Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
275
449
63
I've not noticed any blurring with my Odyssey+, it could be something with the particular PC / software setup. And I too have a 1440p 144hz monitor for my normal stuff.

I agree that VR games need to add more graphics options. And also stick with established terms, because some of them (looking at you, Zero Calibur) are super unclear what some of the existing options are.

To comment on something Oldschool PC said above, I wouldn't really recommend VR for anyone looking for just a different way to experience what they already are playing. There's a few games you can swap back and forth between VR and normal with which maybe are exceptions but those are mostly flying / space / racing games and in my experience I prefer the higher fidelity of a monitor in the long run there (Everspace VR I thought would be intense but the graphics were so bad I stopped after like 60 seconds). Get VR to play VR games, specifically - if they don't interest you, VR probably doesn't interest you yet.

HL:A won't be the same experience as playing an FPS, just like Beat Saber is not the same as playing Guitar Hero. Pavlov isn't the same as Counter-Strike despite the obvious inspiration.

Oldschool PC not trying to put words in your mouth, it was just something that popped into my head with what you said about unintuitive controls for games. VR controls are probably always going to be a bit less consistent than other input devices, which is annoying.

Side rant about something else, but it's frustrating that even in a totally new format with totally new rules, rhythm game devs still feel the need to include game "features" from quarter-eating-arcade-game days of DDR. Bugs the hell out of me that we still haven't moved past that.
 
  • Like
Reactions: ISee

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113
Don't make Windlands 2 one of your first games, lol. It's good though :D

But I wish that kind of locomotion was in other games, it's almost made like a puzzle game later on, it's hard to swing from point to point with the right momentum or to go ever higher as necessary in later levels, which to me at least makes it less fun as I guess I'm not that good in figuring out a path, while the same exact locomotion but in a game where the locomotion isn't half the point, just a means to an end, like a spiderman game perhaps where you can swing from any part of a building rather than the specific green points, trees and what not, as in Windlands 2, it would be amazing and freeing.
 
Last edited:
  • Like
Reactions: ISee and lashman

warp_

タコベルが大好き
Apr 18, 2019
133
364
63
Grabbed Serious Sam 3 VR in the Steam Sale. Figured even if I don't like it, it's only $5.

Really hoping for a discount on Superhot in Quest store but something tells me that isn't going to happen.
 
  • Like
Reactions: lashman

warp_

タコベルが大好き
Apr 18, 2019
133
364
63
I wonder if song licenses stop that from going on sale? Or maybe just that it's the most popular VR game so they don't have to drop it in price lol

Also just remembered Steam's excellent refund policy...this will make trying out VR stuff easier for sure.
 
  • Like
Reactions: ISee and lashman

EdwardTivrusky

See You Hyper-Toxic Computer Cowboy
Dec 8, 2018
1,629
3,156
113
Why don't you want your Facebook pages full of high scores, leaderboards, friend requests and notifications of what song someone is playing and a link to where you can buy it? Sounds really social to me.
 
  • Like
Reactions: Pommes and lashman

TheGreenArrow

MetaMember
Nov 20, 2018
290
463
63
Guessing they’re going to try and kill mod support. There’s 0 reason to own the game if you can’t add custom songs.
 
  • Like
Reactions: lashman

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113
I doubt people even want a Beat Saber 2 whether it comes from Oculus or not. The game itself can be infinitely expanded with new modes and songs, that's about enough, the days of yearly music game sequels releases have long passed with the likes of Rock Band and Guitar Hero. I think it's actually a wrong, or rather fruitless acquisition if the studio didn't have a different all new game in the pipeline that interested Facebook enough to do this (and I don't even know if as a studio they have what it takes for repeated success, Beat Saber could have been a fluke, now they sell and take the money and run before the bubble bursts), not that the game won't keep selling to every new VR user for forever (and I don't think they'll lock patches and DLC to Oculus stores, that's just gonna cause a shitstorm they don't need or stand to benefit from) just that it doesn't have anything to add any more beyond its own continued success and a trajectory that is pretty much known already. But oh well, they own them, they can do whatever, just like Sony bought Insomniac so we won't be getting more PC VR games from them through Oculus which also sucks, but it happens, it's not like Epic bribing finished 3rd party games to not release on other platforms. As for modding, they were always gonna want to limit it whether they were bought by Facebook or not, you can't sell DLC if everybody has all their favorite songs. If anything maybe Facebook money will get people more dlc content they care for and wouldn't otherwise be able to afford to bring to the game, who knows?

Edit: I thought I remembered people clamoring for mod support or patches breaking mods in the past so I did a quick google search it's full of results like this:
So it seems it was always a cat and mouse game, maybe it's been settled for some time or something due to less significant patches (though that article is just a few months old) but if they do such stuff again it's clearly not just facebook's idea and they're always dabbling in it in an attempt to sell DLC and stuff instead.

Edit: and the faq last edited in summer 2018 says this:
Update broke my mods. What should I do?
If you were running mods and are having issues after the update we would like to inform you that all currently available mods are not official (not made by us) so we can't really help you when they stop working and we can't provide much support. It is because every mod right now is more like a hack to the game because Beat Saber never provided a way to be properly moddable like you may know from other games. Please contact authors of your mods to provide the support and please wait until they update them for the current version. We will also try to help with this as much as possible.
 
Last edited:

AHA-Lambda

MetaMember
Oct 9, 2018
690
1,550
93
There are now more opinion pieces coming out favouring the Rift S over the Quest for PC gaming and it's making the choice between the two all the more difficult :anguished-face:

Hmm, wireless options vs increased fidelity :unsure:
 
  • Like
Reactions: lashman

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
275
449
63
I actually already had a negative review on Beat Saber because it's really not that great without custom songs added to the pool. I'll just disable auto updates and hope people keep plugging away, but if Facebook fuck with it too much someone else will just make a simple mod-friendly rhythm sword game I imagine
 
  • Like
Reactions: lashman

warp_

タコベルが大好き
Apr 18, 2019
133
364
63
Facebook hasn't clamped down on Quest mods and sideloaded apps, so I imagine they would probably also want to keep a hands off approach on this too?

As far as Rift S vs Quest, I had a lot of internal debate about that as well AHA-Lambda but I'm glad I went Quest. The loss of 8hz is a fine tradeoff for being able to play wirelessly imo. The other specs are about the same so it's really just about if you think you'll use it wirelessly or not. If you think you'll only ever be doing PCVR then go Rift S of course.

Granted I've never used a Rift S so it could just be a "you don't know what you are missing" thing but I really dig the device. It's pretty cool that my wife can play Beat Saber in the living room and then if I want to hook it up to my PC and play a SteamVR game I can with just one cable connection (one less than the Rift S fwiw).
 
Last edited:
  • Like
Reactions: ISee and lashman

Kandrick

Junior Member
Jun 10, 2019
214
251
43
Switzerland
Speaking of Beat Saber, just to make sure, you can add custom songs with the Steam version right ? At least with the current version.
 
Last edited:
  • Like
Reactions: lashman

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113
Do you plan to acquire other studios? What else are you doing to accelerate VR?
We’re exploring many ways to accelerate VR, and we think next year is going to be an incredible one of VR game launches and announcements. We are thrilled to have Beat Games join our team. This is just the beginning.
 
  • Like
Reactions: Pommes and ISee

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113
New Explore VR trailer, friend told me they don't plan to port this to PC ever at the moment, sadly.
this sure sounds like a fucking threat ...
Most of the studios Oculus contracted in the past didn't even do VR games before, hope they bring in great talent like Insomniac Sony took away from PC VR.
 

ISee

loves cookies
Mar 1, 2019
956
2,105
93
There are now more opinion pieces coming out favouring the Rift S over the Quest for PC gaming and it's making the choice between the two all the more difficult :anguished-face:

Hmm, wireless options vs increased fidelity :unsure:
I'm currently on a preaching spree, showing VR to everybody willing to listen for 15 minutes. I'm the equivalent of a VR jehovah wittiness, so to speak. But BatmanVR and SteamLab make it relatively easy. My newest victim is my gaming obsessed neighbor (willing victim) and he bought a Quest for himself and his family. Long story short: I had the chance to try out the Quest yesterday.
Keep in mind, I'm probably not 100% objective here and first off: The Quest is good. Being portable is a huge advantage, the controls work too, manual IPD switch will be important for many people and the reason why they won't be able to get the Rift S in the first place.
But, believe it or not, image quality is better on the Rift S. I know, true blacks, higher resolution, two displays, oled. It doesn't make sense, but the screen door effect is worse on the Quest, especially when directly comparing it to the Rift S (switching from one to the other). Quest is better than CV1 or PSVR though (not a direct comparison, just how I remember CV1 and PSVR).

My tip (Rfit S owner, keep that in mind):
If portability is more of a gimmick to you and you plan to mainly play with the Headset connected to your PC anyway: Get the Rift S.
Strange recommendation, because you are limiting your options and as said, the quest is also great.
I just think the games look better on the Rift S when played through a PC. Before making my decision I've read that the new update for the quest will make the S obsolete for PC gamers and no, I can't agree. Maybe a new Rift Quest S2, or whatever they are planning.
 

fantomena

Oh captain my captain.
Dec 17, 2018
1,466
2,985
113
I can see Facebook aiming for Sanzaru Games (Agard's Wrath), Ready at Dawn (Lone Echo, Echo VR). Which, I mean, isn't all that awful, it's like Sony acquiring Insomniac and MS acquiring Playground.
 

DollEyes

Out of Mana
Apr 17, 2019
42
112
33
For the index base stations: I can stand them up or mount them? Or would I need to buy a separate stand accessory?
Is there any benefit to mounting vs stand, or purely preference?
 

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113
Less than an hour and a half left now, maybe 15 mins earlier for a Firewall: Zero Hour PSVR preshow.

This game has potential.

Also another big No Man's Sky update with some VR specific improvements included.
Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.
 
Last edited:

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113
It's like, right above you.

Editing in real time so I don't keep spamming :p

Down the Rabbit Hole looks super cute :)


After the Fall looks like a promising Arizona Sunshine successor too, or maybe more like L4D?

The Quest version of an existing PC racing game, Radial G, looks like a full demake but given the very different cartoony look I could easily prefer it, ha,

Note that's not actually the first footage, that was this video here.

The Quest port of A Fisherman's Tale looks good too.


Spaceteam looks nice.

Low Fi as awesome as ever (and I'm as curious if they'll ever get it done or not, fingers crossed).


Crunch Element again (I think it was this same video), woo!


Yes, Phantom! Looks like it's developing nicely!


Ned Stark simulator (Sentenced VR) looks neat.

Next Pixel Ripped looks good too.


Budget Cuts 2, woo!


Retro FPS Theta Legion could be good, it looks a lot like Compound.

Lol Vive Cosmos.

Space Channel VR looks alright, we'll see if it can stand up to current rhythm games.

Solaris: Off World Combat from the Firewall: Zero Hour developers could be good.


Eclipse: Edge of Light could be a good adventure.


More Decent PSVR and other Quest stuff and ports intersected throughout.
 
Last edited:

fantomena

Oh captain my captain.
Dec 17, 2018
1,466
2,985
113
Very interested in After the Fall, very much liked Arizona Sunshine (still gotta play the DLCs).

Fujii is already out on SteamVR.
 
  • Like
Reactions: lashman and ISee

Arulan

Lizardman
Dec 7, 2018
236
688
93
For as much as some people would have you believe VR didn't take off, I find myself frequently amazed by how many titles are released and announced. This VR Showcase has already shown me quite a few I had not heard about. And I frequently run across a few in this thread.
 
  • Like
Reactions: Alextended

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113
No single show can ever hold all the cool VR stuff of course. Case in point.

Yea, it looks like that game! We'll see if they make something compelling, polished where it counts and different enough :)

Rise from the ashes. Build, manage, and lead your mercenary army though large scale battles and ruthless quests.

Epic Battles
Engage in intense 100 man battles. Survive enemy ambushes in your travels. Participate in frantic arena battles. Choose from a variety of contracts to earn resources to expand your mercenary army.

Full Freedom
Build your army from the ground up. Every soldier you lead is hand picked and personalized by you. Purchase them equipment, train them, set their skills. The composition of your army is completely up to you.

Advanced AI
Troops in Free Company VR are not mindless drones. They will hold vantage points, surround the enemy, and alert others of threats.
 
Last edited:

Pommes

Junior Member
Jun 4, 2019
44
81
18
I am thinking of getting an Index and selling or passing on my Vive.
One thing I personally do not like about the Vive is the comfort wearing it. While it is not bad I would not say it is great..
Reading about the Index it seems that the comfort was greatly improved. Does somebody have personal experience with both headsets and can comment on this?
 
  • Like
Reactions: lashman

Arulan

Lizardman
Dec 7, 2018
236
688
93
The Deluxe Audio Strap went a long way to improving the comfort on the HTC Vive. I also have a launch-day model. I know they reduced the weight a little at some point. I haven't tried the Valve Index yet though. I'm curious how it compares.
 
  • Like
Reactions: Pommes

Pommes

Junior Member
Jun 4, 2019
44
81
18
The Deluxe Audio Strap went a long way to improving the comfort on the HTC Vive. I also have a launch-day model. I know they reduced the weight a little at some point. I haven't tried the Valve Index yet though. I'm curious how it compares.
I totally forgot about the Deluxe Audio Strap. Thanks for reminding me of it.
 

sprinkles

Junior Member
Dec 8, 2018
139
208
43
I made a mistake. The Quest was 50 € off on French Amazon, but I thought I could get it a bit cheaper if I wait a day or too. Now the deal is gone and the headset is still 450 € all over Mainland Europe...
 

AHA-Lambda

MetaMember
Oct 9, 2018
690
1,550
93
I'm currently on a preaching spree, showing VR to everybody willing to listen for 15 minutes. I'm the equivalent of a VR jehovah wittiness, so to speak. But BatmanVR and SteamLab make it relatively easy. My newest victim is my gaming obsessed neighbor (willing victim) and he bought a Quest for himself and his family. Long story short: I had the chance to try out the Quest yesterday.
Keep in mind, I'm probably not 100% objective here and first off: The Quest is good. Being portable is a huge advantage, the controls work too, manual IPD switch will be important for many people and the reason why they won't be able to get the Rift S in the first place.
But, believe it or not, image quality is better on the Rift S. I know, true blacks, higher resolution, two displays, oled. It doesn't make sense, but the screen door effect is worse on the Quest, especially when directly comparing it to the Rift S (switching from one to the other). Quest is better than CV1 or PSVR though (not a direct comparison, just how I remember CV1 and PSVR).

My tip (Rfit S owner, keep that in mind):
If portability is more of a gimmick to you and you plan to mainly play with the Headset connected to your PC anyway: Get the Rift S.
Strange recommendation, because you are limiting your options and as said, the quest is also great.
I just think the games look better on the Rift S when played through a PC. Before making my decision I've read that the new update for the quest will make the S obsolete for PC gamers and no, I can't agree. Maybe a new Rift Quest S2, or whatever they are planning.
Ta much, I think I'll go for the Rift S then.

Seemingly better visual quality, slightly cheaper, and I'd rarely use the portability I think anyway as that would be tied to games only from the oculus store.
 

Alextended

Segata's Disciple
Jan 28, 2019
1,527
2,361
113

And Node playing Espire 1.

I think you can see the clunk even in this promo-like footage but yeah, I guess not everyone has to agree with me.
 
Last edited:
  • Like
Reactions: lashman