That would be fine if it was things like weapon overhauls (sound and feel), level design with bases that are more like old assassins creed sandbox, emergent gameplay etc... my worry is they might go completely opposite, because people want change but Ubi don't hear the core changes people want.
This is the point where Ubi in general and Far Cry in particular went out to die for me.
I'm one of those troglodytes who feel like FC fell off a cliff after the consummate Far Cry 2.
FC2 felt like the last Ubi game that put genuine trust in the player. A true open-world sandbox with tactical engagement scenarios that didn't lead one by the nose from one objective marker to the next.
I get the design pathos to eradicate friction. To signal-post objectives clearly and pull the player along through the campaign. And how marketable it is to a broader audience.
But when you introduce GPS shortcuts, both figuratively (story beat cut scene every 5 minutes) and literally (dozens upon dozens of map icons) so much is lost along the way.
The sandbox experience of player agency is totally lost along the way, giving way to a by the numbers A to B to C linear treadmill progression formula that betrays the open world promise of truly open world gameplay.
I guess Far Cry just became a different kind of game after FC2. That's fine. It's seen a lot of success.
But they certainly lost me along the way.