Community MetaSteam | May 2020 - We May Or May Not Be Around In June!

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nofuckinidea

MetaMember
Nov 12, 2018
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Oh boy 15 for HypnoOutlaw. Too much for me :(
If someone would trade Hypno I could offer Frostpunk + DLC or Battletech + DLC but :shrugblob:
 
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InquisitorAles

I know nothing
Oct 19, 2018
229
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www.youtube.com
This year is going to be the year of wildest PC ports and announcements from certain companies, but please, temper your expectations.

...Are some of you really expecting Atlus to release Persona 5 on PC? Sorry, but it's everything except this. It's still going to be an insane year, but just without these guys.
 

Stone Ocean

Proud Degenerate
Apr 17, 2019
2,361
7,495
113
This year is going to be the year of wildest PC ports and announcements from certain companies, but please, temper your expectations.

...Are some of you really expecting Atlus to release Persona 5 on PC? Sorry, but it's everything except this. It's still going to be an insane year, but just without these guys.
I know that's the case but lemme dream damn it
 

madjoki

👀 I see you
Sep 19, 2018
3,071
11,520
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It says more games, although Humble has been bad at explaining a lot of things before...

Huzzah
I was able to trade for Wonderful 101 😍 😍
Here it says "more".

Might be actually two tho, since list had placeholder for "Game name" maybe?
 

Swenhir

Spaceships!
Apr 18, 2019
3,534
7,621
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Another 20 hours somehow offered to this black hole of a game. Time for another log, read on if you'd like!
Welcome back!

Since last time, I have delved deeper into the Rotten Vale, following a story thread that has become surprisingly compelling. New monsters have also come out of this nightmare fuel, pest-ridden of a woodwork and Odogaron is now among my favorites. He is a lean, vicious ball of teeth and death and was ridiculously awesome to fight. Each of his motions feels both fluid and lightning quick while still managing to offer tells with enough time to react. This is animation black magic. The sheer savagery of this guy is hard to understate. He has no compunction about climbing on and tearing the crap out of even other monsters in ways that make me feel sorry for the poor bastards. That gaping maw with a monster attached to it is about as disciplined and well-behaved as nitroglycerin.



Some monsters have also become deeply satisfying to hunt. Radobaan is one of those. There’s nothing like this feeling as you trigger the perfect attack from a sliding rear position and your blades go from bouncing off its bone defenses to digging deep into its flesh to the resounding symphony of meaty hits as you rend muscle from bone, all torn off in a shower of debris and now I sound like I should be on a list somewhere. Those moments that have your character gleefully cartwheeling across the monsters’ back as it transforms into a spinning scythe of death that would make Panzer Kunst practitioners proud while BIG NUMBERS shower your screen in an unreadable celebration of how much you are hurting him with that one attack are really, really satisfying to pull off.

Beside my enjoyment of its denizen, in the end the Rotten Vale wasn't what I expected it to be but their vision for it remains very cool. It was also the first time the story kind of hit me with its themes, actually feeling meaningful and eliciting emotions instead of just being an excuse to introduce more monsters. The beauty I found at the bottom delivered and it was masterfully pulled off artistically, as this game showed it routinely does.



However, at this point I felt like I wasn’t discovering stuff anymore. I was just beating monster after monster after monster and it started to get repetitive. Track it, get the investigation, beat the thing up, craft the armor. Rinse and repeat. This game was beginning to be nothing but combat to me. Good, dynamic combat but it still shrank down to only that.

The big showdown with Zorah Magdaros happened. Unfortunately the single most tedious mission of the game, I figured this was going to be the stepping-off point between World and Iceborne. And to be honest, I was ready for it. Most locales had been explored and I felt there was nothing left to learn. The Big Bad went away into the sunset and we returned home to ponder the meaning of our lives now, breathing out a deep sigh of relief. The job was done.



Then things got weird.

The game invited me to explore the Wildspire Wastes again. Some kind of minor side-plot mystery or something about a Pukei-Pukei ignoring confinement and traveling to a place where it wasn't supposed to. Well, might as well take the chance to hunt a Diablos for the last horn my Palico needs while I’m at it. Wait a second, normal-faced not-psychopathic-eyed Handler, I’ll be right back. Just the usual steamroll.



Someone got rolled over alright. As in, it charged at me, and I went horizontal. Huh. That’s odd. I’ve got the best possible gear in the game. Maybe I just forgot to pay attention to my health and-. Nope. His underground attack takes 2/3rd clean off my health. What’s going on? Even lesser monsters are casually swiping off half my health with a smug grin. Following instead the story hunt for that lowly Pukei-Pukei I figure that I'm going to take it slow. The fight opens and, as I gain the upper hand, a black shape suddenly swoops out of the skies. The handler yells, the music explodes triumphantly, the Pukei cowers and, doing my part, I be dead.

God, what is happening? Making my way back, I run into a canyon and feel a wave of relief. Grimalkynes! I adore these little guys, they are darn cute and each of their encounters is so wholesome, from luring them out with raw meat to helping save their friends. Once more I stand in front of a little tribe gesturing frantically toward me. Shaken from what’s going on, I’m glad for the small respite. Still, those tribal masks are new and-

My character collapses forward, her leg twitching nervously as one of them just pulled out a blowdart and stuck me in the buttcheek.

My god. I'm in the Jumanji.



The world wants me very, very dead and makes no apology about enforcing that fate. By now my cart is padded and I have started to adorn it with trinkets and collectibles because clearly this is my life now. As it turns out, the game has exploded wide open again. High rank gear became available. Decorations are a thing. Upgrades have opened up further. The game has basically reset, and the best part - exploration - is front and center again. Still, if we all recycled as much as Capcom just did right there, the earth would be much greener. This amounts to basically retreading every area and doing everything over. Luckily, I enjoyed these environments and delight in returning to them. I still can't help feel this is a cheap MMO trick to extend the game's length. While the return to relaxed exploration was a relief, I still felt pretty lukewarm about the whole thing.



Then I met Bazelgeuse. Holy crap. That thing will swoop down and one-shot you like it's nobody's business. My trusty good old tactics of getting in close and personal to flail at its tenders fails when this black whirlwind of death drops CBU's on me like it's Christmas. Seeing it take to the skies and just carpet-bomb the area to nuke the shit out of me and any living thing unfortunate enough to be in it while the soundtrack shifts and soars higher makes it just feel so god damn awesome and like it's the Blitz all over again. I haven’t defeated it yet but now it’s showing up anywhere, at any time! A routine optional mission? Not on this feral B52’s watch. This made Monster Hunter enjoyable again. It took the predictability out and replaced it with epicness. I’m not sure how I’ll feel about it in a few hours but for now it’s given me amazing moments.



Things are still starting to feel a little bit grindy. Moments of pure gaming magic are still there and I am grateful that they still happen at all more than 60 hours in. I loved Kirin, how the environment came alive with thunder. Oh you fabulous, great ball of lighting you. I still love that if you slay a Kestodon in the open, crows and carrion birds will crowd it and if you don’t skin it fast enough, rob you of the loot. That if you kill Shamos, the pack will disperse and loose aggro after a while. I like that this game lets me play pretend in its world. I still love fighting with monsters, only now noticing a boulder above I can slingshot into falling down onto their noggin while cackling like a little girl.



What I'm not a fan of is that the game went from teaching you lessons with scary big hits and visual cues to just killing you in one shot. It's not a good feeling and I can't say that I like it. On the other hand, the game also taught you to stay away from the big ones at the start and since this is pretty much a reboot, I feel the way to go is to climb that ladder up again. Except this time it’s a bit different, there’s about twice as many materials involved. I just hope things will keep as fresh and varied as it did with that stroke of Bazelgeuse-shaped genius.



MHW has a lot of really amazing design elements. I can't say that grind is one of them. Seeing monsters slug it out? Yep, still awesome. Systemic, immersive sim-grade unpredictability of the environment? Hell yes. Beautiful, multi-layered locales that make biological sense in a way that would shame most open worlds? I adore it. Dynamic boss battles in a living, breathing ecosystem? This might just solve boss battles for me.

It's been wonderful so far and I only hope this game won't betray itself by making me farm like it's one of those dumb old MMO it's standing so far above.
As always, my gratitude for reading if you have :).

If you'd like to catch up : Part 1, 2 and 3
 
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eonden

MetaMember
Dec 20, 2018
275
930
93
This year is going to be the year of wildest PC ports and announcements from certain companies, but please, temper your expectations.

...Are some of you really expecting Atlus to release Persona 5 on PC? Sorry, but it's everything except this. It's still going to be an insane year, but just without these guys.
Dont go breaking my heart. You know PC is the king of places to play games.
 
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fantomena

MetaMember
Dec 17, 2018
9,848
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This year is going to be the year of wildest PC ports and announcements from certain companies, but please, temper your expectations.

...Are some of you really expecting Atlus to release Persona 5 on PC? Sorry, but it's everything except this. It's still going to be an insane year, but just without these guys.
Playstation or Nintendo on PC? Those are only things apart from Atlus I would consider "wild".
 

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
7,110
26,229
113
This year is going to be the year of wildest PC ports and announcements from certain companies, but please, temper your expectations.

...Are some of you really expecting Atlus to release Persona 5 on PC? Sorry, but it's everything except this. It's still going to be an insane year, but just without these guys.
Truth is true. :(
 

madjoki

👀 I see you
Sep 19, 2018
3,071
11,520
113
Nintendo has this secret weapon that would kill all emulators, but they're not going to use it :(
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
7,110
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People, for those who are waiting and EGS game to come to any of their platform of choice, for those who want to know that secret information, for those that are excited for the next announcement.

PATIENCE!

 

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
7,110
26,229
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So apparenty a big (?) announcement for the gaming community as a whole is coming tommorrow. Not much to go on, I wonder what it is.
That could be, literally, anything xD
 

Rando10123

Junior Member
Sep 15, 2019
432
362
63
Atlus would rather porting Persona to PSP than to PC.
P3P FeMC route and P4 Golden still stuck on the handhelds is depressing after all these years, but I guess that's HD development for ya since this gen they only made like 3 or 4 current gen games and the rest were ports.
 
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fantomena

MetaMember
Dec 17, 2018
9,848
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From checking on Reddit, Twitter and ERA, here are some alternatives for tommorrow announcement

  • Unreal Engine 5 (Fortnite or some other game being showcased with it)
  • Cross-Progression/crossplay stuff
  • Playstation going full in on PC
  • Something related to cloud gaming
 

Arsene

On a break
Apr 17, 2019
3,280
8,305
113
Canada
I thought Epic is just going with Unreal Engine going forward and dropping the numbers altogether? Even though I guess version numbers still count.

Well I guess if 90% of Japanese developers are going to use UE this could be a good thing. UE4 is a real mess some times.

(Ironically, Fortnite is the biggest showcase of how awful UE4 can be. Awful stuttering, long loading times regardless of HDD or SDD and frequent crashing on even high end PC's, great work epic!)
 
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fantomena

MetaMember
Dec 17, 2018
9,848
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It won't be Unreal Engine 5. They just confirmed Unreal 4.25 has full next-gen support. What would 5 add that 4.25 can't support?
Well they can still make UE5, UE4 having next-gen support lets devs still make next-gen games on UE4.

I mean, Im pretty sure there has been tons of games developed this gen on UE3 or a modified version of it, but UE4 still got made.
 

eonden

MetaMember
Dec 20, 2018
275
930
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It won't be Unreal Engine 5. They just confirmed Unreal 4.25 has full next-gen support. What would 5 add that 4.25 can't support?
Its just really a brand name. Unreal Engine 5 (or any new engine version really) is not gonna be like previous new engines where everything is redone from the compiller up, as the real value on engines nowadays is on the built-up know-how and tools associated with it.
They may remake some key parts of it, but it will just be a slow transition to the new format instead of a "brand new" engine.

For instance we can see that with Unity right now, which is also a bit problematic for Unity because Unity also has the issue of their code being a tangled mess so nobody know how things really interact with each other that well.

I feel like these days, with modern mainstream engines, the choice doesn't matter nearly as much as it might have in the past. You can do great stuff with each of them, and you can also mess up with each of them.
Yeah, I can see that with a fuck ton of bussiness tools. Now it is more abouut how much stuff you have already premade than really the basics.
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
7,110
26,229
113
  • Unreal Engine 5 (Fortnite or some other game being showcased with it)
  • Cross-Progression/crossplay stuff
  • Playstation going full in on PC
  • Something related to cloud gaming
1 - maybe, why not
2 - already being made silently behind the scenes and you won't see it being publicly said until is everything well tied.
3 - nope
4 - MAAAAYYYBE but don't really see that as big.
 

PC-tan

Low Tier Weeb
Jan 19, 2019
3,812
6,167
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California
One of the next games that I was planning on playing was Astral Chain but seeing how I decided instead to start playing animal crossing and me also waiting for my audio stuff to come in the mail, I think I am just going to start the Last of Us on PS4 instead.


From checking on Reddit, Twitter and ERA, here are some alternatives for tommorrow announcement

  • Unreal Engine 5 (Fortnite or some other game being showcased with it)
  • Cross-Progression/crossplay stuff
  • Playstation going full in on PC
  • Something related to cloud gaming
announcement for the Geoff thing? tomorrow?
 
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