Community The MetaVerse VR thread (hardware/software/etc, all platforms)

low-G

old school cool
Nov 1, 2018
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So Horizon Vanguard is finally releasing Friday!



It is developed by tain, who is a Reset member. I did some testing years ago, and he presented me with a final copy of the game, which I've had the opportunity to play a bunch. I've written up a review I'll post on Steam but I'll paste it here first:


Horizon Vanguard is a love letter to late 90’s arcade action, particular of the Sega variety. The action is presented in (optional, but I would recommend) VR, delivering the excitement of that ‘pat your head and rub your belly’ mechanics that work best on VR.

The gameplay has you firing your hoverbike’s lasers while you also fend off aerial enemies with your sidearm. Aim precisely for a score multiplier with each shot, and keep your eyes open for intel item pickups, which will unlock different routes in an Outrun-style branching path. Dodge enemy fire by moving your bike around (like a SHMUP) and utilize your radar during boss fights for a bullet-hell experience. The game provides a very stiff action challenge with difficult to find secrets as well. However, there is a built-in option to simply become invincible, or to utilize continues, while disabling scoreboard ranking. You can also practice individual levels once you unlock them.

The graphics really deliver the colors, visual feedback, art, sound, visual effects, and even (perhaps most rare) the music of a late 90’s Sega arcade venture. The level designs and enemies are awesome and really evoke the classic style as well. The feedback the gameplay gives you is a mix of both retro and modern styles, the hit sound effects reminding me more of Call of Duty or Quake 3, which is necessary to inform the player how they might maximize their score, or if a power up just ran out.

The game is also completely playable on mouse & keyboard, but it is more intuitive in VR, and the interface and experience are better suited to VR.

Horizon Vanguard is a perfect fit for classic arcade fans who want an exciting and very repayable, exciting, and challenging VR game. VR action aficionados will find a lot here to enjoy, and those classic arcade fans who do not yet own a VR kit may find themselves suddenly in the market.
 

Alextended

Segata's Disciple
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I did play an early alpha and found it quite hard to both mind jething dodging and shooting like a shmup and aiming manually all around with my hand, has he tuned that aspect of the game to perhaps be less hectic or to clearly indicate different focus phases in a level, for example mostly having enemies in the front so you can mind both except when you fight a boss and need to mind all around you etc.? It was cool either way, just wondering. Maybe it's all about practice.


This looks like a good bit of fun, it's just a shame it's not a more serious or in depth game, the flying and scale of the simple city look superb.
 
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low-G

old school cool
Nov 1, 2018
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I did play an early alpha and found it quite hard to both mind jething dodging and shooting like a shmup and aiming manually all around with my hand, has he tuned that aspect of the game to perhaps be less hectic or to clearly indicate different focus phases in a level, for example mostly having enemies in the front so you can mind both modes except when you fight a boss and need to mind all around you etc.? It was cool either way, just wondering.
Kind of like a SHMUP if you stay to the back of your movement space (there are visual barriers to how far back and forward you can move), enemies will basically either be directly in front of you or at most at your sides.

Now there's a bit more feedback for your weapon. There's a sort of holo sight on the gun, and the Virtua Cop reticles flash when you have a shot lined up. Some different things have new color indicators so you can more easily notice them, etc... I'd say it's at a good, but certainly challenging, balance.

Like a lot of classic arcade games, while exact positions of things are somewhat randomized, there's definitely some patterns you can recognize and therefore be more prepared with sequential playthroughs. This replay memorization isn't really necessary IMO (as even middle-levels I often at least get to the boss without taking a hit the first time through), but if you struggle at first it will help.
 
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Alextended

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Nice, I can't wait to try the full game. If I was designing such a game myself I probably wouldn't have the vehicle shoot at all, just player guns, either rapid fire a la L.A. Machineguns/Gunblade N.Y. or Virtua Copy, depending on the pace I'd want to go for, hectic and chaotic or deliberate with precision and quick thinking. Or maybe it could alternate, claiming the rapid fire weapons are not enough to penetrate some enemy/phase armor types requiring you to switch around.
 
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low-G

old school cool
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Gonna post a video I made now that the game comes out in less than 24h!

Don't watch it if you're already sold on the game as I reveal a couple of secrets. But it still only shows 4 of the game's 15 levels...

 

Alextended

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Joe Spangle

I lurk and I like.
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Hey so remember back in.....I think it was March time when the Index had a re-stock and orders opened up. I clicked on the buy button as soon as it was available but must have been too slow as my order was at 'ships after 8 weeks' and has been since then. I just checked and it now says 'ships after 6 weeks' so things might be happening......
 
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Alextended

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Finally some activity from this project. Fingers crossed.
 
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