this that I'll pick up around the holiday season. Maybe it's something for you as well. Seems fun:

 

Le Pertti

0.01% Game dev
Oct 10, 2018
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lepertti.com
Witcher 3 dlc, comes with choice of fog, steam or origin key.
But kind of makes sense, since people with base game can be on different platforms. But Microsoft easily could have forced everyone to use their store since retail copies have done that so long, ubi games for uplay, ea games for origin and so on. Sometimes their games are steam but never seen the option. So it bodes well for the future.
 
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Ascheroth

Chilling in the Megastructure
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Pretty good prices for this bundle
Someone tell me a 2nd game to pick up alongside Spirit Hunter: Ng. The only others I'd consider among the ones I don't have are
Ghost Parade
Little Dragon's Cage
Beat Souls
Valthirian Arc
Legends of Ethernal
Within the blade and
Kotodama

Any recommendations?
 
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AHA-Lambda

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Oct 9, 2018
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Someone tell me a 2nd game to pick up alongside Spirit Hunter: Ng. The only others I'd consider among the ones I don't have are
Ghost Parade
Little Dragon's Cage
Beat Souls
Valthirian Arc
Legends of Ethernal
Within the blade and
Kotodama

Any recommendations?
Death Mark if you don't have it considering NG is the sequel
 

pinson

Junior Member
Sep 6, 2021
141
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You know, I think that sounds fun. Is there anything like it out there?
Not that I'm aware of... :(

In more positive news I've finished the main story of Final Fantasy XV!
Really enjoyed it overall. The bros have great chemistry. Very pretty graphics with some amazing set-pieces. Killer soundtrack. A lot of fun little idiosyncracies that add to the road trip vibe. Really good dungeons. "Good enough" combat. It's more style over substance though, so I understand that not every one will gel with it.

Story was kind of weird. I think it's overall decent, it certainly managed to convey it's emotional moments very well, but... I don't think I entirely get what and why certain things happened the way they did, especially at the end. Like, there all these story threads the game provided that are very interesting individually but I struggle to tie them all together into a single cohesive whole.
I still need to play the episodes and chapter 13 verse 2 (that was a really cool chapter by the way), so perhaps they will clear up some confusion.
I also dabbled a bit in post-game, cleaned up some side-quests but I think I'll leave it at that. I played through some of the post-game dungeons but they are... pretty bad. A far-cry from the real dungeons. Oh well.

Overall there's some stuff in the game I wish they handled differently (for example the summon RNG and magic being consumable - I ended up completely ignoring magic throughout), but I had a very good time so far.

I think XII (the Zodiac version) is still the overall best "complete package" from the ones I've played , but I'd put XV pretty high up in my list regardless.
Yeah, one of the problems with FF15's ending is that you gotta do some extra reading about it (well back when I completed it anyway, I don't know if the DLCs fixed that) to get the whole picture.
But I really suggest doing it because it clarifies the motivations of the main villain and make him an truly interesting character in the end. His relationship with Noctis is quite unique and it makes the whole adventure feel very tragic. I think the last DLC that they released was supposed to address this but again I haven't played it yet.