Epic customers already becoming second class citizens. Nobody saw this coming.
Nah, don't be like that.There's a quiet little voice somewhere inside me that always laughs out loud when EGS users are having issues.
I'm aware of that. That's why it's only a quiet little voice inside me.Nah, don't be like that.
People deserve to get what they paid for, in working order, and good support, no matter the platform or store they use.
Let's not confuse shitty companies (both the store owner, and the developer and publisher of the game), with people like you and me who spent their hard-earned money on something, and now have to deal with this crap.
Done and done.But it's no surprise that the kinds of developers and publishers who would do EGS exclusivity will fuck over the people who followed them there in the first place, if only by treating them as an afterthought.
Not surprising. People on reddit and era were trashing the beta pretty hard. Didnt look like Sony had any faith in itPredator: Hunting Grounds is out today on EGS and PS4 and no talk anywhere online where I can see, seems like a dead game on both platforms, or at least it will be dead in a week or 2.
Everything points out Sony was just looking for a quick paycheck for Predator and Readyset Heroes (yes, that game came out a while ago on EGS and PS4 and not a single mention of it anywhere) as they released it on Epic while actually wanting the PC playerbase with Horizon on Steam.
I don't think talking about cross-posting to other places is really healthy.Epic's crusade against 30% takes a tumble | Opinion
Epic Games' decision to relent and finally put Fortnite on Google Play -- almost two years since announcing that it wou…www.gamesindustry.biz
Thanks to dex3108 for posting this at Era.
Emphasis mine. Completely misses the problem with exclusivity practices on PC, an open platform. It also calls the EGS a Steam challenger, which would imply that Epic was in the business of actually competing instead of removing products from the PC ecosystem.There's a whiff of a crusade about the whole thing, especially in Epic's willingness to forego some Fortnite installs on Android and to invest heavily in building a Steam challenger, even in the face of some pretty significant -- though arguably deeply misguided -- public anger about its policy of securing exclusives for the Epic Games Store.
[...]
If a company as determined and deep-pocketed as Epic Games, wielding a game as popular as Fortnite as a bludgeon, cannot force even a momentary reconsideration of the revenue share, then it seems extremely unlikely that anyone else will be able to.
My eyes rolled at that bitEmphasis mine. Completely misses the problem with exclusivity practices on PC, an open platform. It also calls the EGS a Steam challenger, which would imply that Epic was in the business of actually competing instead of removing products from the PC ecosystem.
This article seems to be more of the same, sticking to the cut argument which is disingenuous at best.
WELL WELL WELL HOW HATH THETH TABLETH TURNETHUltimately, 30% is probably here to stay simply because it's the share that's been established, proving lucrative enough to keep the platform holders happy while also seemingly not blocking content creators from making enough to be successful -- and ironically, Epic's attempt to hold Fortnite outside that system may ultimately have done nothing but cement the dominance of that 30% share, by proving just how much value the Google Play store actually adds even on a platform where side-loading is possible, and for a game which has its own powerful brand. That Epic is putting Fortnite onto the Google Play store and accepting the 30% revenue cut seems to suggest that it recognises -- however begrudgingly -- that being in the Google Play store adds at least that much value to its offering.
No matter how angrily worded Epic's statements may be, in backing down the company has done little but prove Google's point, without Google itself ever needing to say a word.
You could insert Steam for Google here quite easily. Epic makes a lot of noise, no one really notices unless they are paid to.No matter how angrily worded Epic's statements may be, in backing down the company has done little but prove Google's point, without Google itself ever needing to say a word.
Valve and google do nothing/say nothing, and Epic folds like a cheap lawn chair. I'd like to think we could use that same approach and save ourselves some grief over how crap EGS and Epic areMy eyes rolled at that bit
BUT
this article has some gold in it
WELL WELL WELL HOW HATH THETH TABLETH TURNETH
Close this topic guys, we are deeply misguided about Epic's policies.Regarding the article, I think it's pretty bad as usual.
And there is the answer for why we havent heard anything on new games.The PC Gaming Show will return on June 6, 2020 and will once again be sponsored by Epic Games:
PC Gaming Show
www.pcgamingshow.com
No doubt there will be plenty of exclusives, also some big ones. But just like last year, it will be easy to ignore all these games for 12 months because there are plenty of other great games to play on pc.No big EGS exclusives please.
You know, I look at all the games released on Steam this week, and the diversity of genres (XCOM: Chimera Squad, Trials of Mana, Dragon Marked For Death, Cloudpunk, Filament, The Shattering, A Summer's End - Hong Kong 1986, Iratus: Lord of the Dead, TROUBLESHOOTER: Abandoned Children, ITTA, 112 Operator, ...), and I almost want to say to Epic: "do your worse".No big EGS exclusives please.
Well said!No doubt there will be plenty of exclusives, also some big ones. But just like last year, it will be easy to ignore all these games for 12 months because there are plenty of other great games to play on pc.
No doubt there will be plenty of exclusives, also some big ones. But just like last year, it will be easy to ignore all these games for 12 months because there are plenty of other great games to play on pc.
hear! hear!You know, I look at all the games released on Steam this week, and the diversity of genres (XCOM: Chimera Squad, Trials of Mana, Dragon Marked For Death, Cloudpunk, Filament, The Shattering, A Summer's End - Hong Kong 1986, Iratus: Lord of the Dead, TROUBLESHOOTER: Abandoned Children, ITTA, 112 Operator, ...), and I almost want to say to Epic: "do your worse".
Really, for every exclusive they lock, there will be dozens, if not hundreds of great alternatives available on Steam.
There's so much stuff releasing on Steam recently, so many quality games, it's at times overwhelming.
So yeah, let them have stuff like Untitled Goose Game, or Borderlands 3 available a few months earlier.
100% agree.There's so much stuff releasing on Steam recently, so many quality games, it's at times overwhelming.
I had always looked forward to the PC gamer show. Like you said, it felt more honest and had some eurojank-flair to it (And I mean that in the best picture possible, like everything else is focus-tested to hell AAA console bullshit and here we have some honest, experimental not-taking-itself-too-seriously, show.)Its a shame. The PCgamershow was pretty much the only part of E3 that i still watched and looked forward to and now its something that i know will just bring a bunch of eggclusives that i wont be playing so i no longer bother with it. I liked the two hosts, they were good and i liked how different it was (felt a bit more...i dont know.....sincere, less corporate marketing speel) to the other shows of E3.
hell not just that, like 70% of price i paid for my HTC Vive .. was originally planned buys/refunds of stuff that went :egg:scloosieEGS made me buy different games, instead of games on EGS.
I honestly feel the change in format hurt that the most. In trying to make things a big stage show, it lost the impact of being people actually talking about games, and in some cases playing right there next to them. I still think it';s got better coverage than the other bigger shows, maybe minus Directs - but it certainly has had less time to fill with actual game trailers and announcements by being slick and over-producedI had always looked forward to the PC gamer show. Like you said, it felt more honest and had some eurojank-flair to it (And I mean that in the best picture possible, like everything else is focus-tested to hell AAA console bullshit and here we have some honest, experimental not-taking-itself-too-seriously, show.)
And then came Epic and made it AAA Bullshit. Didn't watch last year and won't watch it this year.
well there is this one:Is there a thread for PC hardware and building, or should I just ask here? I'm gonna build a new rig some time this year, and I have some generalized questions since I haven't built my own since 2013.
Because I hate myself so much, just been reading back on late 2018 Epic Vs Valve! This is war! And they aged well then.
This changes everything!
*It did not change everything.
I still stand with "they just have enough money to make a mess, tbh" which was pretty much where I started from and where all signs are pointing. They weren't the saviour of developers, they just have money to throw at a handful so they look good.
Which, you know, if you want money and fall into the band of developers they're openly courting, is whatever. It's also not exactly a unique technique, is it? Whoever heard of platforms buying exclusivity before? (everyone - Ed)
Aside from the overtures to huge sellers from Valve, their wait and see approach to Epic in every other respect paid off for them. I'm not saying it's right, just business is as business does. Folks just pop their game on Steam in the end.
I guess it played a part in hastening Valve's shift into being more talkative in public about the work they do on Steam. A lot of that was lost to the steamworks forum or dev chats prior so that's an improvement.
I'm loathe to read too much into the regular supply of free games Epic offer and what that might mean long term.
We've had this stuff before, daily never mind weekly. It happens. I don't think it's had as profound an effect as it might have if it came in 2016 or something.
As it stands, it's happening at a time where games are in abundance (not to be taken for granted), deep discounting is part of selling most games and there's a lot of money going into building subscription libraries to rent out.
(this all comes with a "and then ,,, covid" disclaimer, obviously)
I'd be surprised if it didn't generate more news than store loyalty, tbh. Though valuable to Epic, not much use to me. But I dunno, that's a wildly uneducated guess. I just suspect it helps buy more time to get the store over the bare bones mark.
I'm certain it contributes towards Our Future Messes but not that much.
So yeah, it's been a year and change, it hasn't been an explosive store war after the first few weeks of banging the drum loudly.
The bits that do interest me:
Epic's shift into publishing, meaning a finger in most videogame pies.
Them conceding Fortnite to Google, showing they can (currently) only buy so much ground against more entrenched storefronts.
No across the board improved % for devs elsewhere.
The first one is further consolidating power/position because engine provider, publisher and storefront owner is a heck of a lot.
The second also reflected in how they've not dinted Valve's fortune or position any.
The third, well, if it wasn't for the oncoming recession and fallout from Covid, I'd think unlikely to shift. As is, who knows? All bets are off at this point. It might yet prove a necessity. I'm not hopeful because waves hands capitalism, but if things get tight?
Just I don't think anyone is really in a position to force that. Epic haven't been able to. Humble have built a house of cards relying on Valve continuing to let them build their business on Steam keys, what even is a gog??? and itch aside, it's a push for streaming.
Which just leaves me thinking that it's going to be an especially rough ride for most people trying to flog games in the near future, more so than it already is. You know, rather than Epic having led us to the promised land and all that jazz.
I guess the consolation is that for most of us, it's never not been a tough ride so it's just same shit, different angle.
But I went well off track to get there, sorry. In my defense, I'm quite tired indeed. As you were. cough
sure seems to be the case, yeahI’m having to wonder if publishers have abandoned EGS as a brave new venture and now view it as a way to get a quick paycheck for something they know would bomb, like releasing a movie direct to video.
lol, yes!Direct to Epic!
This sounds a lot worse than it really should.Direct to Epic!
I hope moneyhatting all these mediocre games cost Epic loads of money, without gaining a significant amount of new customers.Once Bigben started shitting out there low tier crap direct to Epic, Bee Simulator etc... you knew it wasn't going all that well for Timmy.
I'm sure Epic will reannounce it at some point. They've announced Maneater at least three times so far.Still curious how it will turn out for the Ooblets devs.
That was certainly an announcement that seems to have come early ( I assume, since I haven't heard that it has been released, but that is par for the course with Epic exclusives...)
I’m not convinced that game is ever coming out. It’s been in development for four years, it’s been eight months since the EGS announcement, and they’ve updated with nothing aside from gifs of bugs they’ve encountered during development. Even if they were to release tomorrow, the ship has effectively sailed on the EGS train and their launch will be too quiet.Still curious how it will turn out for the Ooblets devs.
That was certainly an announcement that seems to have come early ( I assume, since I haven't heard that it has been released, but that is par for the course with Epic exclusives...)
That's because Maneater and Industries of Titan are the only games worth anything the egs has in the near future.I'm sure Epic will reannounce it at some point. They've announced Maneater at least three times so far.
I'm sure the devs will try to make some noise. Whether anyone pays attention, since Epic doesn't do promotion, if I recall; is a whole other issue.I’m not convinced that game is ever coming out. It’s been in development for four years, it’s been eight months since the EGS announcement, and they’ve updated with nothing aside from gifs of bugs they’ve encountered during development. Even if they were to release tomorrow, the ship has effectively sailed on the EGS train and their launch will be too quiet.
I don't think so. According to their blog, they got so much money from Epic that they moved to an actual office and hired additional people working on the game.I’m not convinced that game is ever coming out. It’s been in development for four years, it’s been eight months since the EGS announcement, and they’ve updated with nothing aside from gifs of bugs they’ve encountered during development. Even if they were to release tomorrow, the ship has effectively sailed on the EGS train and their launch will be too quiet.