So yeah I dropped it, f*ck MarioI am playing Super Mario 64 for the first time ever.
Yes lttp doesn't even begin to cover it, but I'mma say it
This camera SUUUUUUUCKS
Precision platforming is more of a guess or a suggestion than anything else. This is rough going man
Star Wars Squadrons does a great job making you feel like you're in the middle of a Star Wars movie. The spa
Souls games and to some extent sekiro are odd with the normal area designs because once you reached a boss and went through the route, that route becomes "useless" and they make you waste time traveling through it again for nothing, because of the souls system, most people just skip enemies to get back to their soul/boss fight.
With Elden Ring releasing, I thought I would write a little about why I am not a fan of the From Software games. It’s not as simple as me finding the games too hard per se as XCOM and Darkest Dungeon are some of my favorite games.
I understand that my complaints are the exact reasons why many other people like the games. Anyway:
The good parts:
- Checkpoints and repetition. My main sticking point. Rather than feeling ”I’m gonna get the bastards this time” after a defeat, it’s more like ”You really want me to do that exact same shit again?”. XCOM and DD circumvent this by using random levels and by allowing for a huge amount of variety in skills and loadouts. Of course, the intricately connected worlds of the Souls games is one of the selling points so it is what it is. But I do think they could have been more generous with bonfires without hurting the experience. And while you might get more options of what skills and items to use later in the game, that selection is very limited early on.
XCOM: Enemy Unknown does use custom built levels and I could see myself enjoying a souls type game using a similar system. Super Meat Boy is also an example of a hard and repetitive game that I enjoy because the levels are so short and the restarts so quick. Nuclear Throne is a game that is insanely hard yet I still love it, along with a number of other real time roguelites and of course multiplayer games. Again, the difference is in the variety.
- Lack of direction. This can be a good thing. It is used to fantastic effect in something like BotW or survival games. But combined with a high difficulty and a lack of saves or checkpoints and lack of an open world it just doesn't work for me. When I don't know whether a certain path is too hard for my character level at the moment, or whether there's a trick or strategy for proceeding that I haven't found, it just becomes an ambiguous mess and the excitement of exploration is ruined by the constant roadblocks.
For disclosure on how much I played; I reached the Capra Demon in Dark Souls 1. Absolute show stopper, especially after already being worn out from stumbling around endlessly in the Darkroot Garden and New Londo Ruins. In Dark Souls 3 I only reached the High Wall of Lothric before I was done.
- Art direction. A grotesque and intriguing dark fantasy masterclass taking inspiration from the equally excellent art of Berserk and Beksinski. This is the main reason why I'm still tempted to play Bloodborne.
- Combat. It just feels really heavy and satisfying. Even though the turn on the spot movement is a somewhat jarring contrast to the excellent attack animations.
- A lack of direct story. The right decision for those games.
It does seem as if Elden Ring fixes some of my issues. I might get around to playing it at some point, but not anytime soon.
It is also a lot worse because of the Death = 1/2 XP, no take backs, nothing to buy with XP. You need to grind your XP point to completion before facing a boss, or accept losing it. With the occasional "fuck you" of the <=30% chance to not lose XP, that tends to trigger when you need it least. No Ring of Sacrifice. So it trades a kind of tedium for another, compared to Souls.Sekiro is better at this because traversal is quick
As I've warned people, it is a product of its time.I retire Devil Summoner: Soul Hackers for the 3DS .
While I mostly enjoyed the game, it's ultimately a bit too old school for me once the difficulty ramps up a bit, by which I mean the devs basically start cheating and expect you to know certain enemies have death blows that can kill you on one hit. To which you can defend by using very particular items, and so forth. The problem with your MC dying is that the game doesn't have a simple retry option, you literally just start from the last save.
I don't regret having played the game, it's an interesting glimpse into the SMT / Devil Summoner universe, and the gameplay loop is ultimately pretty neat, just wish the difficulty could have been toned down a bit, specifically allowing for the MC to be killed and revived like any other character. As it stands, it's a bit too hardcore for my tastes.