Community MetaSteam | June 2022 - It's Hot Outside! Sit and Play Some Videogames.

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ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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Dumb question, are the mystery summer Steam cards going live before the sale I just made a preorder and now I am thinking I should wait...
 

「Echo」

竜の魔女。
Nov 1, 2018
2,702
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Mt. Whatever
I agree to an extent.

I think what's debatable and the core of the question is whether a lot of people picked up the games on EGS already, or whether many of those who would have bought them at launch lost their will to do so (even though they didn't buy them on EGS either).

Given the unprecedented success that other franchises (which are nominally far smaller than FF) have seen with day-1 Steam releases (e.g. Tales of Arise), I personally think S-E still left a ton of money at the table with how they handled FF7R.

I mean, we are talking about a Tales game reaching 60k CCU while an FF game reaches 13k CCU here.

The bold is me. I would have happily bought FF7R on PC at full-price, day 1. Even after Sony exclusive period I was still willing. But then you slap EGS exclusivity on top of it and I'm just drained. No more hype. And certainly not at 70USD.

and than you consider they've got 2 more FF7's to go and those are years away, on top of Sony exclusive periods and I'm just like... "Ok, cya in a decade than." I'll pick up the inevitable triple pack on some crazy discount when I'm 40 lmao. And hey, bright side, by than I'll have a whole new PC and it'll be multitudes stronger than current tech. So that's an exciting prospect and maybe ReShade will work with DX12 by than too. :fingergunsblob:
 

Alexandros

Every game should be turn based
Nov 4, 2018
2,711
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Oops, sorry haha

Thing is both do have two things in common.

The first one is global top selling spot retention. Both FF7R and Chivalry 2 have been there since release moving very little their positions, that's only for in-launcher purchases, then we have the keys traffic that has been doing well based on website inner ratings.

The second one is good CCU peaks and the number of reviews, this is still a good method to see if a game is doing well or not, well, at least to get an idea.

Even though the top chart is revenue based and their prices are higher than some other games, their positions matter as it gives a good picture of how they are performing in time.

In general what I'm trying to say is, both could have done better but they are doing well within what I would say it was expected. :blobmorning2:
Thank you for the detailed response. Here's how I see it:

1) Both FFVII and Chivalry 2 are high on the chart during a time period with very few other notable releases, in the summer and just before the Steam sale. I don't think their position is as meaningful as it would have been in a different time period.

2) More importantly, their concurrent user numbers may seem ok in a vacuum but, as Durante already pointed out, they look much, much worse when put into context. FFVIIR's CCU peak was less than half of FFXV's, despite PC gaming's explosive growth in the meantime. Chivalry 2 has half of Chivalry 1's CCU peak and one fourth of Mordhau's peak.

3) As Durante also said, the only argument that could paint these numbers as good is if someone believes that something like 75% of those games' potential audience already bought them on EGS. However, to support that position you'd have to argue that these two games somehow succeeded in bringing over their audience to EGS, despite every other EGS exclusive spectacularly failing to do so. I think it's a very tough argument to support.
 

QFNS

Plays too many card games
Nov 18, 2018
1,197
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Chaos Gate Daemonhunters continues to be good.

My campaign against the dastardly forces of daemonkind continues with well. I had to restarty intial campaign after it became clear was overwhelmed and in a death spiral.

For folks who haven't played XCOM-type strategy games, the death spiral is like a soft fail state that will eventually lead to a hard fail only after hours of wasted effort trying to right the ship. You get into too big of a hole and it becomes a slowarch to permanent fail as your resources all go toward recovery and you can't advance against the increasing threats.

So I start over, obviously with a bit of foreknowledge things go much better. I'm on the winning side of ALL the intial encounters and I know the skill trees and characters better so I am shredding the foul daemons left and right. Easily catch up and surpass my original position and am much stronger and have several more important base upgrades that are helping me keep ahead of the threats.

Just took down a 3rd boss-typr encounter and I must say I'm really enjoying it. Especially the big bosses. They have really unique abilities like nothing you've seen up to that point and each one is new challenge that pushes your teams to the limit. You need a backup squad or two every time you tackle these monsters because the boss team isn't coming home without some injuries.

Been a really fun tactics game. Much more than I expected for a random Warhammer 40K product that I had no idea about until it came out.
 

skLaFarebear

MetaMember
Dec 4, 2019
653
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Man what a game.




Running so well on the Steam deck + the recent Galleria announcement got me to finally get back to finishing the ending + true route, glad I did because this game was fantastic and the ending(s) had me feeling pretty emotional. Can't wait to play Galleria next year
 

Dandy

Bad at Games.
Apr 17, 2019
1,548
3,824
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I think my biggest complaint for FFVII Remake is just how ridiculous the keyboard and mouse controls are. It feels like they chose the default settings randomly, and they use so many keys that just make no sense. You can rebind them, of course... but it's daunting considering how many options there are and how many of them seem redundant. And pressing M for the menu, instead of Esc, is the worst(especially since Esc is used to exit menus!)... And you cannot rebind it because Esc is used to cancel binding a key 😂

Another example of how bad they are is the motorcycle section, Instead of using the already established Dash button for acceleration the game decides to use X. Whyyyyyyyy? The game also always chooses the terrible keybindings to be what is shown on the screen, even when there is a better "secondary" option! During the motorcycle scene it tells you to use R/F to attack right or left! But you can just use the right and left mouse buttons!

Or the dart board minigame, where you can't use the mouse to aim the reticle - you have to use WASD.

Anyway, I have an Xbox controller to use, I just don't wanna! I'm stubborn, and always use mouse and keyboard even when it is awful. But FFVII may break me yet.
 
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dfghstrbght

Junior Member
May 10, 2019
3,314
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I think in some games KB+M are just phoned in since they give you the option to rebind keys anyway, and they pay more attentions to controller controls.

I actually have the opposite problem sometimes, I am at a point where I dislike using KB+M and I always go controller but some games like Lost Ark have the controller option phoned in, before Lost Ark I hadn't touched KB+M controls in years (excluding Total War Warhammer games for obvious reasons), the controller was so bad I had to actually give up
 

Mivey

MetaMember
Sep 20, 2018
4,009
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And pressing M for the menu, instead of Esc, is the worst(especially since Esc is used to exit menus!)... And you cannot rebind it because Esc is used to cancel binding a key 😂
Rebound M to TAB. At least tab for the menus doesn't feel completely insane.

Still have to play more than the first few minutes of it, but it's was nice to see the game match the look of the old FMVs so well, with a pretty much perfect transition from video to real gameplay. Of course nothing super surprising in 2022 (or rather 2019 or so when it was first released), but still nice. With DX11 it even ran quite well.
Just the last relase from official site (v.0740)
if you have the 4 required not included XEMU FILES you can get on google: eeprom.bin , 4627dev.bin or Complex_4627.bin (BIOS), mcpx_1.0.bin (Boot ROM image), xbox_hdd.qcow2 (Pre-built Xbox HDD image) and your Conker xiso.iso you can nicely play it.
I checked it out, and there's still a ton of slowdowns on my PC (Ryzen 3700X). I think I will give Xemu some more time to improve. It's pretty amazing how perfect the game looks, though, regardless of the lacking performance.
 

Censored

I didn't delete that post!. Get my post back!.
Oct 8, 2021
1,221
4,511
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Talking about controllers, in fps I usually use PS nav controller (it needs third party drivers) + mouse on PC

I recommend give this a try for people who can stand kb for movement
I checked it out, and there's still a ton of slowdowns on my PC (Ryzen 3700X). I think I will give Xemu some more time to improve. It's pretty amazing how perfect the game looks, though, regardless of the lacking performance.
I’m using an intel with gtx 1080 and except on videos worked well with 2x video renderer on Conker.
 

LEANIJA

MetaMember
May 5, 2019
2,994
7,485
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Austria
Speaking of rebinds, I played Lego Builders Journey a bit and was baffled by the control scheme. Left click to rotate pieces, Hold left click to plop them down... why not any other button? Im gonna have to see if that can be rebound in any way. After a minute I was already confused and kept holding the left click, plopping down pieces when I didnt want to plop down pieces...

Other than that, Im juggling games a bit again.
Elden Ring was a game I played almost exclusively for a good while, but after I was ready to move on, I cant quite seem to settle on a game. So Im playing several at once – Syberia: The World Before, Life is strange: True Colours, Unavowed & The Quarry, switching between them and for each of them doing short sessions only.
I will play half an hour and then switch to the next one, slowly advancing.

And inbetween, I will play Shenzhen Solitaire or Cities Skylines. The former is a really good Solitaire game, and the latter is a traffic management simulator guising as a city builder ;) But its still fun. Although in my current city, I reached the limit of service buildings to plop down, which is rather odd. Probably will have to start another one. In SimCity 2000 and 3000, I was used to reach the city limits much quicker and just start a new one, but in Skylines, you can build for considerably longer (but a lot of time goes to traffic management).

I also just replayed Resident Evil 3 – just felt like replaying it, as its an enjoyable short game.

Oh, and a bunch of other stuff to throw in: an odd round of Hitman 3, a short burst of Elechead, a quick round of Outriders (after I figured out how to play it on Linux), some old Tomb Raider (the 1996 original)... its pretty much all over the place for me, right now. :D
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,175
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Thank you for the detailed response. Here's how I see it:
1) Both FFVII and Chivalry 2 are high on the chart during a time period with very few other notable releases, in the summer and just before the Steam sale. I don't think their position is as meaningful as it would have been in a different time period.

2) More importantly, their concurrent user numbers may seem ok in a vacuum but, as Durante already pointed out, they look much, much worse when put into context. FFVIIR's CCU peak was less than half of FFXV's, despite PC gaming's explosive growth in the meantime. Chivalry 2 has half of Chivalry 1's CCU peak and one fourth of Mordhau's peak.

3) As Durante also said, the only argument that could paint these numbers as good is if someone believes that something like 75% of those games' potential audience already bought them on EGS. However, to support that position you'd have to argue that these two games somehow succeeded in bringing over their audience to EGS, despite every other EGS exclusive spectacularly failing to do so. I think it's a very tough argument to support.
Especially in Chiv 2 case, it is a Multiplayer game, sales don't matter, only CCU
 

Arc

MetaMember
Sep 19, 2020
2,707
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Watched the first 1,5 hours of The Quarry.
Some faces are really good, like the Cop and Abby and I could "I-recognize-that-actor-leonardo.jpg" those people.
but man are some of the faces uncanny valley. Like Emma, she looks totally fake and artificial.
I finished this last night and Emma's facial animations are scarier than any monster you'll see.
 

Parsnip

Riskbreaker
Sep 11, 2018
3,078
6,827
113
Finland
The bad expressions in The Quarry I kind of expected, it's been a problem for them since Until Dawn. It's probably a direction issue more than anything. Some of the actors think they have to "overact" for the emotion to show on screen, and someone just needs to tell them to take it down a notch.

That's my guess anyway.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,175
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The bad expressions in The Quarry I kind of expected, it's been a problem for them since Until Dawn. It's probably a direction issue more than anything. Some of the actors think they have to "overact" for the emotion to show on screen, and someone just needs to tell them to take it down a notch.

That's my guess anyway.
The bad facial expressions, I also expected, they never got a grimace or anything mouth-related right.
but Emma just seems so uncanny as an overall package.
I wouldn't subscribe and like her channel :>
 

low-G

old school cool
Nov 1, 2018
901
1,723
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Speaking of rebinds, I played Lego Builders Journey a bit and was baffled by the control scheme. Left click to rotate pieces, Hold left click to plop them down... why not any other button? Im gonna have to see if that can be rebound in any way. After a minute I was already confused and kept holding the left click, plopping down pieces when I didnt want to plop down pieces...
It is pretty funny. Mobile game port.

✅Add absolute bleeding edge graphics tech.
❌Add button support.
 

Dandy

Bad at Games.
Apr 17, 2019
1,548
3,824
113
So rather than actually finish a game I start, I jumped between Last Campfire and FFVI Remake yesterday. Naturally, today I decided 2 games wasn't enough, so I started A Plague Tale: Innocence.

Holy shit. It's good! It's also fucked up, and hard on my computer! The heat coming off of it would keep me warm in the winter!
 

Ibuki

MetaMember
Dec 9, 2018
358
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Do you guys normally use a guide when you play an older game for the first time? I'm playing FFIX right now and I feel like without a guide I'm going to miss so much stuff in this game. Even in the first area with Vivi I already missed a bunch of stuff.
 
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Kal1m3r0

MetaMember
Jan 9, 2021
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Do you guys normally use a guide when you play an older game for the first time? I'm playing FFIX right now and I feel like without a guide I'm going to miss so much stuff in this game. Even in the first area with Vivi I already missed a bunch of stuff.
I accept the fact that I could miss a few things rather than follow a step to step guide on first playthroughs, It feels like a shopping list at the grocery store to me and I end up losing fun
 

Ibuki

MetaMember
Dec 9, 2018
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I accept the fact that I could miss a few things rather than follow a step to step guide on first playthroughs, It feels like a shopping list at the grocery store to me and I end up losing fun
This is my problem. I want to get sucked into the game and enjoy it, not be reading each new area's page to make sure I'm not skipping over stuff. Thanks for the input guys. I'm gonna try to only use the guide if I'm stuck on something.

I've only played the first few hours of FFIX before, so I'm excited to play this on Deck with the Moguri mod finally. It's looks incredible.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,802
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Do you guys normally use a guide when you play an older game for the first time? I'm playing FFIX right now and I feel like without a guide I'm going to miss so much stuff in this game. Even in the first area with Vivi I already missed a bunch of stuff.
'How many endings' and 'Ending conditions' are my absolute pre-requisite for RPG and several other genres. Other than that yeah, I try to go blind and accept missing minor shit.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
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Do you guys normally use a guide when you play an older game for the first time? I'm playing FFIX right now and I feel like without a guide I'm going to miss so much stuff in this game. Even in the first area with Vivi I already missed a bunch of stuff.
I often have a lets play of the game running beside it
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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'How many endings' and 'Ending conditions' are my absolute pre-requisite for RPG and several other genres. Other than that yeah, I try to go blind and accept missing minor shit.
Addendum because I have the memory of a goldfish and forgot. I would say I'm more interested in 'see the most content' guides than step by step ones. So depending on the game I'm also pretty cool with a quest list, not with a walkthrough to beat them but just the unlocking conditions. Just to make sure I don't miss half the fun because I didn't think, silly me, to talk to that drunken hobo under a full moon.
 
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kafiend

MetaMember
Dec 6, 2018
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Do you guys normally use a guide when you play an older game for the first time? I'm playing FFIX right now and I feel like without a guide I'm going to miss so much stuff in this game. Even in the first area with Vivi I already missed a bunch of stuff.
I'm playing through the FF series at the moment and playing a few at the same time up to FF6. They kind of piss me off with the whole "no idea where I'm going" because I didn't read that one line of text closely enough to realise it was essential to know where next.
So yeah, using a guide when I get lost, not a wheres all the loot thing though. Just directions.
 
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