Finished Children of Morta.
It was... alright.
The pixel art is real nice... but you don't see much of it as it's pretty zoomed in dungeons and you can't freely explore the "hub". Weird choice, although it does look good in the frequent cutscenes.
Speaking of which, I sure as hell did not expect the game to be this story heavy, with plenty of narrated cut scenes, even for the side content (that is cute but not exactly relevant to anything... it helps for the world building I guess? Kinda weak).
The combat is very satisfying, all six characters are very different and their skill trees are quite acceptable for the length of the game (around 12-15h), good variety of playstyles, plenty of party wide buffs, so you're not funneled into a single character (not that you can as they get tired anyway)... the RPG part is good.
On the other hand, the rogue-like (or well, The Binding of Isaac-like because it's more than a little inspired by) levels are pretty bland and pretty samey. They don't change enough, the boss is always the same in each level, the ennemies are not varied (with a liberal use of palette swaps, a skeleton, a mummy or a robot... are pretty much the same thing with slightly more range), and you don't get tons of unlocks like in other games. There's a decent amount of items to find (and lose after the run is over), but outside of skill runes to unlock in the skill tree of each character, you get similar stuff every run.
In general, it's undercooked, and the rogue-like aspect is more of a disservice. Especially for people that don't like the genre, as you lose progress... the minor one anyway, as any XP and gold gained is kept, so "true" upgrades are permanent and death is not punishing at all.
I don't like those systems, but here it works "okay", as it's much more of an RPG with RNG levels than a rogue-like. It's done better than in games like Rogue Legacy where you just grind grind grind, here at least you can win without many upgrades.
But it slows down the game quite a bit... and makes the late game very easy. When you have a whole bunch of cross character buffs and super strong runes (I dig that aspect, your other characters popping up to save your butt or giving you OP consumables mid dungeon is really cool) , access to strong skills like the stuns... the game's much harder early on than on the last boss that's for sure.
I would have liked the game to be better than it is. Story and combat are very solid, but it feels a bit shaky in its level design, pacing and progression.