Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Alextended

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I've been playing Lies Beneath but I'm debating whether to keep at it or refund it while I can in order to buy it cheaper down the line (it will take a while for it to get any meaningful discounts since it's on Oculus only, for now at least). It seems very good so far, though a little floaty and weightless and certainly affected by the intention to also have it as an Oculus Quest title given its weak specifications (but I don't mind that when it's handled well, Journey of the Gods was another such game and I really enjoyed that). The combat is overall pretty nice, there are various other neat interactions here and there and the initial sections of dread still got to me even though it's not going for jump scares, has a comic book esque visual style and I've played games like The Walking Dead: Saints & Sinners to death so I thought I'll be immune. I like the mechanics with the lighter too. I'm just not sure how meaty and well developed or fulfilling to the end it's going to be as a linear action adventure. Then again, VR doesn't have too many of these yet and it wasn't a full price title at ~30 so maybe I should support it.
 
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Alextended

Segata's Disciple
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Ooh, getting some Dark Souls VR vibes here. Clearly it's still early days but I like the visual style and enemy animations and spell gestures etc., it's all well done.
This came out too, I dunno if it's any good but it seems like a promising effort for some multi player melee combat with the necessary concessions.

A current home VR game will not reach the heights of this location VR experience with big space and full body tracking but it can still be good fun.
 
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fantomena

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I've been playing Lies Beneath but I'm debating whether to keep at it or refund it while I can in order to buy it cheaper down the line (it will take a while for it to get any meaningful discounts since it's on Oculus only, for now at least). It seems very good so far, though a little floaty and weightless and certainly affected by the intention to also have it as an Oculus Quest title given its weak specifications (but I don't mind that when it's handled well, Journey of the Gods was another such game and I really enjoyed that). The combat is overall pretty nice, there are various other neat interactions here and there and the initial sections of dread still got to me even though it's not going for jump scares, has a comic book esque visual style and I've played games like The Walking Dead: Saints & Sinners to death so I thought I'll be immune. I like the mechanics with the lighter too. I'm just not sure how meaty and well developed or fulfilling to the end it's going to be as a linear action adventure. Then again, VR doesn't have too many of these yet and it wasn't a full price title at ~30 so maybe I should support it.
I actually finished Lies Beneath 2 days ago. Liked it a lot. Liked it more than Journey of the Gods which I also finished, still liked that too though.

Im getting Sinners most likely during the next Steam sale it's on.
 
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Alextended

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This came out too, we'll see about impressions but it looked promising. Swords of Gurrah above is getting some pretty good feedback so far.


 
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Alextended

Segata's Disciple
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This came out too. I've posted about it before, the visual style looked interesting, but I can't say it looks well/deeply developed. We'll see impressions soon.

I expected it to be in development far longer from the earlier media, I guess it's a simpler game than I hoped, much like Wands or The Unspoken and others.
 
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Alextended

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This looked like a neat experiment two months ago.
But now it's looking like a promising Mirrors Edge-like.

The studio has other neat looking games but they seem to not flesh each out much, fingers crossed.
 
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Alextended

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Already funded, huh. Shame for Project Terminus, the free alpha demo was so good and promising. I hope they keep at it. Zero campaign updates though, derp.
 
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Alextended

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This came out, could be good (it's early access and will eventually offer co-p and PVP on top)

Semi-sequel (but I guess much more arcade action focused) of:
 
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Alextended

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This came out today. VR is an extra paid DLC and it's barebones with gamepad controls (unless it just doesn't list motion tracked controllers).
 
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Alextended

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Alextended

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That looks smooth as fuck but we'll see what they can do in consumer form factor & cost & when...

It sucks we can't tell anything more about their tech since the test is using Vive bits and trackers etc.
 
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Alextended

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Amzin

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I wonder how good it is - I would have hoped that the devs would have their level editor have a "baseline" autogen like this, that could then be polished manually. If this can make half-decent maps of the songs I love (which seem under represented on the custom sites :ripblob:) than my arms are about to suffer
 
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Alextended

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Oh, this Gundam style mech action game just released too.

I don't know if it's any good yet but it's a real passion project following the sole developer's twitter so hopefully it has merits and will improve too (early access).
 
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fantomena

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Saints & Sinners hits PSVR today and Gorn hirts PSVR on may 19th. Really happy for PSVR owners. Been a long drought without any big games sicne Blood Truth which releases at the end of may last year.

Gorn is a lot of fun, but still waiting for a decent sale on Saints & Sinners, but Im told it's pretty good.
 
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Alextended

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Alo81

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I wonder how good it is - I would have hoped that the devs would have their level editor have a "baseline" autogen like this, that could then be polished manually. If this can make half-decent maps of the songs I love (which seem under represented on the custom sites :ripblob:) than my arms are about to suffer
I read up on it a bit and it seems the AI was trained on Electronic music. So it works well for Electronic, pretty well for pop and beat-centric hip hop.

Might be worth still trying and seeing what comes out of it for you.
 
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lashman

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I read up on it a bit and it seems the AI was trained on Electronic music. So it works well for Electronic, pretty well for pop and beat-centric hip hop.

Might be worth still trying and seeing what comes out of it for you.
i tried it on Metal ... not great, to say the least (even on expert+ which is supposed to be the best one quality-wise)

hopefully they'll keep working on it to make it decent ... at least before facebook inevitably buys them and shuts the project down (because there's no fucking way in hell they'd let them continue working on it and making it available to everyone)
 

fantomena

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r/PSVR is loving Saints & Sinners, some calling it the best PSVR game yet.

That makes me really happy for them, PSVR hasn't been getting much love if a long time.

Gonna pick the game up the next sale it's on on Steam. Really wanna play it.
 

Alo81

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i tried it on Metal ... not great, to say the least (even on expert+ which is supposed to be the best one quality-wise)

hopefully they'll keep working on it to make it decent ... at least before facebook inevitably buys them and shuts the project down (because there's no fucking way in hell they'd let them continue working on it and making it available to everyone)
Yeah that was my big worry with Metal. Its so musically different than electronic I figured the AI wouldn't be able to gen for it well.
 
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Alextended

Segata's Disciple
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Is there a browser setting to make this shit not auto play or something? I mean these two are ok but for others with sound, lol.

Wolf and Pigs got a Steam page with a nice new gameplay video (though I don't find it is as nicely directed as thelast one).

 
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Alextended

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To take this even further, MicroProse has developers building various virtual reality titles at the moment. B-17 Flying Fortress simulators were among the old publisher's biggest hits, so a co-operative VR title about flying one of these iconic aircraft is in the works.
 
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Amzin

No one beats me 17 times in a row!
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i tried it on Metal ... not great, to say the least (even on expert+ which is supposed to be the best one quality-wise)

hopefully they'll keep working on it to make it decent ... at least before facebook inevitably buys them and shuts the project down (because there's no fucking way in hell they'd let them continue working on it and making it available to everyone)
Yeah that was my big worry with Metal. Its so musically different than electronic I figured the AI wouldn't be able to gen for it well.
So I tried it on a few songs from different genres last night, and I'd say it's like 30% of the way to being pretty decent. You can see some of the potential in sections but overall it has some weird design choice issues, breaks a lot of cardinal map rules (there were actual impossible note pairs, like 2 blocks of the same color on same beat on opposite sides of the track), but you do see some potential.

Actual songs I've tested so far:

  • Beekeeper - Keaton Henson. Alternative, the map on this was really bad, it had almost no blocks. The blocks that were there were fine though.
  • Blood and Stone - Audiomachine. Orchestral / dramatic. This was better than I was expecting, not great, but sort of OK.
  • Come with me now - Kongos. This was pretty alright actually. If there were better rules in place for swipe direction / block placement this one would have turned out very good.
  • I'm Not Driving Anymore (Instrumental) - Rob Dougan. Oof my arms. The Expert+ had a staggering ~1400 blocks, so I didn't try that (I'm more of a hard or expert skill myself). The hard still had a ton and was actually not bad., A bit repetitive and a few bad directional placements, if you want to flail your arms around a lot give this a shot.
  • Raindrop Prelude - Chopin. It always confuses me that games which generate music levels have such a problem with the genre that is most easy to identify beats on. This was a bit slow but not terrible.
  • MKAlieZ - Aldnoah Zero OST. This has potential, it was a bit of a mess though.
It also varies wildly on which difficulty on a given song will be the best. Some Expert+ were the only viable choice, some Expert, and others Hard.

I do hope they keep polishing it but right now it needs a bit more than just detection refinement, it needs some core design updates.
 
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lashman

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I do hope they keep polishing it but right now it needs a bit more than just detection refinement, it needs some core design updates.
i agree with pretty much everything ... yes, absolutely!
 

Alextended

Segata's Disciple
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fantomena

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Been testing out some VR games in my backlog to see if they are worth playing through:

Killing Floor Incursion - meh, uninteresting
Seeking Dawn - beautiful graphics and decend design, but annoying checkpoints and boring gameplay
Don't Knock Twice - too scary
Paper Dolls - too scary, don't like the locomotion controls
A-Tech Cybernetic - okay, decent, but nothing really special
Raw Data - okay, but when it comes to wave shooters I like Space Pirate Trainer, Shooty Fruity and Robo Recall much more
Mind Labyrinth - didn't understand it
The Morrigan - great so far, will play more
Ultrawings - fun
Gun Club - fun
Thumper - great and fun
Shooty Fruity - great and fun
Drop Dead (Oculus exclusive) - fun
Dance Central - not sure

So Morrigan, Ultrawings, Gun Club, Thumper, Shooty Fruity and Drop Dead are games I will play more of, not sure about Dance Central.

Still waiting for a sale on Saints & Sinners, but those games should keep me occupied until then.
 

Alextended

Segata's Disciple
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Alextended

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It's out. Waiting for impressions. Looks less free form/more casual than I hoped with the grappling being seemingly the only way to move about. We'll see.


 
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Alextended

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Some Phantom VR promotioning happening. I really hope it turns out good, the premise is so there.

Can't believe that guy harps about not having some kind of snap turning when you're kayak paddling.
 
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Alextended

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Alextended

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Half-Life: Alyx has been updated to include Steam Workshop support. This includes a beta release of our community development tools, as well as support for Linux and the Vulkan rendering API, and a few small quality of life updates.

Workshop and Editor Tools Beta Release

Half-Life Alyx's level editing tools are now open to the community! You can create new levels, models, textures, and animations for Half-Life: Alyx, and using Steam Workshop you can browse and play everything the community has uploaded.

Want to make your own VR physics sandbox or a giant Rube Goldberg machine? Design a new combat encounter featuring a dozen Combine soldiers at once? What about creating the world's longest Multitool puzzle, or imagining a whole new district of City 17? Crack open the tools yourself and make it happen! If you just want to play what the community's been making, browse the Half-Life Alyx Steam Workshop page to try out the latest and most popular addons.

This is the first Beta release of the Alyx Workshop tools suite, and we intend to add to and improve them in the coming weeks. Included in this release are new or updated versions of:
  • Hammer, the latest version of the Source 2 level editor.
  • Material Editor, the tool for creating and tuning materials in Source 2.
  • ModelDoc, a tool for viewing, editing, and compiling models with animation, collision, and other gameplay attributes.
  • AnimGraph, our animation tool used to create complicated animation setups with blends and transitions.
  • Particle Editor, for making new particle effects.
  • Subrect Editor, for creating smart texture sheets known as "hotspots."
  • Source Filmmaker, the Source 2 cinematic renderer and animation tool.

In addition to these tools, the update includes several sample maps. We've included these to demonstrate and explain how we authored enemy encounters in the game, as well as showcase some new features of the Half-Life: Alyx level art pipeline including tile meshes, static and dynamic cables, and texture hotspotting. The entire set of Half-Life: Alyx maps is also included as editable source for reference - this includes a large collection of interactive objects and prefabs. We'll have news on more features and some smaller additional tools and examples in an future update.

We've also started writing Half-Life: Alyx Workshop Tools documentation. If you're looking to start your first addon, this is a good place to start. This is a beta release of the development suite and we are still writing documentation for many of these tools, but we hope in the meantime you will dive in and learn by exploring for yourself. We can't wait to see what you make!

Linux and Vulkan

The Half Life: Alyx Workshop update adds a native Linux version of the game using the Vulkan rendering API, as well as optional support for using Vulkan on Windows.

Depending on your system, you may experience better performance using Vulkan, especially if your system is closer to minimum spec. To try Vulkan on Windows, open the Half-Life: Alyx main menu and choose Options > Performance > Advanced (Gear icon) > Rendering API. (You must restart the game for the Rendering API choice to take effect.)


On Linux, AMD graphics and the Mesa RADV driver are recommended for best results.

On Linux, if you had installed the game through Proton previously, please follow these steps to correctly download the update:
  • Go in the Properties for Half-Life Alyx by right-clicking the game in your Steam Library
  • Check the "Force the use of a specific Steam Play compatibility tool" box
  • Uncheck the box, and the download will properly complete.

Spectator View

The spectator view (the view other people see when watching someone play) has received a few small updates as well. The spectator view now supports two zoom levels, and can be run in full screen mode by adding -fullscreen to your Launch Options in Steam. There is also now an option to draw the Spectator HUD directly in the SteamVR "VR View" window, so your spectators can see the HUD along with any other SteamVR overlays you use.

Additional fixes

Fixed some occurrences of the player's in-game hands shaking, GPU optimizations for rendering fog, and CPU optimizations for NPCs.

Version 1.3, Content Build ID: 5035510
 
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