Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
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low-G

old school cool
Nov 1, 2018
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Gonna post a video I made now that the game comes out in less than 24h!

Don't watch it if you're already sold on the game as I reveal a couple of secrets. But it still only shows 4 of the game's 15 levels...

 

Alextended

Segata's Disciple
Jan 28, 2019
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Joe Spangle

I lurk and I like.
Apr 17, 2019
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Hey so remember back in.....I think it was March time when the Index had a re-stock and orders opened up. I clicked on the buy button as soon as it was available but must have been too slow as my order was at 'ships after 8 weeks' and has been since then. I just checked and it now says 'ships after 6 weeks' so things might be happening......
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Finally some activity from this project. Fingers crossed.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
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On July 8 we'll be getting the first review of the Reverb G2 including controller tracking impressions from MRTV.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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On July 8 we'll be getting the first review of the Reverb G2 including controller tracking impressions from MRTV.
And it's here. But it's a preview, not a review as he had pimped. I've time stamped the tracking stuff...

It's not as in-depth as I hoped for with comparisons, he just shows testing out archery and shooting style actions in Rec Room of all things, but says it's pretty great. That makes it a good purchase option. I really hope it's the start of a new wave of WMR devices for all price ranges with the same basic specs/quality for all as ~600 is quite steep for many people. At the very least it should, for now, drive scalper retailer Oculus RIft S/Quest prices down to where they ought to be.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
2,596
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Alextended

Segata's Disciple
Jan 28, 2019
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113
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
Jan 28, 2019
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Gee, I wonder what game this is inspired by. It looks pretty neat though! Especially if you like that sort of asymmetrical PVP :)

 
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Alextended

Segata's Disciple
Jan 28, 2019
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Joe Spangle

I lurk and I like.
Apr 17, 2019
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OMG my Index order says it will ship in 2 weeks!

it said ships in 4 weeks 10 weeks ago and it said ships in 8 weeks 18 weeks ago so i reckon ships in 2 weeks means its about 6 weeks away woo!
 

Alextended

Segata's Disciple
Jan 28, 2019
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Together with the release of Onward on the Quest we’ve pushed out a massive patch (v1.8) for PCVR platforms such as Steam and the Oculus Rift.
Version 1.8 upgrades Onward to fully utilize Unity 2019 and the Universal Rendering Pipeline that is included with it, which has allowed us to optimize the game’s performance and prepares us to expand upon the game in the future. Because the game now uses Unity addressables it only loads assets that are being used, drastically reducing memory usage and game load times. Adding to the performance improvements is the fact that Onward now directly compiles to native code.

These changes are great, but do mean that we’ve had to temporarily remove a number of maps: Turbine, Abandoned, Snowpeak and Jungle will return in a patch that should come soon. It also means that custom maps made for older versions of Onward will no longer launch, and so we’ve temporarily removed access to the Workshop until we can work with map authors to upgrade their maps for this new update, and the Unity rendering pipeline. They too will return in an upcoming patch.

On the graphics front we’ve added a couple of new options for players who wish to push the graphical fidelity further: you can now enable bloom and simulated depth of field. Furthermore, we’ve improved the lighting in various areas of the game, and implemented dynamic lighting effects. Many more improvements can be found in the full patch notes below.

We’ve also upgraded the audio assets in the game: each weapon has new audio associated with it, and features different sound depending on whether it’s used indoors or outdoors, whether it’s close or distant, and whether or not it’s silenced.

Gameplay wise we’ve made a number of noticeable changes. To name a few of the more important changes: the default length of a match round in Onward’s core game modes has been reduced by a minute to increase the overall pace of matches, sprinting with the shield out has been disabled, and the shotguns have been buffed and their pellet spread slightly reduced.

The AI has seen some major changes as well: we’ve given bots more consistent loadouts, and we’ve increased the performance of the AI to allow for up to 128 bots to spawn in a Hunt. Make sure you spend your ammo wisely..!
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Nzyme

Brown Science Man
Sep 19, 2018
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Fun updates in the hardware survey:

SteamVR usage is approaching double since November


Also Index is doing rather well considering it's price, as the third most popular headset: