Reviews Rate the game you finished/retired

Virtual Ruminant

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May 21, 2020
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Retired Frank and Drake (Appnormals Team / Chorus Worldwide Games, 2023)

An unconventional point and click adventure with branching story paths, different endings and puzzle mini-games.

The story is that of two unlikely roommates, one of which suffers from some mysterious sickness that has left him with amnesia for a year and who is physically so weak that he barely makes it through the day - the other is a strange guy who lives a completely nocturnal lifestyle, has a fatal "allergy" to sunlight and a strange diet that consists mostly of animal blood or medical blood products. During the course of a week, both of their lives unravel in strange ways and they find themselves confronted with strange things happening all around the town they live in - and somehow, they themselves seem to be connected with them.

The way the story ends is determined by two factors: The choice of activities for each of the two main characters for each day and the development of the relationship between them.

The game features a plain, yet distinctive background art style and rotoscoped character animations, the sum of which makes it look a bit like a 2000s Richard Linklater film - a great visual style rarely seen in video games. The soundtrack alternates between somber and jazzy moods and is really good as well. The story-telling is deliberately slow and relies a lot on text in found objects, the writing is some of the least videogamey I have seen in a long time, very literary.

I enjoyed my first play-through very much, but, as is so often the case with video games that really want you to play multiple times to get the "full experience" (i.e. every story branch and every ending), it forces too much repetition on the player and what was novel and interesting the first time becomes unskipable tedium on repeat playthroughs.

I managed to complete a second playthrough and then could not find the motivation to play more.



3/5
 
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Virtual Ruminant

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May 21, 2020
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Finished Best Month Ever! (Warsaw Film School Video Game & Film Production Studio / Klabater, 2022)

Me: Copilot, write a script for a choose-an-adventure without a single puzzle, with a story that's just a sequence of stereotypical late 1960s Americana held together by a threadbare plot-device, a bit like Forrest Gump, but edgy, like if Quentin Tarantino wrote it.

Copilot: Ok, here's a story about a road-trip of single white mom and her young mixed-race son, set in 1969, whose black dad skipped out on he-. I am sorry, but I cannot discuss this further, let's move on. However, if you are still interested, I hear some guys from Poland are quite ready to write such a script, if you really think that's a good idea.


This game tracks three scores for the kid character over the course of the game, righteousness, confidence and relationship (to the kid's mother, the other main character of the game). Those scores are influenced by player choices and ultimately determine at which of the nine possible endings the game arrives.

I could only stomach the experience once and found the other endings on YouTube, but even that felt like a waste of time afterwards.

Might be enjoyable if approached with a mindset of expecting something quite trashy and janky, with the occasional nice-looking scene, a more-than-decent soundtrack and a fully voice-acted dialogue and narration. Anybody looking for something authentic or emotionally engaging should avoid.



2.5/5
 
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Ge0force

Ge0force

Excluding exclusives
Jan 12, 2019
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Finished Anomaly Collapse


If you like turn-based strategy games, don't sleep on Anomaly Collapse. This charming indie game combines the tile-based tactical gameplay of Into the Breach with the 1D turn-based combat of Darkest Dungeon. There are 8 different characters and hundreds of perks and skills to make each run unique. Definitely one of my favorite games of the year so far!

Score: 8.9/10


Finished Arcade Spirits


Very well-written interactive visual novel about a guy/girl who didn't had much luck in life so far, but finds something to live for when they get a job in a retro arcade hall. You'll meet a bunch of great/crazy/funny/charming people, become close friends with some of them and you can even romance the one you like most. A few decent plot twists keep the story interesting until the end. Very recommended, I even purchased the sequel right after finishing this one.

Score: 8.8/10


Finished Tomb Raider Unfinished Business Remastered


The only expansion for the original Tomb Raider that I never played before, but not a very good one. Especially the Atlantis levels are filled with annoying invisible traps, timed doors and WAY too much combat. I ended up saving (and dying) every 15 seconds, giving me more frustration than fun. Only the last level of the expansion is actually worth playing, but not worth the frustration you'll get in order to reach that level.

Score: 5.2/10


Finished Dead Space (2023)


Excellent remake of one of my favorite games of all time. The game truly looks and sounds amazing, and the combat is still very enjoyable nowadays. I can't recommend it enough!

I regret that it didn't sell enough to justify a Dead Space 2 remake as well. But like probably many other people, I found it hard to pay full price for a visual upgrade of a game I already finished several times. I hope EA will consider a brand new sequel or reboot some day.

Score: 9.2/10


Finished The Saboteur


One of my favorite games of all time, and damn, even today The Saboteur is so much fun to play! The story is excellent, the combination of stealth and 3rd person combat works really well and being able to climb almost every building in Paris is nothing but amazing. The only negative is that enemies seem to be telepathic, they all immediately start shooting at you when you're being discovered. But hey, it's still fun.

Score: 9.0/10


Finished Sable


Charming open-world game with a great setting and story, but sadly also with mediocre gameplay. The open world is rather empty, with only a few points of interest to discover in each area. Therefore you're wasting way too much time driving around on your bike. There's also no combat so you won't encounter any enemies to beat up. Major perk of this game is that you can climb almost everything, but because of the very simple graphics, it's often hard to see how steep a surface is. This makes it hard to predict if your characters will climb or slide down after a jump, which can be very frustrating when you're falling down to the bottom once again. Some of the puzzles are fun though, despite being rather easy. Mediocre, but again, very charming.

Score: 7.6/10)


Retired Alina of the arena


Another roguelike deckbuilding game, but sadly not a very good one. You're fighting in an arena, and at the start of every turn you can move your character one single step. This makes it problematic to avoid being hit by AoE attacks and to avoid begin surrounded when there are many enemies on the playfield. There are a few cards and items that let you move as well, but getting these is a matter of luck. I wasn't able to beat the second boss after many tries, and while I like a good challenge, dying often felt unfair to me so I quit.
 

spiel

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Apr 17, 2019
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Completed A Little to the Left

7.5/10

Some of the later levels got too abstract for my liking, and I thought the number of puzzles could have been trimmed down for a tighter experience (I would have given 8/10). But it was indeed very satisfying when a puzzle did click.
 

didamangi

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Nov 16, 2018
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Finished Prince of Persia: The Lost Crown 10/10

Played on the Immortal difficulty, it's the best Prince of Persia game for me, replacing The Sands of Time. The Lost Crown > Sands of Time > PoP 2008.

Fluid combat and platforming, satisfyingly hard and cool and fun boss fights with some good puzzles. Also good pacing with the power progression, and surprisingly interesting story with good VA. I'm slightly let down by the graphical quality of the game (subjectively) and some minor weird bugs.

I'm glad it's sold enough (maybe?) to warrant a story DLC, they've given some free updates along the way too, adding boss rushes, and extra hard challenge rooms (combat, platform). Will double dip on Steam for sure.
 

Mivey

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Sep 20, 2018
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FInished Judgment the other day





On its surface, this is a pretty straightforward spin-off to the Yakuza games. Instead of Kiryu, a goody-two-shoes former Yakuza, we play a former attorney turned private investigator. We of course return to Kamurocho, and the game tells one long mystery story, that begins with a couple of murders of low-life Yakuzas and end up becoming a nationwide conspiracy of the highest order -- the usual Yakuza stuff. The big difference to Yakuza is how the story is told. Whereas Kiryu just stumbles into everything, without understanding much of anything, just fumbling from one brawl to the next until he's punching the head of some corporation or secret underground organisation, instead we have to figure stuff out slowly as a detective. Lots of collecting clues, tailing people secretly to find out their secrets and so on. It's a slow burn that grew on me and gives the game ultimatley a very different vibe.




Part of that is how Yagami, our detective protagonist, and Kaito, a former Yakuza who acts as his side-kick, have a great bromance going on that allows the narrative to build in a way that classic Yakuza usually doesn't, in those game the plot usually just pisses around just until the vey end when everything happens at once, usually involving a big brawl. Well, ok, Judgment also ends on a big brawl, but it feels more earned here. Yagami feels in control in a way that Kiryu never did. I loved the story, the characters and the story progression in this one.




Combat is the usual fighting game affair, with a few twists to keep things fresh. Enemies can inflict "injuries", reducing parts of the health bar permanently, and requiring special, expensive health items to repair. THis ends up addding some flavour, but overall it's not too important. The game never reduces more than 40% of your health and it is often easy to avoid the telegraphed attacks that cause this in the first place.

One complaint I have is the "gang" mechanic: every once in a while a gang that Yagami pisses of starts to cause trouble all over Kamurocho, requiring you to beat their bosses (or wait for a long time for them to pass). While this is going on, the enounter rate on the map goes up the roof, and you will basically fight people all the time. This gets old very quick, but sadly the game never stops this nonsense, even after you defeat the gang in story. Bad choice.

Other than than that, I don't think I have anything I could complain about. Judgment feels like the perfect spin-off game for this series.
 

spiel

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Apr 17, 2019
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Tinykins completed

10/10

This game is just bursting with joy. Traversal is really fun with a surprising depth to it to discover if you play the time trials. Your dash mechanic is sliding on a bar of soap and it (appropriately enough) controls slippery but never in a frustrating way. There's a wonderful amount of variety in the environments that makes exploring every nook and cranny a delight. Even though the fetch quests got samey eventually, the game's short length helps to mask this issue.

It's a shame that the devs never added a collectible tracker. Trying to 100% the game by aimlessly combing through the levels again drains the fun right out. So I'll stop while the game's ended on a high note.
 

spiel

Junior Member
Apr 17, 2019
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Death and Taxes completed

9/10

A nice little Papers Please-like that makes you briefly question your mortality and the concept of fate and free will. At one point I stopped, sat back and thought, "This is just so senseless and unfair." The presentation is excellent - great visuals and voice acting, really sells the whole grim reaper bureaucracy aesthetic.
 
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fantomena

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Dec 17, 2018
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Finished


Very fun 2D plattformer with lots of secrets, beautiful and well-crafted world and fun story. Really enjoyed this game, also finished it a few years ago on Ps5.

Score: 8.5/10

Finished


Decent fun zombie game. Very good looking game with fun combat with a really good "gore" system. Does however get quickly repetive and the story missions are very mediocre, the story itself is nothing to write home about. Still, decent fun.

Score: 7.5/10

Finished


Liked the first game better, but this was still fun. This game's main problem is the more "open-world" like levels, especially the ones where you use a motorcycle, didn't like those levels at all. The game is at it's best with those same "linear" levels as the previous game consisted off. Other than than, great rang of different abilities and upgrades you can buy with the credits you receive for killing enemies quickly (and in combo), lots of different collectibles and secrets in the environments. Fun plattforming and fun combat.

Score: 7.9/10

Finished


Very mediocre boomer shooter, first level was fun, then it got quickly repetive and boring. Basically you don't kill enemies, but you give them better clothes by using different guns for different enemies. Water gun, shotgun, machine gun, every gun is for a specific "fashion" problem and every gun also has a secondary mode you have to use. You know when you use the wrong gun on an enemy as the health bar on the enemy shows you that you need to use a different gun. However, this combat system didn't work for me on the later levels as it sorta became this big puzzle frustration when many different enemies were shooting at you at the same time and you need to remember what gun is used for which enemy and often you need to use multiple guns on one enemy because that one enemy has different fashion problems. The game quickly becomes unfun due to this.

There are 13 story levels and 3 side levels, only did the 13 story levels. Some of the story levels were too long for it's own good.

Score: 7/10
 
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fantomena

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Finished


Very good walking sim. Good looking game, different paths to take with different choices that leads to different consequences, multiple endings, some interactivity with the environment, different characters to meet.

Main negative is that the start has some bad pacing and the walking can often be too slow.

Can see myself replaying it in the future.

Score: 8/10

Finished

Senua's Saga: Hellblade 2 (PC Game Pass)



Was rough to play on my 8 year old PC, but did manage it. All around a worse sequel with the exception of the graphics, landscapes, cinematography and sound design. Very slow walking, boring and extreme simple combat, nothing I haven't seen before, very simple and repetive puzzles, short (6 hours), a story that was hard to follow. Very good acting my Melina Juergens and the other people who carried the game together with the graphics.

Expected a lot better with MS backing.

Score: 6/10

Finished


Short, but very fun puzzle shooter. Great art style and fun gameplay. Basically oyu are a sniper with one bullet, you walk to the sides to mark all the enemies oyu can see (enemies are marked in yellow) and you use one bullet to try to hit all the enemies, if you miss one enemy, you restart the level, but with all the enemies marked (so you don't have to do it again). As you progress though the game, you learn how to make a bullet powerful (speed up the bullet) to kill armored enemies and hit enemies on blue-marked weakspots on their body so you can change the direction of the bullet. Short game (1.5 hours for me), but very fun.

Score: 8.3/10
 

spiel

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Apr 17, 2019
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Giving a shout to Cookard, which is apparently similar to Stacklands (that I've never played) but themed around cooking. It's free!

Basically you build up a bakery and unlock more complex recipes and equipment over time, It has that addictive incremental gameplay loop. I sunk a good 2-3 hours into this game to completion and I would have gladly paid for it.

 

Virtual Ruminant

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May 21, 2020
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Finished F.I.S.T. - Forged in Shadow Torch (TiGames / Bilibili, 2021)

This scintillating 2.5D-metroidvania has very few flaws indeed, so here's the short list:
  • The ambitious storytelling and world-building is held back by a clunky translation. The voice actors try their best to perform around the flaws of the script, but you get a strong sense throughout that this game is best enjoyed in its original Chinese.
  • High system requirements for a metroidvania: RTX 2080 or better and a fast NVME SSD are required for a hitch-free experience. The PS4 port is effectively unplayable in parts (combo-challenges, certain boss-fights) due to bad performance.
  • The game's deep combo system is underutilized - normal enemies are easily overcome with simple combos and most bosses do not give an opportunity to use deeper combos on them.
  • The final two boss fights do not align with the game's difficulty curve and will (on normal difficulty, which can be dropped down mid-game) present an unreasonable challenge even for players who did their due diligence and got every possible upgrade for the player character. There's no extra rewards or satisfaction to be gained from overcoming the challenge either: The game more or less cuts straight to credits after the last boss fight, and there's no achievements for beating them on normal rather than easy. I strongly recommend players to not bother with these fights on normal difficulty, unless they really want to.
Everything else about this game is just incredibly good, the character designs, the cutscene animations, the music, effects and ambience, the level design, the huge map, the scenario and world-building, all top-notch, a real showcase of the quality that mainland Chinese studios can produce on the rare occasion they are given the funding to make an all-original console/PC game rather than producing clones aimed at Chinese and global mobile markets.

Despite its flaws, this game immediately went into my personal top 5 for 2.5D-metroidvanias.


4/5

Previously reviewed in this thread here and here.
 
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Mivey

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Sep 20, 2018
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Last week I finished Horizon Forbidden West™ Complete Edition


The second Horizon game, releasing about two years after the first one did on PC. From a technical side, I found this port to be nearly flawless. Getting smooth frametimes was a bit tricky, but after a couple patches it was much improved. The visuals are amazing, at 4K and using HDR on an OLED monitor, this game is well and truly stunning. A couple of strange visual quirks that Guerilla chose mar the presentation a bit (such as the choice of having fake theatre lighting on at all times that very often makes no sense whatsoever and look incredibly cheap in most dialogue scenes, like you are looking a cheap theatre production and lighting), but actual world and surrounding is absolutely superb, as are the giant robots roaming around in it.





The main story is ultimately a bit weaker than in the first game, but perhaps that is also an unfair comparison. The first game was entirely built on the suspense behind how the world of Horizon could exist in its current form. It was very effectively in drip feeding you new pieces of information, giving you just enough info each time that every new answer would lead to many more questions. it was very well done and not something you can follow up on in the same vein. Instead, a good sequel would provide stronger world building and dramatic tension by way of interesting new challenges. Forbidden West succeeds at this, for the most part, but the execution is not always very well handled. The big twist (this will be a spoiler so don't continue reading if you want to play the game) in this game is that the spaceship we heard about in the last game did not actually explode. It travelled the stars, carrying a small number of super rich elitist through the stars and it turns out they returned to Earth and are in fact the reason the mysterious signal from the first game was send. This is combined with a big threat of ecological collapse from the fact that the AI that controlled the Earths biosphere shut itself off in the aftermath of that signal. So the two big story points are about 1) staving off the destruction of all live by rebuilding GAIA (the AI in question) and 2) somehow winning against the tech elitist from Earths past, who want to destroy everything.
The actual resolution of this is deals well with point 2, but we do not actually get the full AI back. This is understandable, since doing so would undermine a key pillar of the two games (the dangerous roaming dino bots would no longer be a thing if GAIA can take full control of everything), but also a bit frustrating since it does not feel as if Horizon 2 is really moving the needle enough. It's keeping things a bit too safe and predictable to my liking. The big bad that is being teased for a third game (another evil AI) is also really not super interesting.
So a bit mixed on the main story










While the main story is a bit weak, I really enjoyed the game's 28 or so side stories. Each of these was given enough care and writing to make them interesting and help flesh out the various factions and groups in the game. We get a sense of how diverse and complex a place the Forbidden West is, for the beliefs of the Tenakth, the warrior people who live in most of its territory, we get to understand the peace loving Utaro and experience how - far from home - there are still many Oseram delvers who look for look in the ruins of Nevada and California. Great stuff. This was one of my biggest issues with the first game and its great that Guerilla managed to address this so effectively.






From a gameplay perspective, Horizon 2 is not doing anything new, really. Elements play more of a role, but you also don't get access to most elemental weapons until fairly late into the game. This means for the most part, you still have to fight the dino bots the same way you did in the first game, find weak points and hit them. This is still fun, but I will say that it does start to get a bit old. Guerilla attempts to fix this by providing new weapons, but these do not really change the pace of combat that much. I hope they will use the third game to make something truly novel here. Why can't we ride dinos and actually fight other dinosaurs that way? There are so many obvious ideas one could explore here instead of just sticking to bow and arrows (and other simple weapons).








The DLC area Burning Shores was pretty nice. The big technical novelty are the new water bird dinos which allow you to not only fly, but swim under water at rapid speeds. Visually and technically very impressive. The greatest part about the DLC is the story, though, where our hero Aloy finally gets to meet someone they can choose to romance. This was handled incredibly well by Guerilla and ended up being a personal highlight for me, in particualr how natural and effortless it feels. Nothing forced, the chemistry between the two was portrayed very well by the voice actors. The story of this area beyond that (one of the evil tech wizards escaped and wants to escape and leave behind a toxic wasteland) was not super interesting, but the other things I listed made up for that. Also visually great, they really captured the idea of a beauitful post-apocalyptic LA.





Overall a good game. Not perfect, and I hope guerilla can use the better hardware of the PS5 to make something truly stunning for the third game.
 

spiel

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Apr 17, 2019
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Ticking a few games off my Steam wishlist:

Completed Alt-Frequencies

You're listening to radio stations and recording/sending snippets to uncover a political conspiracy. An interesting concept for sure. The ending was kind of underwhelming but I'd give kudos for the experimental mechanics and great sound design.

Retired Down In Bermuda

I was looking for more of a traditional point n click adventure and this wasn't it. 50% of the puzzles involve clicking on interactive points until something happened, which wasn't very interesting.

Retired shapez

It's super addictive but got pretty grindy 8 hours in. I'm not going to put myself through my painful Autonauts experience again, so I'll stop here, thank you very much.
 

FunnyJay

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Retired shapez

It's super addictive but got pretty grindy 8 hours in. I'm not going to put myself through my painful Autonauts experience again, so I'll stop here, thank you very much.
I find it really funny to click back and read your Autonauts review and discovering that the first post after yours is one of mine that looks supercreepy! 🤪
 
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spiel

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Apr 17, 2019
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I find it really funny to click back and read your Autonauts review and discovering that the first post after yours is one of mine that looks supercreepy! 🤪
And I didn't actually dig into the genre afterwards aha. Factorio was too intimidating. Surviving Mars (which is more of a colony building sim tbf) had some light automation elements but the tutorial made me snooze. Got my eye on Word Factori now as it seems to have a similar structure to shapez, but again I'm not sure about the progression grind/tedium.
 
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Virtual Ruminant

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May 21, 2020
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Finished Mia and the Dragon Princess (Good Gate Media, Dead Pixel Productions / Wales Interactive, 2023)

Interactive movie that somehow throws together fictional 18th century pirates Marshanda Damayandi (the "Dragon Princess" from the game's title) and Red Kat Morgan and the ragtag staff (among them server & barmaid "Mia") and patrons of a present-day London dive-bar into a tense stand-off over long-lost treasure. Great story that doesn't care too much about plausibility and just focuses on producing good moments from scene to scene - there's a bit of everything here, comedy, Kung-fu and Indiana-Jones-esque adventure. Very fun to play and for once in a Wales Interactive game, the story does not turn out too ambitious for the production budget. Already visited scenes can be skipped on repeat playthroughs and a story map that lays out the scene connections is provided after the first playthrough for easy and efficient hunting for alternate routes.



3.5/5


Retired The Looker (Subcreation Studio, 2022)

Free to play parody of The Witness that takes aim to deflate both the difficulty and the high-brow attitude of the famous 2016 puzzle game. However, I did not think the jokes were particularly funny and some of the puzzles were quite on par with The Witness when it came to the leaps of logic required to solve them - and I didn't feel like looking up a guide for a joke game.



No score.
 
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fantomena

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Back from travel, here are a a super short review for the games I finished.

Finished


Very well-made game that feels outdated in some ways. Still, had fun with it and liked it a lot.

Score: 8.1/10

Finished


Loved it, super fun 2D drilling plattforming game. Main negative is some frustration sections in the later levels and it being very short (2-3 hours), wanted more.

Sore: 8.6/10

Finished



Very fun and good "finnicky" plattformer where you can control a taxi car. Hard game to master, but feels really good to play, suprisingly long too (still some endgame content I haven't finished after 13 hours). Can sometimes be pain and a drag in how you progress in the game (finding collectibles).

Score: 8.4/10

Finished


Fantastic metroidvania, still lots of secrets to find and paths to explore after the credits.

Score: 8.8/10

Finished


Cool coming-of-age-story. Great art style, interesting story, really badly pacing a tmes, like a slow start.

Score: 7.8/10
 

Mivey

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Sep 20, 2018
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I finished the Night Springs DLC of Alan Wake 2, as part of my Final Draft run (basically this game's NG+).

The DLC is pretty fun, consisting of three goofy stories that stem from Alan's failed escape attempts. In this regard the game strongly resembles American Nightmare, but on a much smaller scale. As DLC on its own it's probably not a lot of bang for buck, but the way I got to experience the episodes was when playing the Final Draft replay, and there these just pop up organically during Alan's sections in the game. As small distractions from the overall story, these work very well. The final Night Springs episodes drops some very interesting hints about the larger Remedy Universe and Alan's role in it, which pare very well with the new ending from The Final Draft.

The new theme for Night Springs is also really great. Channeling the Ghostbusters theme there, great disco song


And as for the The Final Draft of Alan Wake 2, well, it basically answers the most important open question, namely the one about Alan's fate. It's pretty much the definitive ending, and if you haven't played then you haven't really finished Alan Wake 2. This is a pretty ballsy move, Remedy is clearly pulling a Nier Automata here, but it fits thematically so well. The entire game is about Alan being stuck in an endless seeming loop, everything repeating and yet changing each time. So story wise it makes total sense, but you still need to replay everything to ending. Some people will (justifiably) not like this, but I kinda respect it. Small changes here and there in The Final Draft to keep things intersting, but I would recomend that people have a lenghty break and do the replay at a later time, to avoid burning out. Worked well for me.

Overall, the first DLC and the revised ending really changed my impression of Alan Wake 2 to the better. This might very well be Remedy's best game yet, espcially if the upcoming Lake House DLC can serve as an effective tease for Control 2.
 

fantomena

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Finished


Very fun 2D fast paced plattformer with controls that are hard to master, focuses a lot of collectibles and secrets while being fast.

Score: 8.6/10

Finished


Really cool art style and design, very nice short (1 hour) point and click game.

Score: 8.2/10

Finished


Very short and basic adventure game where you control a wolf with one joystiq and a deer with the other joystiq. Good ending and nice art style.

7/10

Finished


Very good rhythm game with gorgeus art style and interesting story.

Score: 8.4/10

Finished


Cool and interesting twin stick shooter where you control a "ghost" than can haunt different things and use it to progress. Very nice art style.

Score: 7.9/10

Finished


Very interesting, but short "walking" sim about a nun and her journey. Liked it more than I expected, but it quite short and the world and lore could have been better explored.

Score: 8.3/10